I channeled my IRL Elemental Tome and leeched the power of caffeine to fix this bug.
These nodes will be functional in 0.7.6, I’ve fixed them locally.
<3
I channeled my IRL Elemental Tome and leeched the power of caffeine to fix this bug.
These nodes will be functional in 0.7.6, I’ve fixed them locally.
<3
This is currently intended. Retribution has a base damage of 2, so it’s unlikely that this is the source of the power.
We’ve seen other related power addressables on the Sentinel we’re taking a look at over time.
Thanks for this! I’ve fixed the issue with it not increasing per point.
Thanks for the find. As a result, this node is particularly powerful now that it works, so we’ll also be reducing its max investment to 1.
You’ll still apply bleed per explosion currently, but we’ll keep our eyes on it.
Thanks for this! I’m doing a quick refactor and it will be working/visible, and it will take effect for other stats being given to Bone Armor.
Thanks for the catch! Fixed.
This note has been noted in the notary’s notations. This is a notification of notice of eradication of this redundancy.
Shattered Heavens was the offender. It was providing significantly more damage than intended.
Thanks!
I’m unable to reproduce a loss of damage or other effects from the tree.
The VFX is working as intended now
I can keep an eye on this unless you manage to reproduce it.
EDIT - found something. Investigating.
I just fixed the VFX portion of this, let me investigate the other elements now.
Thanks for the catch! I’ll fix this quicj - I mean quick
Thanks for the report, this will likely be addressed when we make further collision passes.
Thanks for the report, this is likely associated to another regen issue we’ve noticed.
Hello, I’m not seeing this; it appears to either have been fixed or working as intended.
Thanks for the detailed report, we’ll have to take a look. This is logged.
Thanks for this, we’re aware of this one. Logged.
Thanks for this, it’s logged and we’ll validate/fix when we can.
Thanks for the report, we’ll validate this is working as intended, I have it logged.
Thanks for the report, I’ve logged it to take a look into reproducing when we can.
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