Warframe Dev Tracker

(2020) XB1 Warframe Revised: Railjack Revisited (Part 1): Update 27.4.3 (+Hotfixes)

This thread was added on May 12, 2020, with posts from [DE]Megan, [DE]Danielle.

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Hotfix #1 is now live!

Fixes:

  • Fixed Ash’s Helmet having a vestigial tail in his Leverian. 
  • Fixed floating text in Ash’s Leverian. 
  • Fixed a crash / issue that could occur when viewing transmissions. 
  • Fixed an issue where opening the Codex too quickly would cause a complete functionality loss. 
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2 hours ago, (XB1)legendariadgj said:

where i can report a bug, i have a problem with the ability menu. i cant use it with the LB

Can you please provide a screenshot of your controller bindings? Thanks!

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5 minutes ago, (XB1)EternalDrk Mako said:

@[DE]Megan

did some missions, this seems bugged as i can get nora to state enemies have it, but after killing everything ..none dropped ?

We're looking into these reports! Hang tight.

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17 hours ago, (XB1)DS Monkfish said:

Having an intermittent issue when leaving a crewship or other boardable asset in Railjack missions - instead of going bck to space, I spawn inside the model of one of the Grineer bases...

Also cannot leave Railjack for several seconds after returning to drydock - using the exit just respawns me back inside my ship

Hey! We have taken a look into this and are working on a fix. Thanks! 

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Hotfix #2 is now live!

Nightwave Changes & Fixes:

  • Resized the glass FX on Cephalite enemies based on their scale. This also adjusts the Cephalite glass weak point hit box, which if you haven’t figured out already; shoot the glass first 😉
  • Potential fix towards Cephalite enemies remaining invulnerable even when their glass has been destroyed.
  • Swapped the ‘Friendly Fire’ Act to be a Weekly challenge and the ‘Explorer’ Act to be a Daily challenge, as the latter is the easier Railjack Act to complete thus making it a Daily.

Fixes:

  • Fixed an issue where if you rebound LB to another action such as Power Menu, it would Roll instead.
  • Fixed Titania Prime not playing proper movement and dash sounds when equipped with Skins.
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Hotfix #3 is now live!

Nightwave Changes & Fixes:

  • Another potential fix towards Cephalite enemies remaining invulnerable after having their glass destroyed. This case specifically related to the Cephalite enemy being ragdolled.
  • Fixed the Heavy Ordnance Act not providing a kill count progress.
  • Fixed Somachord music playing in the background of Nightwave crime scenes.
  • Fixed Kuva Larvlings spawning as Cephalites.
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Hotfix #4 is now live!

Fixes:

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Hotfix #5 is now live!

Fixes:

  • Behind the scenes changes!