Deep Rock Galactic Dev Tracker

(2020) All perks on the experimental branch

This thread was added on January 27, 2020, with posts from Mike_GSG.

Original Post
https://imgur.com/YaKHBQ8
EidolonHue

Jems and other heavy objects get a 20% bonus throwing force.

But what about Gems?

*sigh*

Shubishu

so will they change the unequip reload mods on weapons like the boomstick?

Nope those are staying though you should not use them on characters that you run with the Born Ready perk

Something_Syck

Should make you throw grenades further as well IMO

I have considered that but it it technically a much larger task and I am also unsure if it is the right move so for now it's going to stay just flares and Gems and other throw-able objects but I will definitely revisit this at a later date, but no promises.

Krakanu

Why not? Is there some bug hidden feature where the weapon gets double loaded with ammo and shoots twice as fast?

I hope not!