Posts by Kaivax

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We’re iterating on this change at this time, and holding off making the change previously listed here until we’ve tested other possible solutions.

Thank you!

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We’ve seen the emergence of a Mistweaver build that does a great amount of healing using Rising Mist, and we’re working on a hotfix to address it.

When we buffed Rising Mist with the intention of making melee Mistweaver a viable playstyle, players discovered that stacking extreme amounts of haste and cooldown reduction can reach a breaking point of infinite duration on your heal-over-time effects. Even though it’s exciting to see people discover new builds and interactions, the sheer power level in this case is likely to have a negative effect on the healing game for the remainder of Battle for Azeroth.

This change is intended to prevent the infinite extension, while allowing Rising Mist to still enable an effective melee playstyle.

EditedApril 20 12:30 p.m. PDT

We’re iterating on this change at this time, and holding off making the change previously listed here until we’ve tested other possible solutions.

Thank you!

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Each layer has its own independent spawn timers.

So when Kazzak or Azuregos decides to spawn on one layer, it doesn’t affect the other layer at all. This way, a dominant guild wouldn’t kill him, and then layer-hop to kill him again.

The Dragons of Nightmare are also tracked independently on each layer. All four dragons spawn at once on a layer when its time for them to do so.

FWIW, the fishing tournament is different. It’s tracked globally, and will only have one winner per realm each week.

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And that is as high as we’re going.

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To address the longest queues on some WoW Classic realms, we’ve just implemented layering and character creation restrictions.

The following realms are now layered and unavailable for paid character transfers or new players:

  • Arugal
  • Benediction
  • Earthfury
  • Faerlina
  • Fairbanks
  • Herod
  • Pagle
  • Sulfuras
  • Whitemane

Additionally, we have also restricted character creation and transfers to the Grobbulus realm.

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Hello!

First and foremost, thank you to everyone who posted in the discussion thread about this difficult challenge. We’re going to use layering to address the most severe queues. There have been thoughtful posts there and elsewhere on all sides of this issue, and I want to take some time to talk about the most prominent concerns that were raised.

Considering the current population issue, both players and our co-workers on the WoW team have wanted to try many different solutions before layering. Some of these can be implemented in days, while others are more radical and come with unknowns, but the global pandemic is happening now, so we don’t have the time necessary for new technology to be developed, tested, and deployed. We have to use the tools we already have to address the overpopulation.

Free Character Migration

Our first efforts were to offer Free Character Moves off queuing realms. After all, if fewer people are trying to log into a single realm, then there won’t be a queue for...

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  • Testing with Worgen and Kul Tiran Human characters is currently disabled.
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  • Survival Instincts now gains 1 Charge at Rank 1, and 2 Charges at Rank 2 (Guardian only).

  • With the Bloodtalons talent, now when you use Shred, Rake, and Thrash (was Ferocious Bite) within 3 seconds, the damage of your next 2 Rips (was 1 Rip) or Ferocious Bites is increased by 30% (was 50%).

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  • (Protection) Execute now also has a chance to reset the cooldown of Shield Slam.
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This is a known issue.

We had a bug on rollout that caused some locations to have no dragons. After fixing it, we decided that it was better to re-issue the command to make sure all locations got at least one dragon. The side-effect of this is: some locations will have a second dragon spawn after the first is killed, and the re-issue includes the randomization, so it could be the same dragon or it could be a different one.

For those locations, after the second dragon is killed, everything should return to the normal intended spawn behavior.

Confirmed.

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Item level progression has been updated. Item levels now increase faster in lower character levels, and low-level creatures are better tuned to account for this and other factors.

Additionally, Gold rewards have been increased at all character levels.

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Surge of Power (Elemental) now occurs after consuming at least 6 stacks of Fulmination.

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The Dragon Aspect Ysera’s most trusted lieutenants have fallen prey to a dark power that’s corrupting the Emerald Dream and the denizens within. These four powerful dragons of the Green Dragonflight have passed through portals from the Great Trees to wreak havoc and spread madness throughout Azeroth.

Lethon

The sneaking corruption has darkened the hue of Lethon’s brilliant scales and empowered him with the ability to extract malevolent shades from his enemies to imbue himself with healing energies.

Emeriss

The dark power within the Emerald Dream has transformed the once-majestic Emeriss into a rotting, gruesome monstrosity.

Taerar

Taerar’s exposure to the dark force has destroyed his sanity, and along with it his physical form. The great dragon has become a specter and can split into multiple entities that possess destructive magical powers.

Ysondre

Ysondre’s former healing powers have succumb to dark magics due to the influence of the corruption. She will call upon lightning to burn h...

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UPDATED April 16

In this thread, we’re discussing all aspects of the new instanced experience: Torghast, Tower of the Damned. Please read our preview blog post here.

This initial post will be updated periodically throughout the Shadowlands test. Please check back here for information about further updates to Torghast as they are made.

Thank you for your testing and feedback!

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As a reminder, it is against our terms to access or modify the software of the Platform in any manner not expressly authorized by Blizzard. It is also against our terms to use any code and/or software, not expressly authorized by Blizzard, that can be used in connection with the Platform and/or any component or feature thereof which changes and/or facilitates the gameplay or other functionality.

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Yes!

I’ve updated the OP in this thread.

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We have restricted new character creation on the following realms:

  • Arugal
  • Faerlina
  • Whitemane

Only players who already have a character on the realm may create a new character there. Paid Character Transfers to those realms are not available.

Additionally, we have re-opened Paid Character Transfers to:

  • Incendius

As before, Free Character Moves are available for Alliance characters from Incendius.

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I’ve updated the OP here with:

April 15, 2020

  • The exit portals for Arathi Basin and Alterac Valley have been disabled.
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