In game development, in any kind of large project, sometimes priorities change. You move some things around, you put other things on ice, and you re-prioritize. It’s perfectly normal and happens all the time. We realized that we had several critical issues that needed attention, so we pivoted towards focusing on that.
We know you’re very excited and anxious about the current status of the sorcery system, and we’ll update you when we have more to say about it.
Now, about the other things you mentioned:
The settlement system was an idea we had early on to add more NPC life to bases. It wasn’t very clearly defined, but we had some high-level ideas. Many of the ideas we had for a Settlement system were abandoned due to re-prioritization or because they didn’t work well enough within the framework of the game. Some of those ideas trickled down into other features, like dressing and equipping your thralls, having them follow you, and needing to feed them.
Giving away the Atlantean Sword to T...
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