Nidus Prime & Plague Star: Hotfix 30.7.6

Changes:

  • Removed Sortie tool-tip description in favour of just 'SORTIE'. The tool-tip description didn’t provide much insight is visible directly below if you click the tab. ‘SORTIE’ title is consistent with the other World State Window tab tool-tips and now actually identifies that tab.

  • Reduced/refined volume of Mining detect sound loop.

  • Reduced volume of the Corinth Prime Alt Fire projectile range beep.

Optimizations:

  • Optimized hitches that would occur when flying into a mission in DirectX 12.

Fixes:

  • Fixed game hitches / spot-loading that could occur after executing a Sister’s Hound.

  • Fixed inability to Host a game session after aborting from an Open Zone session as the Host.  

  • Fixed sometimes not getting Bounty rewards (Standing) after a Host migration. 

  • Fixed a case of an Adversary dashing off the edge of the level and disappearing with no chance to Parazon (most commonly seen in the Gas City tileset).

  • Fixed a broken Text String for Xaku’s Blueprint information in the Market.

  • Fixed Nekros’ Shadows having the finisher UI and health bars if revived after using a finisher move.

  • Fixed an issue where you could still do a Mercy kill on a Mind Controlled enemy, except the damage from it was delayed meaning you could perform it over and over.

  • Fixed certain Arcane HUD elements not having the proper icon scaling. 

  • Fixed Mission Timers on sequential missions not starting at 0. 

  • Fixed an issue where the Ambassador’s magazine would get stuck to player’s hands if you interrupted the reload.

  • Fixed an issue where Client players teleport to Excalibur Umbra when using Transference. 

    • (Might still happen in rare circumstances where multiple people are using their operator at the same time, work is ongoing)

  • Fixed the Tenet Diplos reverting to a packed/holstered configuration when trying to customize with skins. 

  • Fixed Vulpaphyla ‘Sentinel’ form not retaining colour customizations.

  • Fixed units that are not ‘part’ of a Steel Path mission not having proper level scaling (i.e Teralysts, Lures, Vomvalysts). 

  • Fixed Sargas Ruk’s Assassination fight stages being skippable by a strong Client loadout. 

    • We’re looking into an issue where Clients deal 0 damage to weak spots after initially dealing some damage. 

  • Fixed an issue that could allow Primary Weapon use on Merulina.

  • Fixed several script errors. 

  • Fixed Ambassador Parts not being chat-linkable.

  • Fixed the Cedo having missing weapon sounds when using a Skin. 

  • Fixed Syndicate Rank indicator display issues after seeing a Negative rank in a Syndicate. 

  • Fixed Golden Maws being unalerted during [SPOILERS] phase in the [SPOILERS] Quest. 

  • Fixed menus becoming unresponsive if a certain order of menus were clicked. 

  • Fixed Grineer enemies hiding behind cover for too long.

  • Fixed Selling a Hound/Adversary weapon in the Foundry leaving behind its tile until after a refresh of the Foundry.

  • Fixed overly slow Bullet Jump landing recovery if the animation is interrupted.