Posts by PDX_ladydzra


by Eladrin
Hi everyone!
Last week we went over some Community fixes that we are incorporating in the 3.11 “Eridanus” update. Today we’ll be looking at some of the changes the Custodians have been up to. This is not an exhaustive list as while we’re rapidly approaching Code Freeze, it hasn’t hit quite yet so bugs are still being worked on.
Bugs, Balance, and Polish As I’ve mentioned previously, for the Eridanus update we focused mostly on bugfixing and polish.
3.11 “ERIDANUS” CUSTODIAN UPDATE NOTES (EXCLUDING COMMUNITY FIXES)
Feature
  • Difficulty Adjusted Technology Costs slider added to galaxy generation. This slider adjusts technology costs based on tier and game difficulty.
Improvements
  • Added notification message when new pop settles in zeya (Gaia planet in azilash)
  • Added the Seddom system.
  • Allowed conversion between Sovereign Guardianship and Corporate Protectorate civics
  • Dimensional Locks now forbid access to countries without communications
  • Every participant in a war now gets a truce w...
Read more

by Eladrin
Hi all!
When we first announced the 3.11 “Eridanus” update, we mentioned that for the patch the Custodian team would be largely focused on fixing bugs rather than new features. As part of this initiative, PDS_Iggy reached out to some community modders and incorporated some of their fixes into the base game. I wanted to spend today highlighting their contributions.
Community Fixes
Some changes from these mods are being partially incorporated into the base game in the 3.11 “Eridanus” update:
Ariphaos Unofficial Patch
Developed by Ariphaos with assistance from Fireprince, and incorporates multiple other mods:
  • Risa's Unofficial Patch by Risa
  • Bug Fixes by alexrider903
  • Bugfixes by ECHO
  • Community Flash Patch by Roverstorm
  • Modifiers fix by jasonpepe
  • Unofficial Bug Patch by SirBlackAxe
  • Glavius AI by Glavius
  • StarNet by Savlor with assistance from OldEnt

VanillaFixes
Developed by Harain with support from The24thDS
In some cases, we re-implemented their fixes or chose not to include some chang... Read more
We haven't yet announced the release date for the 3.11 update.

by Eladrin
Hello everyone!
It’s been two weeks, so let’s get straight into the good stuff.
Summary of Results Much like the first Technology Open Beta, very experienced players formed the bulk of respondents. This time it was closer to 72% of responses coming from players with over 1,000 hours in game. (Only 1.4% said they had less than 300 hours in Stellaris, so the survey skewed very much towards our most passionate players.) Thank you all for your feedback and help.
This time, a majority of players rated technology progress as “just right”, with the remainder almost perfectly evenly split between it being too fast or too slow, with a majority consensus that the changes were beneficial overall.
Many players missed the breakthrough technologies and the general opinion tended to lean towards us pulling back a little too far. Many players commented that they liked how technology tiers 3 and higher felt more impactful, but lamented that with the removal of breakthroughs, tier 2 sort of melde... Read more

by Eladrin
Hello everyone!
I hope that you all had a pleasant holiday season, and want to start off by thanking everyone that submitted feedback regarding the Technology Open Beta. That data we gained from these experiments was invaluable, so let’s get right into it.
Summary of Results As expected, the players that responded to the survey were overwhelmingly passionate players that have a ton of experience with the game. Nearly 70% of responses come from players that have over 1,000 hours played in the game. This is somewhat natural for an opt-in beta over the holidays with an intimidating feedback form, so I wanted to thank you all again for filling it out.
There was a strong consensus around the military changes (ship cost and upkeep), so we’ll likely be keeping those mostly as-is.
The technology changes were naturally more controversial. Roughly 80% of responses believed that technology (especially at higher tiers) was overall too slow in the beta, but a majority still thought that the ... Read more
Hello Stellaris Community!
We're proud to announce that #MODJAM2024 is available now! Get it here[pdxint.at]!
Now's the time where the Community gets to step in, and vote for your favorite submission. Vote for your favorite #MODJAM2024 Legendary Leaders here[pdxint.at]!
What are the prizes, you ask? This year we’ve paired up again with Republic of Gamers to deliver some great prizes to our winning Modders:
1st Place: ROG Strix G17 (2023) G713 Laptop*
2nd Place: ROG Delta S Wireless Headset*
3rd Place: ROG Spatha X Wireless Mouse*
4th - 10th Place: Stellaris branded Wallet and Keychain
* Exact specifications may vary depending on winning modder’s region
Thanks to everyone for playing and voting in #MODJAM2024! Read more
by MrFreake
Hello Stellaris Community!
I have to start off by saying how proud I am of all the participants this year. This year saw the most signups for Mod Jam we've ever had, the most design documents submitted, and (I think) the most final submissions. The modders have really put their all into these contributions, and I think they've turned out fantastic. I can't wait to see what you all think!
The Mod Jam mod will release today around 5 PM CET! You can subscribe to the workshop mod now, and get this new content as soon as it becomes available!
Today we're going to be talking about the final 11 submissions that haven't been seen, so without further ado:
Vizierch Raffar by BrettlesSr
Inspiration: I had a couple of inspirations for Raffar - one was the classic trope of the scheming vizier, so I wanted to make a leader you knew you shouldn’t trust but who was rewarding enough to risk playing with fire. Then I’ve added lots of ideas loosely inspired from WH40k’s Necrons and Dr Who’s Cyb... Read more
Hello Stellaris Community!
We’re back with another update on our annual Modder event: #MODJAM2024! Today is feature freeze for the Mod Jam. Essentially, Modders will have until 5 PM CET today to submit a feature-complete version of their submission.
It’s important to note at this stage, that not everything will work correctly. Modders still have another week to bugfix and polish their submissions. Would you like to help our modders test their submissions? Join us on Discord[discord.gg]! Join the Discord, get the PC role, and then look for the #help-test-the-mod-jam channel.
Later today or early tomorrow, we will be posting a link in that section of our Discord so the Community can play this content early, and each leader has a forum channel where you can report bugs directly to the modders.
Today, we have another eight Legendary Leaders to highlight! These leaders range from a damaged and dormant AI Weapons Platform, to an Interdimensional Phantasm that transcends space and time.
The Forgo... Read more

by Eladrin
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Happy holidays everyone!
Much of the Stellaris team has already taken off for a winter break, but it’s time for our annual retrospective on the year and thoughts about where we’re going next.
We had three major releases in 2023 and a Custodian release.
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We started the year by telling the story of how you got the stars, with 3.7 “Canis Minor” and the First Contact Story Pack. In this story pack, we focused heavily on narrative origins, each one rivaling Toxoid’s Knights of the Toxic God for the depth of content contained within them. Broken Shackles and Payback told an interlinked story of pre-FTL civilizations that suffered under the sinister Minamar Specialized Industries, while Fear of the Dark explored the Dark Forest theory and questioned whether it was a good idea to step into the void at all.
First Contact also brought cloaki... Read more

by Eladrin
I'm pleased to announce that the Technology Open Beta that we first talked about in Stellaris Dev Diary #325[forum.paradoxplaza.com] is now available for your feedback.
Originally posted by author=Eladrin: Stellaris has undergone a significant amount of power creep over the years, and the speed at which we're able to burn through the entire technology tree is much higher than is healthy for the game. Due to the large number of stacking research speed modifiers, repeatable technologies are reached far too early in the game. Another power creep issue mentioned by many players, it's also become trivial to stack large numbers of ship build cost and ship upkeep reduction modifiers.
The Holiday Open Beta will be a feature branch that contains the following changes, which may or may not go into 3.11 (or 3.12, or any release at all for that matter). Similar to how we handled Industrial Districts several years ago, we're intentionally keeping these separated from core 3.11 development,...
Read more

by Eladrin
Hello everyone!
The 3.10.4 "Pyxis" update has been released today. Of particular interest in this week’s update are a fix that lets AI be more willing to recruit Scientists for exploration, a fix to certain modifiers doubling up, and some adjustments to negative leader traits.
3.10.4 "PYXIS" PATCH NOTES Balance
  • Significantly reduced the yearly chance for leaders to gain negative traits.
  • Due to player feedback, the Micromanager negative trait for Commanders now increases fleet upkeep instead of reducing command limit.
  • The Lethargic negative trait for Commanders now also reduces fleet upkeep.
  • The Nervous negative trait for Commanders now also increases disengagement chance.
  • Having the Antagonistic Diplomatic Stance will now appease your factions asking for you to have a Strong Diplomatic Stance.
Bugfixes
  • Added some failsafes to generate council positions and gestalt nodes in various edge cases where they weren't created or disappeared
  • Clarified reformed tooltip for Dark Consortiu...
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Hello Stellaris Community!
The Stellaris Team, and our partners at Republic of Gamers, are proud to announce the theme of this year's Mod Jam:
Legendary Leaders!
Modders will have until January 9th (feature-complete submissions are due January 4th + 5 days of polish/bugfixing) to create:
  • One (1) Legendary Leader
  • Two (2) or more flavor events that occur after the leader has been hired
  • One (1) or more events that lead to the option to recruit the Legendary Leader
  • One (1) or more unique Solar System Initializer(s) where the event(s) to recruit the Legendary Leader begin
  • One (1) scripted_effect that will spawn your legendary leader's solar_system_initializer (to be fired from solar_system scope)

The full and official rules are available on the Official Stellaris Discord[discord.gg]. Haven't signed up yet? Sign ups will be open until 5 PM CET on December 14th[pdxint.at]! Not a modder? Subscribe to #MODJAM2024 on the Steam workshop[pdxint.at] and get the new content as soon as it's available!
Thi... Read more

by Eladrin
Hi everyone,
The 3.10.3 "Pyxis" update has been released. This release focused primarily on stability, and the contents are identical to the Open Beta that was released on Tuesday.
3.10.3 "Pyxis" Patch Notes Improvements
  • Now ‘New Entries’ notification on the outliner tabs is cleared, even when switching between tabs using keyboard shortcuts.
  • Ulastar is now an advisor
  • Vas the Gilded is now an ambassador
Balance
  • Pre-FTLs in Federation's End now have their technological progress frozen
Bugfixes
  • Fixed a number of event or paragon leaders not being generated with the correct traits
  • Fixed envoys passively gaining XP
  • Fixed missing subtitle for Scout trait
  • Pre-FTL Empires will now have a fully functional council when they ascend to the stars.
  • Released Vassals will now have a fully functional council when released.
Stability
  • Fix crash on startup for Linux (including Steam Deck).
  • Fix crash related to modifiers of recently destroyed empires updating
  • Fixed crash when surveying a planet that ...
Read more
Hello Stellaris Community!

We’re proud to announce that signups for #MODJAM2024 are now open[docs.google.com]! This year our partners at Republic of Gamers are back, with some amazing prizes!



What is a Mod Jam?

Modders will get four weeks to make… something. We don’t tell them what they’re making until the start of the working time and modders are not allowed to use any content they’ve previously published. At the end of the working time, we’ll put everything together in a package and release it. Interested in helping test the Mod Jam mod as we get closer to release? Join us on the Stellaris Official Discord[discord.gg]!

Then the Community gets to vote on which something you like the best. At the end of the voting period, the top 10 modders by Community vote then get prizes from our sponsors and merch from the PDS Green Coffers!

Prizes, you say?

This year we’ve paired up again with Republic of Gamers to deliver some great prizes to our winning Modders:

1st Place: ROG Strix G17 (2023) G713 Lap... Read more
Originally posted by FryDay:
Originally posted by PDX_ladydzra: Our Devs are currently sorting out a resolution for crashing on Linux/Steam Deck; in the meantime they offer this workaround:
If you are crashing on startup, players have reported that starting Steam, disabling the internet, then loading the game bypasses the issue. Internet can be reenabled afterwards.

Any updates on this? Sure, there are work-arounds, but we really shouldn't have to jump through hoops to play. CK3 doesn't have this issue, it seems odd that Stellaris would.

No firm updates at this time, but I believe that this issue has been addressed in the 3.10.3 release this week. Read more
Our Devs are currently sorting out a resolution for crashing on Linux/Steam Deck; in the meantime they offer this workaround:
If you are crashing on startup, players have reported that starting Steam, disabling the internet, then loading the game bypasses the issue. Internet can be reenabled afterwards.
Can you report this on the bug report forums so our Devs can take a look at it?
You can find the bug report forums here: https://forum.paradoxplaza.com/forum/forums/stellaris-bug-reports.941/
Thanks!
Going into further details would help me pass along info to our devs for a resolution. Some MacOS issues have been fixed, and we'd like to fix yours, too.
Hi there! I checked in with our Devs, and they'd like you to make a post on the Paradox forums, and attach the crash logs so they can investigate, please!
You can find the logs in Documents > Paradox Interactive > Stellaris > Crashes -- please zip the folder created with this crash and attach it to your report.
https://forum.paradoxplaza.com/forum/forums/stellaris-bug-reports.941/
Thanks! Read more
We've seen a lot of reports from MacOS users that the latest version works for them, but hopefully some of them can chime in here for additional anecdata. :)