Happy Monday, all! We're starting this week off right with a week long sale for all Funcom games! From NOW until next Monday, March 2nd, you have the opportunity to check out our other marvelous games such as the cosmic horror Moons of Madness, or roam the Exiled Lands on your mighty stead in Conan Exiles for a discounted price.You'll find all DLCs discounted as well! Continue traversing the post apocalyptic lands with Dux and the gang in Mutant Year Zero's DLC, Seeds of Evil. Or expand your world in Age of Conan through the Hyborian Conqueror Collection. You'll find DLCs for Secret World Legends and Anarchy Online discounted too.Check out sales here:Conan Exiles 50% off Moons of Madness 30% off Conan Unconquered 40% off The Park 50% off Mutant Year Zero 50% off The Longest Journey 60% offSee all listed games here!Read more
Nominations for the Steam Awards have opened up! You can vote for any game sold on the Steam Store and we would love it if you would consider giving Conan Unconquered a nomination in the "Better With Friends 2019" category. Or any other category you think fits!Just click the circle in the box above to add your nomination.Thank you, – The Conan Unconquered Team
A New Challenger Approaches She's here to volley arrows and chew bubble gum. Introducing: BelitBorn in Shem, Belit was a corsair, explorer and warrior. Worshiped as a goddess by her crew, she was Conan's first and greatest love. Belit is a ranged unit who uses a Hyrkanian bow in combat. She has the range of an Archer with her damage falling somewhere between Conan and Valeria. She is equal to Valeria in movement speed. Her deadly ability, "Rain of Arrows", fires a volley of arrows at a target position, damaging everything in the area for the duration of the effect. If near a Brazier, the ability becomes "Rain of Flaming Arrows". Belit cannot move while the ability is active but becomes immune to damage until the effect ends. https://youtu.be/HVFk6UzDkx0 Hero Availability Please note that ALL heroes will be available to everyone when this patch goes to the Live branch later this month. This includes the archer hero, Belit and the powerful spell caster Kalanthes. This also means the De...
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The Belit's Fury update is nearing full release and we want to take some time to showcase the new features and content.Belit's Fury introduces a new archer hero in addition to new features that improves gameplay in Conan Unconquered. Tune in to Funcom's streaming channels on Thursday at 5pm CEST / 11am EDT / 8am PDT to see Belit in action.You can also catch the stream live on Conan Unconquered's Store Page right here on Steam.Twitch.tv/Funcom Mixer.com/Funcom YouTube.com/FuncomRead more
We’re excited to share with you that a new update is coming for Conan Unconquered later this month! The update, titled Belit’s Fury, introduces a new archer hero and new features that further improves both the gameplay and content in the game. Read on for more information about what’s coming up when the update hits later this month.In the meantime, this update is available to play NOW on the TestLive branch! Here are the steps on accessing TestLive:
Right click on “Conan Unconquered” in your Steam library
Click on “Properties” and this will open a window
Then click on the “betas” and dropdown menu to select the “test” option.
You’re good to go once it’s done updating!
If you have any feedback on this update, please share it with us! We want to know what changes you like or what you feel could be improved. Feedback can be posted to this thread HERE[forums.funcom.com]. A New Challenger Approaches She’s here to volley arrows and chew bubble gum. Introducing: BelitBorn in Shem, Belit was a c...
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Hey all! We have a new patch for you. This is now on live, moved from TestLive. So if you've seen the TestLive notes, you'll notice they are about the same. :) CHANGES TO SCORING SYSTEM We have completely revised how scoring is done for the game. We did this for two reasons:
The original scoring system scored only on kills, which tended to promote bad play habits.
The kill scoring system was completely unfair to co-op players who liked to primarily build the base and leave the combat to the other player.
GENERAL SCORING CHANGES
The base score for killing a creature or creep nest has been reduced. This revision adds new dynamic modifiers, so this was needed to keep scores from getting larger than the score screen could handle. However, most players should see their scores get larger overall.
You now will gain score for each structure you build; the score is relative to the gold build cost of the structure.
You now will gain score for each research task you complete; the score is relati...
Hello everyone, a new update has just landed on the test branch!
If you haven't accessed the TestLive before, you can find more information in this post, where you may also share your feedback and any issues.
CHANGES TO SCORING SYSTEM
We have completely revised how scoring is done for the game. We did this for two reasons:
The original scoring system scored only on kills, which tended to promote bad play habits.
The kill scoring system was completely unfair to co-op players who liked to primarily build the base and leave the combat to the other player.
GENERAL SCORING CHANGES
The base score for killing a creature or creep nest has been reduced. This revision adds new dynamic modifiers, so this was needed to keep scores from getting larger than the score screen could handle. However, most players should see their scores get larger overall.
You now will gain score for each structure you build; the score is relative to the gold build cost of the structure.
Hello everyone, we've just pushed the latest changes from the test branch of Conan Unconquered into the live branch!
We really appreciate everyone who has taken the time to test these changes and provide constructive feedback, so don't hesitate to share any further thoughts and suggestions, we're listening!
GENERAL FIXES:
Added a cap for all advanced, elite and siege wave enemies to prevent instances where the number of attacks can be overwhelming. Handles 30+ Large Spiders on Co-op Mission #5 (for example) in Co-Op and Unconquered Modes.
Corpse catapults will now block nearby structure placement as intended.
Additional check added to Avatar of Mitra to prevent him attempting to attack while in summon animation (and breaking the summon).
Fix for a case of units getting stuck with a protected order, unable to receive new orders from the player. Basically, fixes issue where player units can no longer be controlled.
Adjusted targeting settings for all player ranged units (Javelin Soldier, A...
We’re introducing the test branch to Conan Unconquered! This will help with updating the game with new additions or changes and get your input on them before we push it to the live branch. Please visit the thread HERE on how to access TestLive as well as posting feedback or bugs you find. GENERAL FIXES:
Added a cap for all advanced, elite and siege wave enemies to prevent instances where the number of attacks can be overwhelming. Handles 30+ Large Spiders on Co-op Mission #5 (for example) in Co-Op and Unconquered Modes.
Corpse catapults will now block nearby structure placement as intended.
Additional check added to Avatar of Mitra to prevent him attempting to attack while in summon animation (and breaking the summon).
Fix for a case of units getting stuck with a protected order, unable to receive new orders from the player. Basically, fixes issue where player units can no longer be controlled.
Adjusted targeting settings for all player ranged units (Javelin Soldier, Archer, Heavy Ar...
Hey all! We got another patch in with various fixes. Hope everyone is having a great week so far. :) Patch Notes
Unit & Enemy speed increased by 30%. Player can now more easily get out of their base to explore and game generally feels “faster”.
Rewards page fixed for UI with 4:3 aspect ratio.
Fix for some players not being able to select King Conan skin on hero selection UI.
Fixed issue in Co-Op where Player B was unable to build a research in player A’s research building unless player A had enough money to make that research.
Fixed challenge map history displaying 40 waves rather than infinite waves for level 3 wave count
Fixed: Difficulty for scenario maps could still be selected after clicking the Battle button.
Fixed text related to “Infinite Waves” on map select screen.
Intro video(s) to game have been split into their own separate movies and can be skipped individually.
Appended text to the Attack-Move button tooltip.
Hero abilities with a target select do not move the hero into range ...
...The Conan Unconquered developers at Petroglyph would like to see you try!Using Conan Unconquered’s brand-new Challenge mode-feature, they now provide you with a link to test your skills on the exact same map, against the exact foes, as they played on themselves. WATCH PETROGLYPH ISSUE THEIR CHALLENGE TO YOU! https://www.youtube.com/watch?v=t51-ohLzBm8By selecting Challenges in the game menu and using the code L3M9BM9, you can see if you have what it takes to beat the developers. The top five scores will be listed in-game for all to see, giving you a chance to prove yourself as the ultimate RTS legend! A lot of people have already tried their luck against the developers, and while most have failed, the challenge proves that there are some incredibly skilled RTS gamers in the Conan Unconquered community. The score you need to beat Conan Unconquered developer Renato Orellana is above 556,500. Good luck Barbarians! Read more
Greetings everyone! The following patch deals primarily with issues reported by players over at the Official Forums, Thanks for your patience! See below for more info: GENERAL
Several crashes addressed during normal gameplay (no set reproduction steps)
Corrected crash specific to attempting to plug in or unplug audio headset or speakers during video playback.
valid.
Fixed hang on game load screen for slower systems which were below the minspec.
Fixed hang on game load screen for heroes other than Conan (also on occurred on slow systems).
Improved load times for heroes other than Conan on scenarios 1-4.
Fixed issue wherein guarded chests around the map would contain the same loot. These chests now contain random contents as before. Does not affect chests looted from killed spawn locations.
GAMEPLAY
Difficulty scaling adjustments made to infintite wave mode to address challenge curve for more advanced players.
Players are now able to build on all diagonal wall pieces during wall mod...
Greetings everyone! We’ve made some more changes, hopefully addressing some of your concerns, details below: GENERAL EASY MODE
Time between waves has now been extended on Easy Mode.
Player Unit damage to enemies set to +20% (was +50%) on Easy Mode.
When playing in easy mode score modifier appropriate set to their difficulty level.
GAMEPLAY BALANCE CHANGE:
In Co-Op, houses will no longer split Thrall resources. Instead, both players get the FULL amount from any house build by either player.
Dwelling wood build cost reduced from 8 to 2.
Manse stone cost reduced from 10 to 2.
When choosing targets, Kalanthes should now properly prioritize in the following order: Attack > Heal > Fires. Manual targeting will always override this.
Players will now correctly receive a wave completion bonus to score after wave 40 in Infinite Mode.
MISC
Repaired missing wave tracker icon in top center after resuming a saved game.
Chest randomization is now stored properly within the challenge system. Now, all ...