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NEW STUFF
  • Added new technique: Dust Vortex. Learnset: Taifu (37)
IMPROVEMENTS
  • Releasing a Temtem that has equipped a gear will now unequip the gear before releasing the Temtem.
  • Running with both Temtem will now only show one message instead of two.
BALANCE
  • The experience formula has been further tweaked in order to penalize overpowered Temtem. Now it has an additional multiplier based on the difference between the knocked-out Temtem level and the level of the Temtem gaining experience. The more difference there is, the less experience will be gained. As an example, a difference of 10 levels will reduce the gained experience by 33%.
  • Piraniant
    • SPATK increased from 50 to 65.
  • Magmis
    • Water Blade removed.
  • Granpah
    • New learnset: Tornado (32)
  • Wiplump
    • New learnset: Tornado (33)
  • Barnshe
    • New learnset: Tornado (38)
  • Pigepic
    • New learnset: Tornado (28)
  • Kinu
    • Swapped Air specialist trait for Hover.
  • Hypoxia
    • Priority reduced from High to Normal.
    • Damage decreased from...
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After lots of hard work during these past months, the first huge content update for the Alpha is finally here.
A new Archipelago Island open its doors: Omninesia.
Omninesian legends tell of a great volcanic eruption that shook the great Paninsula of old, breaking the mammoth island into smaller chunks and flinging them away. While Tucma and Kisiwa were the bigger ones, a scattering of smaller fragments drifted together. Their settlers called them the Myrisles, and during the foundation years, they connected them with ingeniously built bridges, creating a whole new culture. The Omninesians, as they call themselves nowadays, are a reflection of that original spirit, endlessly resourceful and interested in communication and trade, always ready to make the most of their tiny but lush islands.
What's new?
We don't want to spoil much of what Omninesia and its areas has to offer. But, besides a whole new area and more progress in the main quest, this patch is also filled with new features and i... Read more
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FIXES
  • Fixed Sanyu dialog getting stuck. (Investigating - Stuck at npc (Sanyu) Dialogue)
  • Fixed volume reset when alt+tabbing. (Investigating - Sound and Music issues)
  • Fixed Cerneaf incorrect size on the Tempedia.
  • Fixed Kinu not being capturable.
  • Fixed Gazuma not being compatible with TC007: Noxious Bomb.
  • Fixed back button on Settings not working with the mouse. (Investigating - Back Button in settings doesn't work with a mouse)
  • Fixed some cases where player's could get past blocking NPCs (thanks for that Shuni).
  • Fixed Barnshe sprite incorrect orientation.
  • Fixed equipping gears not working from the backpack.
  • Fixed some NPCs that trapped the player after fighting.
  • Fixed Banyan & Anak Temtem having only one technique available when captured.
  • Fixed Luma Kinu and Spriole-line not being available.
  • Fixed some visual shader problems with Umishi, Ukama, Fomu, Wiplump, Saipat and Oceara.
  • Fixed in-game UI disappearing under certain circumstances.
  • Fixed Temtem name not being co...
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0.2
IMPORTANT NOTICE
  • Game economy has been reset, we've wiped all the pansuns and inventory for everyone with the Alpha completed and granted a few items for the journey.
  • Player positions have also been reset due to changes in the map. You've all been placed in your last visited Temporium.
NEW STUFF
  • A new whole island, Omninesia!
  • Character Customization is now available. Players will be able to get/buy new cosmetics and dyes. The new menu option will allow previewing, equip and tint cosmetics.
  • Trading is now available. Trade anything, anywhere, anytime and with anyone near you!
  • New battle mechanic: Traits. Traits are innate abilities determined by the Temtem species. Traits can be triggered at any time during battles and can affect used techniques, received damage, Temtem stats...
  • New battle mechanic: Gears. Similar to traits, gear are abilities triggered during the battle. Instead of being determined by the Temtem species, Gear are items that can be equipped to an...
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Omninesia is almost ready to host new visitors. In just a week our backers will be walking along Nanga, buying goods and preparing their travel through the Canopath, discovering new Temtem species and, even more importantly, making new friends along the way.
Alpha 0.2 will launch next Thursday, June 13th.
This new content update for our on-going Alpha is huge: a whole new Island, new set of Temtem, new battle mechanics (Gears & Traits), several unannounced new features, lots of quality of life improvements and a million bug fixes.
We've poured our souls making it and we're very eager to see your reactions and opinions about it.
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This update is written by Damian Sanchez, our composer.
Today, we’re talking about Temtem’s music!
This is not going to be an update talking about divine inspirations, musical notes, scales or chords. Instead, we will focus on the process of making music as part of a really busy development schedule.
I hope this text will bring some light on what’s the production process behind any of the music tracks.
Don’t start a long trip without proper baggage preparation.
So far Temtem has around 55 minutes of in-game music. And that is not counting alternate melodies (we’ll come back to that later) and night versions, which could easily add double the length. And remember we are still in Omninesia (which is the second island of the six planned). The final soundtrack, considering only main tracks, will probably end up having over 2 hours of music, so I had to create a fluid workflow and prepare the tools to meet the deadlines without compromising quality.
Even before the first note was written, I ens... Read more
“It sure looks like rain,” said Professor Víctor of Briçal as he looked out of the window. The gloomy Arburian skies were steadily turning a darker shade.
“Well, I suppose we have time for a story, then. Let me put the kettle on
”
The old armchair creaked when he dropped on it again. He took off his glasses.
“So, Digital Temtem, it is? I’m not surprised you’d ask about them. They are the newest, shiniest variety after all. And all that tech we have running on the same principles, like commcasters
 or TVs, like you youngsters call them. But I suppose you want to hear about the Digitals themselves, right.”
“I was there, you know. When they were first developed. I was a young research assistant, fresh out of Properton College. I jumped on an airship as soon as I got the message, and rushed to Cipanku just in time to join the team. It costed a fortune too! Mind you, that was just before TemCards, so if you wanted to bring your favorite Temtem to Cipanku you had to book berth space for it too
... Read more
Yep
Originally posted by Elche: Is it going to be one big server? If not how is that going to work?

Currently, there's only one server yeah. The server is divided into shards/instances according to the current players per area.
The plan, even when we will have several servers, is to make the process transparent to the users (i.e. you won't need to "select" in which server you will like to play). The game will automatically assign you a server and your data will be replicated on every server.
Originally posted by Elche: Will we be able to trade, buy, sell Temtems?

There will be several ways to trade Temtem and items inside the game. We haven't specified any details yet.
Originally posted by Elche: Will there be party leveling? Make a party and level up together if you are in the same area

The game is fully playable in coop, so you will be able to party with anyone and travel and fight together. Read more
We're planning to open pre-orders with instant access to the Alpha soon, that's why the game is appearing under popular upcoming.
We will change the date to fit the more realistic date.
We love giving our community the chance to name new Temtem, and you already helped us name a few:
  • Nessla, Ampling and Amphatyr
  • Umishi and Ukama
  • Kalazu and Kalabyss

And today, we bring you a new contest!
#037 evolves into #038. Both #037 and #038 are common inhabitants of the areas around the Anak Volcano in Omninesia. Also both are pure-fire type.
As usual, we're running the contest in our Discord server[discord.gg]. We will be accepting new name suggestions up until Monday, then we will chose our favorites and we'll let the community vote on the final name.
[discord.gg] Read more
What do you mean by broken graphics? If you didn't finish the character creation phase you should still be there when you reset the game. If you're having some problems you can report the bugs in our forum: https://www.playtemtem.com/forums/forums/bug-reports.11/
We're going to include a reset option in the next patch, but currently there's no way to do that.
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VoxelHeart said: I assume this means no Luma Oceara, Nessla, Loali, or Kalabyss?
They're not planned right now. We will keep adding Luma on and after the Omninesia patch.  
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FIXES
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It looks like you're talking about other different game :)
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IMPROVEMENTS
  • Improved how the player interact against walls or diagonal obstacles when running.
  • Swimmer NPCs on the Aguamarina Caves will now cast reflections in the water.

FIXES
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Work never stops at Crema, so one more week we're here with a new patch for the Alpha!
Aguamarina Caves
The Aguamarina Caves are a complex of caverns that run deep under the Thalassian Cliffs. The better-known entrance is through the Sillaro River, but they're so huge they even cross the whole cliffs and connect the river to the upper area of the Indigo lake.
The Caves have five different floors and they include a new gameplay feature: the crystal areas. We don't want to spoil too much, so you'll need to go ahead and discover it by yourself. The crystal areas affect how the player moves through the terrain and they will be very present along the whole Archipelago.
Right now the Caves are a totally optional area to explore and they don't have too much in terms of interesting new Temtem or items. In the future, we plan to re-populate them with some more Temtem so they will become the first area in the game where you will be able to obtain them. They will also hold a special and unique shri... Read more
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NEW STUFF
  • The Aguamarina Caves are now open. You can enter them from the Sillaro River near the Briçal's Docks and explore its five floors.
  • You can now visit most of the houses in Deniz.
  • Added four new Luma: Skail, Skunch, Pewki and Piraniant. Enjoy them Jeb!
  • Increased level cap to 27.
  • Added 9 new Techniques and a new Status Effect: Immune.
  • Added new death VOs for all available Temtem.
  • Some areas will now hide other players. Your house is now your house and no one will molest your dear aunt Aina.
  • New sounds when ticking the Poison and Doom status effects outside of battle.
  • New sounds in the Squad UI when selecting and moving Temtem.
  • Added sounds for some other minor stuff (location signs, receiving items...).

IMPROVEMENTS
  • Temtem movement while following the players have been remade. It should now feel more natural and it will avoid obstacles and non-walkable areas better.
  • AI will now use Rest when needed.
  • Polished and shortened some of the cinematics in the earl...
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We don't have a fixed number yet, we're aiming at 160+
We will add a reset option in the future :)