It's been decades, Grandpa, we've moved on.
so have the RSC servers...
too soon?
too soon sob
It's been decades, Grandpa, we've moved on.
so have the RSC servers...
too soon?
too soon sob
Another part of human psychology aside from a bias from drop rates due to anecdotal evidence, is that of anecdotal evidence holding more weight in the mind when it has been proven that Jagex can and have been wrong with their own suggested drop rates.
For instance, a 1/80k chance for something to occur, or Jagex just missing a few zero's in their code? To the general player, its more likely that Jagex screw something up, which they do often (just look at todays update full with bugs and complaints), than for somebody to go evilly dry on content that takes much longer to do.
I'm not going to get drawn further into an argument that's just going to circle itself, I'm sorry that we screwed up and sorry that you cant trust what I say today. :(
I've never seen Chris in a room with myself before...
hmmmm
Have you heard of the M&S re-re-rework? <3
Hi frens! <3
The weapons are indeed intended to have a visual effect on them as shown in the teaser image. This is a rendering bug that we already have a job in to fix, we are getting it resolved soon.
Thanks! Regarding those 3 paths, I don't think the third one would work very well, considering you can just skip all of the Burthorpe paths and then they don't appear anymore unless you reset the tutorial (they also don't appear for returning players on established accounts). I think it's best to keep it in Lumbridge or as a path in one of the other path books that doesn't get hidden after complete, so returning players (from pre-EoC) can be pointed there to learn the combat system if they haven't logged in since EoC (instead of what currently happens, with them being automatically set to legacy mode).
Thanks for the feedback! :)
For those specific concerns we have been having some separate conversations about the Burthorpe path and whether we can/should make any of it replayable and more revealed to pre-eoc players.
Ah, thanks, I didn't know it was Sova's project, I just remembered it being mentioned during the new player experience stream.
Hello yes! it me, I'm on the Core Experience team now and working on the Combat Academy.
We've reached a standstill on where to actually take it, so I don't have any specifics or a timeline of when it can be updated, unfortunately, sorry. :( What I can say is that we have 3 main paths we are reviewing at the moment:
I asked Jagex about this last week and I was told it was temporarily removed since it wasn't ready for Mobile.
But besides that point, even if you didn't have the reqs for those abilities you could use them while in the combat academy. The combat academy primarily just taught players about the ability types and a few other combat interactions.
Thanks for the detailed feedback we'll be taking it and many other sources onboard and making changes to improve the opening experience further, so this is invaluable!
That reasoning is incorrect though, sorry you were given the wrong info. :( It was not functioning on desktop as well as mobile, it hasn't kept up with combat changes over the years like auto actionbar switching, revo++, and as BigArchive said, the new abilities we've added.
We're in the process of rewriting it for both desktop and mobile, but weren't able to get it in for this release. We thought it better to turn it off until it's replaced, rather than leave it in the broken state it was.
Read morebut anything that we have done bespoke worn ops for completely break, and fixing that involves doing a lot of major reworking of the action bar.
Im so glad you replied this post by a magical coincidence or perhaps because youre a lot on reddit.
This is a game changing fix that is needed quiet a lot and i would be amazed to see this working, hope you make progress and we have some news soon and i also hope that maybe i gave you an idea.
Regards from "T o m i x"
The magic of getting notifications when somebody mentions your reddit handle. ;)
I agree it would be a really good change, and would love to carry on working on it. The problem is that I'm working on other things and haven't had the opportunity to progress it for a while, sorry. :(
Dang I was hoping this wasn’t one of the shelved items that was showed forever ago. One day maybe.
:P technically nobody ever shelved it since it was never a planned project, I just had some TAPP time and motivation to try it out :)
Damn that’s nice. Do we have any updates when it’s actually coming in the game?
sigh this is why you never share in progress personal projects. :(
No progress at all since the last game jam (late 2018 I think?) where I showed off a few improvements.
The main issue is that it works for any very standard items, but anything that we have done bespoke worn ops for completely break, and fixing that involves doing a lot of major reworking of the action bar.
Obviously they've replied directly, and you've got your answer, but I'll also point out that they're already following your advice, before you gave it.
Notice that lately, they haven't talked about something unless it's a "small", or "small to medium" sized project, that's nearly complete, or in QA. They also seem to have changed QA Policies internally (from what, and to what? I don't know, but they've definitely released with less weird, but obvious bugs recently).
Everything else they've said over the last, I dunno, 3-6 months, maybe longer? has been "We're excited for a new bit of content that 'team name' is working on", or "New projects are incoming, and they're awesome". Things along those lines. Occasionally they'll be a tad more specific, and say "a new quest", but not give anything more direct than that.
They've (Shauny has, I guess I could say) gotten better at avoiding asking questions on streams that just plain can't be answered. If he sees one being spammed about, and knows it can't be talked about, he'll either directly approach it, without asking others on the couch, "We know you're concerned about X, and we are too, but there's nothing we can say on that front, sorry" or "We will have a dev blog in (Y amount of time), and that'll explain some of our plans and reasoning".
I see this as a show of maturity from Jagex as a company, as they're setting more strict, and necessary in my opinion, boundaries about what can be talked about externally. It's like how little kids will whine that they're hungry every few minutes, even though they can see / smell their parents cooking dinner, and how adults will just have another conversation to distract themselves, while they salivate at the smell of the yummy food they know they'll have soon.
Communications is important, and they're taking that to heart, along with the other changes that they have been talking about for a while now. There's less "talk, then try", and more "do, then show". They're slowly, quietly catching up with their backlog, and trying their hardest not to call attention to it (other than occasional hints from /u/JagexOsborne that he's glad they're finally able to do so -- Sorry Dave, but I pay too much attention not to notice), because they don't want to get to a point where there's no backlog, and have the community go "Here's a new backlog, whether you like it or not". I think they want to have some level of control over where they go in the future, and have maybe felt like the demands of the promises they have already made acting like an anchor. "You made a whole new quest writing system, a bunch of quests, new content, but blah blah blah is still broken, and you proooooomised you'd fix it!" If they can just get as many of those promises from the "made" column to the "kept" column, without making any more promises, they can get to doing more with the back end of how they make new content, which means less content in the short run, but way more content in the long run. Think 6-8 months of one, maybe 2 teams in Jagex not making more Elite Dungeon-esque content, but making it possible to make content at that scale, in a simpler (from a dev point of view), quicker way. So instead of taking 6 weeks of dev, maybe it takes 4 now. Then over the course of 3 months, you get 3 pieces of content instead of 2, and that will continue throughout the future development of Runescape, not just for THAT team, but for EVERY team. In the short term, you spend 6 months getting 1 piece of visible content from a team, and a bunch of talk about how it changes the workflow for them, and others, but then in the long run, you get more quests, more dungeons, more opportunities to explore Gielinor, and other worlds. Quest-backend means more Quests. The "Graphic Novel Style Cutscenes" (I haven't seen them, because I haven't been able to do Desperate Times just yet, but that's how they were described on the stream) means easier to produce, story content, whether quest or non-quest. The ( /u/JagexOrion ) procedurally generated content means more content. Every time they make a new one of these systems (and importantly, USE THEM in future content, since it doesn't matter at all if they don't use it), they make their dev process easier, and then it's just about thinking up, and telling the story, rather than developing, and redeveloping the same systems in different ways. Incremental improvements aside, they won't have to touch most of these systems again to make the next quest, graphic novel style cutscene, or /u/JagexOrion procedurally generated puzzle. They'll just use them.
More content is what we're all asking for, in one way or another. They're making that possible, not only by hiring new developers, QA people, etc., but by making their workflows easier. That way, if they have a big quest planned, it takes one team to do, not 3. Those other 2 teams get to fix whatever Reddit / Twitter / the forums think are "Stupid OP, and broken af" or whatever.
Also, I'll point out, all of what I'm saying is from an outside perspective, with no confirmation from Jagex that any of what I think / have expressed here is correct. My opinions are my own, and may not represent the reality of the internal workings of Jagex. This is just what I gather, and how I interpret it, from watching streams, and paying attention to the media they do put out.
Sorry, this got a lot longer than I intended.
TL;DR: They're listening. To you, to me, to everyone. Not all of their progress is going to be visible in the short term, but it will make their more visible progress in the future that much faster. They're thinking about the long game, and making it healthy, and us happy, rather than just appeasing us in the short term.
<3
We also made a (not randomly generated) system to handle populating dungeons, and running the behaviors of the denizens too. So yeah, you found the nail and the head.
This is an engine bug with some of the new stuff we're doing with our models, there should be a fix in the next few weeks.
Not openly talking about this has been the hardest part of working at Jagex recently :V
[deleted]
Nope
Nice.
Nice.
Thanks for the speedy replies! Also, nice.
👍 Nice
You don't say anything about it till you know it can be done. 6+ months ago we had no estimates, no scope, nothing to give other than we want to get it done.
The Bank Rework question was raised on a more recent Livestream I was on, and internally we knew we were making progress, but we couldn't just out and say that before we were confident and ready to talk about it officially. Because getting people's hopes up for things and slipping is what we are trying to stop doing.
We did have some poorly judged communications put out about it around the last christmas, which did send completely the wrong message that it was "shelved™" which was taken as "the bank rework is cancelled". Now here we are, shelved does not mean cancelled.
Read moreI understand that a final product can take many forms and several hacky, kind of functional and outright failing iterations to finally achieve a desirable result and that yes, each customer has their own list of priorities as I have to tailor our internal software for specific use cases if required.
If I'm not mistaken the bank rework was marketed alongside the 2015 gold premier club package, I may have the year off by one or two, can you please confirm that you're stating that in this 4 year period despite requests, arguments on reddit/forums and being memed for shelving content not a single member of the team pioneering the next iteration of "the biggest free to play MMORPG" could provide even a rough estimate for a timeframe on this work?
I understand that projects can rapidly suck other teams into the fold, I understand that projects can expand to be huge compared to original expectations, I even understand shelving the bank rework whilst the item database is actively mutated to avoid issues if developing on the same base branch concurrently but I can't understand how a team of qualified software engineers working on something as big as RuneScape once was can't provide an estimate?
EDIT: I'm not just thinking back to six months ago. I'm thinking of every instance of "the bank rework is coming soon" for us to be left waiting, whereas with a qualified engineer at the helm the "coming soon" would have been released a week before the update.
As we've said before, the issue was the engine team capable of doing the investigation, and actual work, was 100% occupied working on mobile.
Over the past ~6 months, some of that team have been able to investigate and prototype to a satisfactory degree that we are now comfortable making this announcement.