Deep Rock Galactic Dev Tracker

(2019) 2000 minerals mined by team

This thread was added on June 04, 2019, with posts from GSG_Jacob.

Original Post
https://i.redd.it/y2tp2o801c231.jpg

Those quotas are there to limit the size of payouts per mission and artificially control the intergalactic market value of morkite. A team of dwarfs addicted to stripmining could easily blow our entire budget in a few months and would risk devaluing the goods. We can’t have that, now can we?

BucklingSwashes

So what you're telling me is... the constant Glyphid threat preventing us from extracting every available resource from Hoxxes IV is actually necessary to your business model?

Deep Rock is choosing dangerous mining locations to keep the dwarves from destabilizing the mineral market.

That's actually kind of brilliant.

cashformorkitedotcom