Posts by thezilch

Dean_Vanr

This is great news. A player should have a control over such things to "personalize" how the game behaves. The auto weapon switch on/off button and ability to remap the execution key would also be great features. :)

auto weapon switch on/off

https://trello.com/c/ZXqpstnh/43-disable-auto-switch-when-weapon-ammo-runs-out

remap the execution key

It's complicated, but I crow about it a lot. It'll happen. :P

PerplexedBlackout

I just hope you actually will want to grow with us, I been asking for months for better mouse options (advanced mouse controls) to address scope sensitivities.

On the subject of healthy relationships if you want a healthy relationship you have to talk to us you cannot just not ignore real feedback and you have to address the current issues in the game you cannot just throw a tantrum because we are being critical. Most of the critical comments are actually fair criticisms that actually would help the company grow to be a better studio for now I have uninstalled the game and the project lead needs to make an apology and giving money to some one like ninja and then calling us freeloaders doesn't really help when that could go to development.

I'd say half this community knows a couple things about game design because they have been playing video games for 10+ years and me personally I have played video games for 20+ years, helped be a participant in the alpha test for Fornite and me personally I am not really satisfied with the direction of how that game went but each to their own.

I think what you can take from this is to become a better studio and learn to put people in place that can handle responsibility of being able to communicate to the community. I've talked to a lot of great individuals through gaming who are game developers and I can say that being a lot more open will greatly and tremendously help with the development cycle of any video game, most games that failed this year have been failures from not talking or expressing their creative development and being honest.

If you give people quality and the respect they want as a person they in turn will respect you it's just how people work. The death threats are not needed if any one is doing that they should be reported to the police because it's against the law and should be taken seriously because intent is everything in this world.

We aren't dicks half of us are nerds. 🤣

I just hope you actually will want to grow with us, I been asking for months for better mouse options (advanced mouse controls) to address scope sensitivities.

Your wish is our command: https://trello.com/c/XD82o70h/46-ads-sensitivity-per-optic-zoom-level

Remos_

I've been in the industry long enough to remember when players weren't complete ass-hats to developers and it was pretty neat.

And don't forget this one as well

I think technically I was calling gamers dicks? I dunno. I had a spicy lunch, feelin' it.

So yeah, he did imply that we were ass-hats and saying so otherwise is just you being pedantic and dishonest. However, the second quote is even more abhorrent. He's literally calling gamers dicks and thinks it's funny because it's "spicy". He comes across like a juvenile fool. I'm completely at a loss as to how you can defend this.

EDIT: Also can't forget this one - Hey everyone - found the dick I was talking about. Guess what, I didn't even read your comment except for the first sentence and last. This kind of garbage doesn't warrant a reply - but lucky for you I already made a comment about this earlier. Go find it.

It's not pedantry. If you're an ass to to developers, you're an ass-hat. If not, you're not. It's dishonest to believe any developer would engage a community they thought were all ass-hats.

It's unfortunate Drew had to read and chose to respond to such insanely disrespectful posters. I couldn't say how I'd feel in his position, but I can't defend responding to the hate filled individuals.

[deleted]

He only mentioned that lowering the prices did not increase sales, and if that's the case do you still find it fair for the person that does want to support you guys to need to spend 18 dollars on a cool skin? And it's actually 20 because that's the minimum you can spend to get said Legendary. If I get 3 SKINS for legends, that I can't even see while playing until I win that's basically a new Triple A game - like the next CoD, Cyberpunk 2077, or others.

Fortnite Legendary skins are 20 dollars as well, but it's a 3rd person game - your skin is always visible which is kinda nice. Still too much money, but at least it's somewhat justifiable, and I know that you're not the giant game that is Fortnite but still. I feel like a Legendary skin should be no more than 10 dollars. Epic skins 8 dollars, and anything below 5 dollars. That to me would be fair, as a 19 year old with a part time job that plays your game day in day out whenever I'm not working and earning money that I need to be smart with so I can eventually move out, and go to school.

First of all, thanks so much for playing our game and supporting its community within your means.

There are a lot of disciplines involved in making new cosmetics, and their sales go towards funding a whole lot more needed to run a game the size of Apex and for longer than the 1-year lifecycle of your traditional box product. While we might not be 100% 3rd person, it doesn't mean it gets any easier. Everything 3rd person still needs to exist, and 1st person animations are completely separate from what you see in 3rd. And we have a lot of different character and rigging concerns. That's all on us, but it does mean just as much or more work goes into cosmetic development. We're optimizing and simplifying processes as we go. Hopefully we can prove that with every Seasons' Battlepass and event(s) being better than the previous.

We walk a line between keeping development healthy and the community invested in playing, both long into the future. There needs to be something for everyone, fro...

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alcatrazcgp

There has been constructive feedback since day 1 of your lootboxes and overpriced skins, you kept them overpriced, and you kept the lootboxes, and we couldn't earn any more of your apex packs even if we got Max level.

You ignored this feedback. You put an underwhelming battle-pass out afterwards, of course you improved VERY MUCH on Season 2 with better rewards, better skins, and a Free hunt mode with grindable FREE skins. Amazing. you were going uphill until now

The feedback has _absolutely_ not been ignored. Drew has already addressed pricing structures and keeping the lights on for Apex development. As well, he addressed us having many different event structures planned and admitted we missed the mark on Iron Crown's structure.

patrickreading

You’re right, but for him to call anyone an asshat for voicing their opinion hurts. Theres no way to not feel lumped in with who he’s calling names, because who he’s calling names are players voicing grievances. I have never attacked a dev but I have had grievances that I’ve wanted heard, does that make me an asshat? No doubt there are asshats in this community(people who attack the developers), but why does wanting the game to be better and communicating with developers put me in the same category as the toxic players he IS referring too.

ps, I really do appreciate all the work you and your team does. I can only imagine how tough todays been, nobody deserves the kind of ridicule you guys get. I wish everyone would try a little harder to be respectful to each other. Thank you for taking the time to reach out to people despite the hostility.

Developers receive way more than opinions. Much less constructive ones. No one wants their game to be more perfect, have more features and content, etc than developers. Our fans and we would enjoy growing Apex for a long time coming, and that's only going to happen with your input, if we can keep a healthy relationship.

Your grievances are our own; having them doesn't make you an ass or toxic. Let's hear them. Constructively.

needsakoreangf

Dko5 literally said he recalled a moment in gaming history where the consumers weren't "asshats" and something something mob, something something how high.

So are we going to address reality? Or continue to indulge the fantasy world where 20 bucks for a skin, 200 for an event is the norm, and event boxes cost nearly the full amount of a season pass? You've got to understand where the people's discontent lies man. Not cool. And calling people names and grouping the community in such a way mischaracterizes the reason a lot of us are upset.

"You guys [...] call people asshats for not liking the model." I'm not sure we can fairly discuss anything with such hyperbole.

needsakoreangf

This is unprofessional. Whether or not it was directed at an individual or a group is not the question. You guys are gouging players on cosmetics and content and call people asshats for not liking the model. Fuck sake man

Again, no one did what you claim.

Crowiii

Read through again, my mistake there, assumed you were talking about the " It was nice when people weren't asshats to developers" part.

Editing the original post to not be misleading, my bad.

The point was that by responding to backlash by calling (not all, again, my bad) the community ass hats isn't good damage control, it feels like getting kicked then spat on for asking why

No worries, but Drew's comment is not limited to Apex or Respawn or Reddit. There is a lot of nastiness towards game developers. Often really acrimonious stuff. It wasn't always this way, and communities use to shun it. That's what Drew is harkening back to.

Indeed, we can do better on both sides.

Crowiii

I understand when they're frustrated about some of the community being outright cunts and attacking them personally, but holy fuck they're out of touch by calling the community asshats because people are outraged about extortionate prices for items that have 0 meaning.

There was that one comment about "It was nice when people weren't asshats to developers" well shit, it was nice when developers created games that made us feel engaged, not just to give them more and more and more and more money.

F2p game needs to make money yes, but this shit? This aint it chief. No one was mad when you had 2 battle passes, premium currency and loot boxes but now jacking all those up a tier is fucking abysmal man.

Edit; hyperbolic misleading removal of "all community" in reference to the asshats part

No one called "all the community asshats."

Crowiii

I didn't say he called "all the community" asshats.

Also here's the source; https://www.reddit.com/r/apexlegends/comments/crcrxy/an_update_on_the_iron_crown_event/ex3xdif/?context=3

If you don't want to read then I'll post a direct quote underneath; "I've been in the industry long enough to remember when players weren't complete ass-hats to developers and it was pretty neat."

You did; what?

I know what he said, but you said, again, "holy fuck they're out of touch by calling all the community asshats".

AlcatorSK

Prediction Error

Basically, the servers distribute information about all players and their actions to all connected players of a match. But it takes a while for the data to reach each player, so in the meantime, the client machines "predict" what each of those other players is going to do. if [enemy] is running in a straight line, it's very likely that they will keep running in a straight line, so your machine can animate [enemy] running even if it doesn't know where [enemy] is.

However, if the server has difficulty providing enough updates at high enough speed, your machine will be "starved" of information and realize it is very likely going to draw enemies in wrong positions. For instance, if the server cannot push packets every 50 ms for whatever reason, but only every 150 ms, that's a lot of time during which enemies are routinely going to change direction or do something unexpected. This makes it harder to hit enemies, because you are firing at "predicted" positions, but your shot will be evaluated by the server against their actual position.

The symbol for Prediction Error is 2 dotted lines (3 dots on each), with the second line being shifted against the first, illustrative of how the game displays an enemy at different position from where they actually are (think footsteps in snow).

Packet Loss

Server distributes information about players' actions in packets. Each packet is numbered. Your machine receives these packets, but they are distributed using an internet protocol that doesn't require your machine to confirm receiving each packet, nor does that protocol re-send packets that your machine never received. So, if your machine notices that it received packets 37, 38, 42, 43, 44, 48, 49... it will realize that several packets were lost, and will indicate such using the packet loss symbol (three squares, with the middle one being "partially missing")

Correction edit: Replaced original numerical values with ones which are more appropriate for Apex Legends.

You're not describing prediction. Apex predicts only your clients actions and nothing more. You are describing extrapolation.

You fire your gun. Your client predicts it can fire [you're not dead yet], the shot's trajectory [you weren't dead when firing, nor shot and had no flinch], and hits a target / sprays blood from flesh [you weren't dead, no flinch, and trajectory intersected target from last server-snapshot's interpolation]. All of these -- your client's actions -- are predicted.

Where can mispredictions occur in the above?

  1. You died before firing; you will have mispredicted a shot coming out of your gun.
  2. You were shot before firing and could be in the middle of a flinch; you will mispredict your shot's trajectory.
  3. Some other moving object intersects your shot's trajectory (eg. teammate or deployable).
  4. Any of the above can cause hit FX (eg. blood / audio) to predict wrong.

When you shoot, it follows its trajectory, and hits. All of that is predicted. Everything else is taki...

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Davban

u/Jayfresh_Respawn

Are there any news on the "Kunai delay" getting fixed?

It sucks that healing and your tactical ability on Wraith gets delayed by probably a good half a second if you have the Kunai equipped. I can't bring myself to play with such a disadvantage in ranked, but it looks super cool so I want to use it.

It's reported internally.

hdeck

Can you please add the wraith q exploit to the dev tracker?

Wraith Q fix is coming.

Digitalnsanity

No anti-cheat updates or what

Anti-cheat updates will most of the time come in server or weekly updates. We push server changes multiple times a week for issues like cheats, error tracking, etc, but there's not always anything particularly interesting to publicly say about them.

tjoaudio

You need to address low level bronze aimbotters queuing with platinum/diamond squads as boost service. Ban the whole parties.

Players obviously partying with cheaters share the banned life.

[deleted]

It'd also be easier to report cheaters if your spectating system let us rotate through the squad that killed us...it's very frustrating to be *one* click away from reporting a cheater, but being unable to do it.

It's coming.

You almost got the coordinates right.

Shoo123

So people who soloqueue get in the same game as a full squad?

We try to match parties of 3 against parties of 3; parties of 2+1 similarly; and finally parties of 1+1+1. We've always done this, and we're always looking at ways to delay matchmaking to separate the three. We'll especially be looking closely at Ranked, in this respect, now that it's more acceptable to have slightly longer queue times.

[deleted]

[deleted]

We'll be talking about Ranked before Season 2 starts. The post was not tracked as Respawn Official:

https://www.reddit.com/r/apexlegends/comments/c69z4s/official_season_2_battle_charge_trailers_info_on/