Nidus Prime & Plague Star: Hotfix 30.7.6
Changes:
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Removed Sortie tool-tip description in favour of just 'SORTIE'. The tool-tip description didn’t provide much insight is visible directly below if you click the tab. ‘SORTIE’ title is consistent with the other World State Window tab tool-tips and now actually identifies that tab.
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Reduced/refined volume of Mining detect sound loop.
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Reduced volume of the Corinth Prime Alt Fire projectile range beep.
Optimizations:
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Optimized hitches that would occur when flying into a mission in DirectX 12.
Fixes:
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Fixed game hitches / spot-loading that could occur after executing a Sister’s Hound.
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Fixed inability to Host a game session after aborting from an Open Zone session as the Host.
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Fixed sometimes not getting Bounty rewards (Standing) after a Host migration.
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Fixed a case of an Adversary dashing off the edge of the level and disappearing with no chance to Parazon (most commonly seen in the Gas City tileset).
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Fixed a broken Text String for Xaku’s Blueprint information in the Market.
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Fixed Nekros’ Shadows having the finisher UI and health bars if revived after using a finisher move.
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Fixed an issue where you could still do a Mercy kill on a Mind Controlled enemy, except the damage from it was delayed meaning you could perform it over and over.
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Fixed certain Arcane HUD elements not having the proper icon scaling.
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Fixed Mission Timers on sequential missions not starting at 0.
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Fixed an issue where the Ambassador’s magazine would get stuck to player’s hands if you interrupted the reload.
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Fixed an issue where Client players teleport to Excalibur Umbra when using Transference.
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(Might still happen in rare circumstances where multiple people are using their operator at the same time, work is ongoing)
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Fixed the Tenet Diplos reverting to a packed/holstered configuration when trying to customize with skins.
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Fixed Vulpaphyla ‘Sentinel’ form not retaining colour customizations.
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Fixed units that are not ‘part’ of a Steel Path mission not having proper level scaling (i.e Teralysts, Lures, Vomvalysts).
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Fixed Sargas Ruk’s Assassination fight stages being skippable by a strong Client loadout.
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We’re looking into an issue where Clients deal 0 damage to weak spots after initially dealing some damage.
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Fixed an issue that could allow Primary Weapon use on Merulina.
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Fixed several script errors.
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Fixed Ambassador Parts not being chat-linkable.
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Fixed the Cedo having missing weapon sounds when using a Skin.
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Fixed Syndicate Rank indicator display issues after seeing a Negative rank in a Syndicate.
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Fixed Golden Maws being unalerted during [SPOILERS] phase in the [SPOILERS] Quest.
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Fixed menus becoming unresponsive if a certain order of menus were clicked.
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Fixed Grineer enemies hiding behind cover for too long.
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Fixed Selling a Hound/Adversary weapon in the Foundry leaving behind its tile until after a refresh of the Foundry.
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Fixed overly slow Bullet Jump landing recovery if the animation is interrupted.