Cube World Dev Tracker

(2019) Tweets by Wol lay on 04 Jul

This thread was added on September 23, 2019, with posts from wol_lay.

This dungeon entrance is surrounded by water! (See minimap.) http://pbs.twimg.com/media/D-i-Xi9XoAM6hC-.jpg
I added a few new cooking and alchemy recipes. http://pbs.twimg.com/media/D-i_2RUWkAALb0X.jpg
The yellow dot on the minimap tells me there's a mighty artifact somewhere in these ruins. Finding these artifacts will be your main objective! http://pbs.twimg.com/media/D-jDjy5XUAE4EKj.jpg
Here is a video of the new title screen: https://youtu.be/kuffd6Y02d4 #cubeworld
I made a new video featuring mage gameplay, questing and more: https://youtu.be/uD5tYA13XT4
Cube World will be released on Steam! https://store.steampowered.com/app/1128000/Cube_World Hopefully around the end of September/October 2019. #cubeworld
Yes, owners of the alpha will get Steam keys.
I updated my old development blog with a message to the community. https://wollay.blogspot.com
Here's a short clip demonstrating the "Travel History" feature of the world map. On the lower left you can navigate to all previously visited lands. E.g. after a multiplayer session with your friend in a different land, you can easily return to your current "questing land". http://pbs.twimg.com/ext_tw_video_thumb/1170814392683958273/pu/img/whMnG0P4hoU4feAU.jpg
@InTheLittleWood They're ordered by the time of your last visit. ;)
Today I'm adding final touches to the dungeons. Here are some screenshots for you. #cubeworld http://pbs.twimg.com/media/EEVrNNBXYAEL18W.jpg
That's good to know! http://pbs.twimg.com/media/EEbGgh9XoAAp5iq.jpg
In this short video you can see the new assassin skill "Poison Vial". You can throw the vial at enemies or on the ground to poison them and deal AOE damage. #cubeworld http://pbs.twimg.com/ext_tw_video_thumb/1173346458285826048/pu/img/6XTnwOjOjm6mRpjc.jpg
@CanYouPetTheDog You can now pet all friendly animals in Cube World. http://pbs.twimg.com/ext_tw_video_thumb/1174647621186740224/pu/img/-_mKU4DH7CBvvlHT.jpg
RT @wol_lay: @CanYouPetTheDog You can now pet all friendly animals in Cube World. http://pbs.twimg.com/ext_tw_video_thumb/1174647621186740224/pu/img/-_mKU4DH7CBvvlHT.jpg
Cube World Trailer: https://youtu.be/xXyBVbryR9M
Beta will start tomorrow on 12AM PDT (midnight), 9AM CEST. It will be a ~150MB update in Steam.
While I want you to find out most things by yourselves, here are some not-so-obvious tips: F1 shows the controls of your character. F2,F3 resize the GUI. In multiplayer, you can fly to your friends for free via the flight master.
Some more tips: - You can zoom the camera with CTRL+mousewheel - Find enemies/quests of your gear level: white < green < blue < purple < yellow - You can level up by finding artifacts, but you need good gear (weapons, armor) first - Talk to NPCs
New patch coming tomorrow morning, fixing: - campfire/crafting station crash - mage float glitch - non-removable markers in oceans Other: - wall-jump costs stamina now - mini-map scalable separately from HUD - new characters will spawn near villages
Tomorrow's patch (part 1) - Lands don't change anymore within dungeons - Objects can't be used through walls - You can no longer roll through doors after /sit - Dropped artifacts can be looted by all players - Known lore is no longer zero after selecting character
Tomorrow's patch (part 2) - Pets/shadow shooter stats scale correctly - World map no longer disappears after minimizing/tabbing out - Remapped controls are now saved/loaded correctly - Added option to loop music
I'd like to thank everyone for your supportive emails, I really appreciate them. I'm sorry I can't reply to everyone, I'm getting about 100 emails every day.
Patch notes for tomorrow (part 1/2): - removed invisible walls that occurred in some dungeons - items found in dungeons are now bound to the correct land - fixed an issue where quests were marked as completed in the wrong land
Patch notes for tomorrow (part 2/2): - frozen heart flowers now spawn in snowlands - you can now craft snow berry mash - fixed an issue where some captured NPCs could not be rescued
Patch notes for tomorrow (part 1/2): - Multiplayer widget doesn't crash anymore when you have 14 friends - You can now set the number of AA samples in options.cfg, default is 'antiAliasingSamples 8' - Game refresh rate is reduced when window is in background
Patch notes for tomorrow (part 2/2): - Keys are no longer removed from the inventory when opening gates - You can no longer drop pet food while using it - Reduced warriors ability to exploit 'shift right-click spam' attacks
Patch notes for tomorrow (pt 1) - Music loop option should be working now - Mages can no longer teleport through gates - You stop riding when your pet is defeated - Fixed distant menhir tablets - Harp etc. can now be used in water
Patch notes for tomorrow (pt 2) - Shuriken attack now correctly consumes 25 stamina - Removed invisible orc hairstyles from character creation - Fixed bosses not spawning in some invasion quests - Fixed an issue with dialog options appearing in speech bubbles
Release time is 9AM PDT, 18:00 CEST.