Deep Rock Galactic Dev Tracker

(2019) Roadmap Update and the Road to 1.0!

This thread was added on December 09, 2019, with posts from Soren_GSG.

Original Post
https://steamcommunity.com/games/DeepRockGalactic/announcements/detail/1724246478635230109
In__Dreamz

All sounds great, I do hope it is 3 custom loadouts per class!
I hope optimisation is hidden in there, since the last few patches my frames are consistently lower than I would like.

Yes, 3 custom loadouts per class is the plan.

IriFlina

Is there any possibility of having more than that? 2 loadouts will probably just be dedicated to different weapons (first primary/second primary) leaving only the third to have builds built around specific overclocks

I guess so, but we'll start with this and see how it works out.
It's mostly a UI challenge.

OrjanSult

Update 27

Mid-december

Bro, what the fuck, update 26 dropped like barely 2 weeks ago. GSG are puttin in them hours, I swear.

It's dark in here in Denmark, so we don't much else to do!

(nah, we are not working overtime or anything, just being somewhat efficient I guess)

speed_rabbit

Exciting! Sounds great.

The quality of life improvement I'd like the most is the ability to configure the HUD indicator color for marked enemies, escape pods, resupply pods etc to a much more visible color. I'd use neon green. Can't count the number of times I (and teammates, I know I'm not the only one here) have spun in circles repeatedly on PE's trying to spot the escape pod marker. Or a teammate's marker or "I'm over here!".

The white color really fades into the background during the play and makes it hard to see when actively looking for it, let alone notice independently.

Other changes I haven't thougjt of to make them easier to spot would also be welcome.

Noted, keep'em coming