Warframe Dev Tracker

(2020) The Deadlock Protocol: Hotfix 28.0.3

This thread was added on June 12, 2020, with posts from DE_Saske.

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The Deadlock Protocol: Hotfix 28.0.3

Granum Void Changes & Fixes: !!THE DEADLOCK PROTOCOL QUEST SPOILERS!!

Spoiler

  • Increased Granum Void kill requirements as players join. Each new player will increase the kills required for each Rank by 25:
    • 1 player: 25, 50, 75
    • 2 players: 50, 75, 100
    • 3 players: 75, 100, 125
    • 4 players: 100, 125, 150
      • The Granum Void is intended to be a challenge worth taking. It can be tough for a Solo player, but considerably easier with a squad. These changes aim to provide a little more even level of challenge across the board.
  • You’ll now have temporary damage immunity upon returning to the Copus Ship from Granum Void.
  • Fixed a script error after returning to the Corpus Ship from the Granum Void after a Host migration.
  • Fixed a script error when returning to the Corpus Ship from Granum Void after recently Reviving.
  • Fixed a script error when entering the Granum Void.

Treasurer Changes:

  • Granum Crowns dropped by Treasurers are now exempt from ‘loot Abilities’.
    • The Treasurer will drop 1 Granum Crown per player as intended.
  • If the Treasurer is within 35 meters of Extraction, he will now turn away and run to the nearest Golden Hand Tribute to avoid dying in the Extraction zone. If by chance a Granum Crown is dropped too close to the Extraction zone, they will now be teleported to a safe place. This addresses reports such as: https://forums.warframe.com/topic/1199639-treasurer-drops-coin-on-extract/
  • Fixed Granum Crown waypoints not extending past its zone.

Nightwave Changes:

  • We have added respective letter clues to the Episode 2 ID Badge. This is also reflected for the clue in the Weave.
    • Feedback showed that the ID Badge was hard to distinguish for many players, including our color-blind Tenno.
  • The Chat window will now be hidden during Nightwave Episode Crime Scene cinematics.
  • Fixed a functionality loss that could occur when falling off the final platform in the Weave.

Optimizations:

  • Optimized UI thread validation and improved coverage.

Changes :

  • Terminal Velocity can now be used with Primary Tombfinger Kitguns.
  • Tweaked the Credit acquisition FX upon using a Granum Crown at the Temple Relief after your last Tenant Lore reward. The Temple Relief will now show the last Tenant Lore entry when you have collected all of them and are receiving Credits instead of new lore.
    • For maximum knowledge, the Temple Relief will award Credits (respective of the Tier of Crown) if you’ve collected all Tenant Lore entries.
      • We’re aware of a bug where Clients do not get these Credit rewards.
  • Transmissions and Chat will now be hidden when watching Quest intro cinematics in the Codex.
  • Bumped deadzone for controller analog sticks back to 20% (was changed to 15% in the last Update) as a result of reports from players whose controllers seemed to drift within that margin of difference.
    • A Profile setting will be added before it gets lowered again.
  • Removed unreleased Khora Deluxe Animation Sets from the Arsenal. Soon, Tenno!

Jackal Changes & Fixes:

  • Removed the unintended Riven Sliver drop from the Jackal when it is below Level 41. We have, however, kept the Riven Sliver drop if the Jackal is above Level 41 (Sortie).
  • Fixes towards Clients sometimes being left in the first stage Jackal arena if you died/Revived before the second stage.
  • Fixed the Parazon Jackal Finisher not working if you Revived after he landed into his stun, were using an Exalted weapon, or Transferred to the Operator.

Fixes :

  • Fixed a crash that could occur when loading into a mission.
  • Fixed crash when using Protea's Temporal Anchor Ability. .
  • Fixed Sentient Cores not dropping from Sentients
  • Fixed inability for Clients to spend a Granum Crown at a Golden Hand Tribute if the Host had already used that exact Tribute with the same tier of Granum Crown.
  • Fixed Primary Kitguns crafted with the Gaze Chamber having very slow Ammo recharge rate when upgraded with max rank Pax Charge.
  • Fixed Protea’s Grenade Fan having a higher base Duration on Rank 1 and 2. The base Durations are now all a consistent 10s.
  • Fixed Protea’s Temporal Anchor path getting reset after throwing the Xoris.
  • Fixed Mods that give base Damage (e.g. Pressure Point) not applying to Atlas’ Landslide.
  • Fixed the Helstrum dealing self-damage to the Companion that it is equipped on.
  • Fixed the Battacor having unlimited usage of Alt Fire.
  • Fixed some issues with the Operator being destroyed when transitioning between regions in Railjack.
  • Fixed Nezha’s Jinza Helmet textures appearing very grimy.
  • Fixed UI backer on Mastery Rank test complete screens being offset for non 16:9 aspect ratios.
  • Fixed some overly aggressive lens flares in some tiles in the Corpus Ship tileset.
  • Fixed a case where the Squad overlay would become unresponsive if you failed to join a Host from the Star Chart UI.
  • Fixed a script error when attempting to ‘Repeat Last Mission’ but that mission is so longer eligible (Sortie, etc).
  • Fixed a script error when the Treasurer cloaks himself in invisibility.
  • Fixed a script error when casting Protea’s Grenade Fan Ability.
  • Fixed a script error when casting Titania’s Razorwing Ability.
  • Fixed a script error when casting Mag’s Magnetize Ability.
  • Fixed a script error when casting Hildryn’s Balefire Ability.
  • Fixed a PH; Controller Cursor in menu options.

This action was performed automatically, if you see any mistakes, please tag /u/desmaraisp, he'll fix them. Here is my github

TheTabman

Increased Granum Void kill requirements

Not a god idea IMO. This will just lead to more solo play or premade squads that excludes new player. Just had a random squad with a MR1 and a MR2 who were absolutely worthless (no offence meant, honestly) in the Granum void. Didn't matter because I can do 75 kills on my own though its close.

But 125? Probably not.

Hi TheTabman! You need to complete the Deadlock Protocol quest which has a master rank 4 prerequisite to be able to enter the Granum Void.

A MR1 and a MR2 should not be able to enter the Granum Void.

Million_Voices

Hi TheTabman! You need to complete the Deadlock Protocol quest which has a master rank 4 prerequisite to be able to enter the Granum Void.

And as it is for years now: Where can this information be found ingame for newer players? Slowly I am getting really fed up with having to explain every little thing about the game to my whole clan, because I am the only one using external ressources to get information.

As you may already know (and ignore since at least 2013): This is simply bad and lazy gamedesign! It is the games job to deliver this kind of information (new quest, new currency (again....one more, as if we don't have enough already), and so many more things.....

Ah whatever, you probably will ignore this anyways. Just wanted to vent a bit once every year again.

Hi Million_Voices! Quest prerequisite can be viewed in the codex when trying to select the quest.If a player who has not completed the Deadlock Protocol tries to enter the Granum Void they will see a warning telling them to complete the Quest first.

Edit: We are looking into JIP issues that let lower MR players into the Granum Void