Warframe Dev Tracker

(2024) Womp womp Dante nerf

This thread was added on April 04, 2024, with posts from DE-Purzzle.

Hiho!

For visibility here, we're actively reading your feedback on the nerfs/changes, Deep Archimedea, etc.

We hear you on it all and are not taking it lightly.

Appreciate the constructive comments.

Thanks!

EDIT: We're reviewing LoS right now with Dante.

EDIT 2: We see that Dante's Tragedy LoS does not hit ragdolls and has issues hitting enemies in your general sight (as noted in this thread.)

We're testing a change to Dante's LoS that both effectively hits ragdolls and does the increased number of checks per enemy to improve the reliability of marginal hits.

FabulousRhino

Look, my two cents here: I don't really mind the nerfs as they are stated on paper. sure, I don't like stuff I enjoy playing being nerfed, but it ain't me making this game, so I just roll with the punches.

however

can you guys
please
please
please

make improvements on how line of sight is calculated? it's horribly inconsistent and has been for a while now. I've once managed to not hit an enemy with khora's whip while it cracked right next to said enemy because of a tiny bump on the ground.

On paper, Dante's 4 needing LoS is fine, we'd just need to reposition before unleashing the tragedy or idk maybe bullet jump, but in a lot of cases enemies that should have logically been hit aren't due to badly implemented LoS calculations.

Hiho!

If you notice LOS abilities not working properly, could you record a video for it? Without a video it's often very difficult to tell where an interaction goes wrong.

Post them on the forums or via support ticket and I'll check it out. Just ping or @ me when you do, so I don't miss it.

Thanks!