Dauntless Dev Tracker

Oh no! Thank you for bringing this to our attention - we are chatting internally about why this would happen so we can fix it.

Whoa this is wild. We are chatting about why this would happen, thank you for sharing!

We are actively working on a solution <3

Milkador

Seriously, after playing games with devs who don't care about community input, this warms my soul more than I can express.

Just make sure you and the team have enough time to spend with your families! As much as we love the game, updates and comments like yours, we understand that y'all have lives too! (Although once this issue is fixed... maybe i wont have a life outside Dauntless) ;)

Thanks!

tarix76

I could be wrong about the root cause but us Oceanic types feel like latency is a factor. Please include this in the testing!

Will do!

Lexx-Angelz

Hey! Thanks for this clear and well made video - crash just answered another post with the same issues you can read it here: https://www.reddit.com/r/dauntless/comments/bzvmmp/why_i_dont_like_dauntless/er2t1r3/?utm_source=share&utm_medium=ios_app

Just to confirm - this is a known issue and we are prioritizing it for a fix ASAP

I. Am. Into. This.

This makes me way more happy than I can explain hahahah

KentoHardRock

Noticing a lot of missing damage numbers and pretty hinky frame rate stuff...

Edit: He just called Wound Damage PIERCE damage and Part Damage SLASHING damage. Really?

"Brand new never before seen Behemoth..." "This Behemoth was in the game before but we took him out..."

Danger meter is a reflection of how scared the airship pilot is? When was this ever communicated in game and how does that have any impact on whether or not you can revive your team if when everyone dies the airship captain has to come and get you?

Don't forget that it's an early demo build. Also slash and wound is what it's called in code. I make that mistake a lot. Sorry.

This is an issue we are aware of :}
Should be fixed in 0.8.3

I'm glad to see Kakyoin is in charge, as he should be.

PiotrhasGrenat

I also have this one where I get hit but can still run a short distance before actually being thrown to the ground. Delays range from 1-5 seconds.

This is a bug with dodging that we are actively working on :}

Kaludaris

This is unrelated to the issue but I wanna mention of all the numerous game subs I’ve been on, this one is my favorite. A dev reply to nearly every post is awesome, I like this game and you guys more and more every day.

Thank you <3

We all want to make Dauntless better and the community is the most important!

Vetriol

Honestly, I feel like it's because the game forcibly turns you whenever you bump into a wall. I do wish this feature was removed, because it's frustrating when I'm jumping around on rooftops/cliffs, but the game rotates my character immediately after bumping a wall (doubly frustrating when I throw my axe, but a teammate bumps into me, causing me to auto-rotate and fling my axe off a cliff)

Forced turning may be affecting this, but from the clip it is not 100% clear. There is a lot of tuning on the forced turning to make this feel just right, which is something we are tracking. We have revisited this for 0.8.0 and plan to continue updating this with more traversal in the future.

This can feel frustrating during hunts, so it is something we are keeping a very close eye on <3

We are working on solutions of AFK slayers at this time. We will share more information soon <3

noyce

So close, yet so far away...

We always aim for movement/traversal to feel smooth and effortless. To this end, it is important to us that traversal never stops your ability to play. What you are seeing is one of the few pesky ledges that conflict with the various animations used for climbing.

We will always aim to provide immediate fixes for any instance that get your completely stuck and plan to further improve traversal in the future. Thanks for grabbing a clip of this so we can track of those pesky ledges! <3

Alek_R

Omg, it's coming to switch! YES!!!

YES!!!

Hexdro

Aside from the obvious about performance (hopefully they iron out the issues by launch) - I'm really excited to be able to hunt on the Go, and in handheld mode. I love how Dauntless has become the perfect game to pick up & play on any platform and you can play with anyone and also progress is shared between.

Also, of course - Winterhorn Skraev looks awesome!

Thank you so much for the kind words!