gencaykurtt
Same dude samee
Felt paranoid last night , i couldnt kill enemies with regular shots and i swear i saw bullets hitting on them but not registering
Heya! I work on the team that's responsible for hitreg, and spent a ton of time digging into this stuff this patch (I care a lot about hitreg- that shit's important).
We can't confirm my theory is 100% correct yet (working on validating it still) but there's two things I believe are happening here.
1.) Tracers fired while inaccurate from movement are not synced to the server like they are when you're standing still or from firing error (those two are synced, so the tracers you see on your screen are what's happening on the server). This means that when you have movement inaccuracy, you may see tracers pass through an enemy and not deal damage. The changes we put in increase the time it takes to become accurate from running and we increased movement inaccuracy while walking, which means it's likely people are movement inaccurate more often. I know I am, re-learning the muscle memory timings for stop-and-shoot is hard.
2.) The spark hit impacts aren't helping for players that are used to the blood hit impacts. They're brighter, obscure the target more, and don't differentiate as well from head and body shots as blood does currently. They're also the same color as the tracers, and it can be hard to see where the tracer is going through the spark impact.
We'll be keeping a close eye on this. There may still be a hitreg problem hiding in there somewhere.
Thanks for all the reports and videos- those help us narrow down the root cause and help direct testing efforts. Appreciate ya'll.
Summary:
Shots 1-5: Clearly missed.
Edit: Thanks everyone for all the links and videos. They were incredibly helpful. While the moving and shooting theory debunked some of the issues, there were some cases where players were standing still and shots appeared to be not registering. I did some investigation into this- and there is a bug. After respawning through resurrect or at the start of a new round, you trigger the bug. The bug is, the lower your FPS, the more enemy hitboxes can become desynced while they move (meaning your shot may not hit a moving enemy, even if your cursor is over them). We're working on a fix. Thanks again. We're also still looking into the movement inaccuracy tracers!