Please reply to this comment if you have feedback for Maledictus Labyrinthus.
It's not clear when the stairway to the rocket launcher is accessible for players. Maybe make a notification to the players when they can access it
Please reply to this comment if you have feedback for Maledictus Labyrinthus.
It's not clear when the stairway to the rocket launcher is accessible for players. Maybe make a notification to the players when they can access it
Please reply to this comment if you have feedback for Maledictus Labyrinthus.
100 eliminations to win can draw the game out. Consider halfing it.
Please reply to this comment if you have feedback for Maledictus Labyrinthus.
Please reply to this comment if you have feedback for Money Bank | TNT RUN.
Please reply to this comment if you have feedback for The Fishing hole (infection).
Hey everyone,
Thanks for joining us for our first Feedback Friday on this subreddit on Friday last week. We're looking forward to doing more of these in the near future and making the experience smoother as we continue to test our matchmaking services.
What is Feedback Friday?
We've been testing our matchmaking services within Creative for a few weeks using maps made by the community. Feedback Friday is a way for Creative players to matchmake into Creative games with other players and provide direct feedback to the map Creators through this subreddit. For players, it's an opportunity to play Creative games with a full lobby and experience multiplayer game modes. For Creators, it's another chance to have your map played by more people and a great way to receive feedback on how to improve.
As we continue to test and iterate on Feedback Friday and Creative matchmaking services, there will be changes from week to week, but we will stick to this rough schedule below.
Saturday-Tuesday ...
Read morePlease reply to this comment to provide feedback for Cupid's Hotel
Please reply to this comment to provide feedback for Mayan Temple Capture Area
Please reply to this comment to provide feedback for Turf Wars
Hey everyone!
We’ve been testing our Creative matchmaking services the past four weeks in a limited capacity and we’re continuing that this week here. This Friday (tomorrow) you’ll have the opportunity to enter a matchmaking queue for three separate Creative games from 12-6pm ET. You’ll have the chance to play multiplayer Creative games with a full lobby while also providing direct feedback to the map creators about their map.
How can I join?
At 12pm, the r/FortniteCreative moderators will post a Feedback Friday thread that will have information on how to participate. This will include the island code for the matchmaking portal. Enter this matchmaking code into any portal in the Creative Hub and walk through the portal once it loads. After joining the island, you can walk up to three separate portals and enter a queue for matchmaking into one of those games. You’ll stay in queue until enough players have entered it for the match to start. Once a full amount of players have queued for...
Here are some issues we're already aware of.
I'd like to live there one day
Hey, everyone!
v11.50 launches tomorrow. Downtime for the patch begins at 4 AM ET (0900 UTC).
Stay tuned for updates when downtime ends.
Thanks. PC
Great, are you able to send me your logs from when that happened? Send me a DM and I'll get you my contact information to send the logs
Thanks for the report. We're looking into the issue. What platform are you playing on?
I used the vending machine that makes you invisible
Do you have that map code you were playing on? We haven't been able to repro this yet.
Was there any trigger that caused the pickaxe to change colors?
Hey Fortnite Creative Developers,
We’re kicking off the new year with a look back at some of the most played games in Creative for December. We saw a couple of Islands climb back up the charts and a new most-played Island!
Check out the full blog here: https://www.epicgames.com/fortnite/news/highlighting-creative-games-from-december
Do you have a code? :)
Thanks for the report. I'll this along to the QA team to check this out