Yeah... That sucks, sorry. These things still crop up ocasionally and have been really difficult to eliminate completely.
This thread was added on August 14, 2019, with posts from Mike_GSG.
I imagine dwarvelopping is a lot harder than most people think. I’ve found more error cubes than glitches of this magnitude so you’re doing something right! Keep up the great work!
Rock and Stone!
just a thought but isnt it possible to detect their stuck state somehow and just management-sanctioned-emergency-teleport them back to a normal spot?a sort of if player has been in the same spot for X time and has been looking around/swining pickaxe, do check if movable? (or just blatantly cheat and if people are in one spot for X time ASSUME they are stuck and move them forward just a tiny bit so they are probably un-stuck? yes hillbilly coding is probably not the best idea but..its AN idea..)
I think that its actually a failed cave generation. As in, there are no normal spots. There is no cave.