Deep Rock Galactic Dev Tracker

(2020) i7 6800K, GTX 1080 8GB @ 1440p 144hz Gsynced, 16GB 2666Mhz RAM, 2xTB SSD's. All High settings, Textures Ultra. I've tried 4.0ghz OC, but no change. GPU usage dropping to 50% from 99% during big waves. For some reason, my first thread on my 6th core is 100%ing also. Engine bottleneck?

This thread was added on March 27, 2020, with posts from GSG_Jacob.

Original Post
https://i.redd.it/hlc0dn8282p41.jpg
Wayfall

They won't ever do it as they are targeting 60fps/60hz.

To them, the game is working fine. It's only when u unlock the framerate you start to see how bad the coding really is.

Do you have a source for this?

Wayfall

I put a support ticket up about a long while ago which later got deleted but before that a dev replied asking for my windows config file and dxdiag then explained that the game is running accordingly (as in 60fps) and that the issue is not the games. Ye ye right....

As long as the game can keep 60fps they arent bothered I think but now after this update, I'm getting 30-40fps when waves spawn or a boss does.

The game is so unplayable for me due to the huge frame tanks. I wish they'd fix it as I would be playing it all the time then.

So to clear something up, we are not targeting 60FPS/Hz specifically. We're aiming for as high a framerate we can get, and being a small team, using an external engine, and working in short sprints, not everything will be optimized from the beginning. It's something that we'll work on optimizing gradually, but I can't really promise you we'll ever reach a constant 144FPS performance on your rig. Would be nice, though.