On 2020-01-05 at 3:04 AM, Mr.Fluffins said:Unfortunately, none of this is really good for solo play, except the Garuda/Rhino + zekti artillery upgrade, but this is a waste of tons of avionics, and I personally don't want to get used to Warframe auras and buffs affecting the Railjack, since this is clearly unintented and will be fixed very soon.
To be honest, I find artillery mostly useless in Veil. The only thing it's good for is one-shotting outriders who got the eternal health regen buff bug and are essentially invincible to regular gun fire.
Priority number one for the coming weeks is Empyrean. We’ve been gathering feedback about the update, but one that stands out is a need to tackle weapon balancing. The goal is to make your Railjack’s weapons feel more impactful in every mission. As with all updates, we try to balance ahead of time as best as possible before launch. We want to improve from here.
Few Warframe Abilities unintentionally work on the Railjack itself, bringing a meta Warframe to Railjack Weapons is not a design outcome we intended (i.e Chroma does not work). Our goal here is to balance so that players don’t feel they need to use Rhino’s Roar; Railjack weapons should feel powerful on their own. And right now they don’t. A main reason for this is the enemy Armor values are extremely high - on Dev we have halved all armor values for fighters to test that, and will send it out if it feels better!
Empyrean is still in its early stages. Long term, we look forward to further updates with new content, including the Command Intrinsic class, and more. Expect balancing across the board in the near future!