Posts by Jayfresh_Respawn

newo_ikkin_

Lvl 15 on the BP for both, 10 for the R301

Level "1" for the R-301 :)

naji102

I’m confused, if I already have max Bp level can I still earn that wraith skin?

If you're past lvl 15 then it's retroactively given to you.

whitelightningj

Don’t know how I feel about getting put into a top 5 queue in any match, make it a separate playlist. Let me be aggressively average in peace

Good news, it's a separate playlist that becomes available to you after you place Top 5 in a match. You can still choose to play in the regular playlist if you want.

t1tz_mcgee

I'm confused on the wording for the R-301 and Wraith skin. Are these extra rewards for S1 battle pass or are they part of S2 battle pass?

Do we get them retroactively if they're for S1 and we're already beyond level 15?

Yes, they are additional rewards for any that bought the Season 1 battle pass and yes, you get them retroactively if you've completed the first 15 levels.

As we approach June, we want to give you a heads-up on a fun in-game event coming next week, as well as just some of the first details on Season 2 Battle Pass.

The Hunt Begins . . .

Compete in Legendary Hunt challenges to earn this Epic Master of the Hunt Bloodhound skin and more.

Starting next Tuesday, we’ll be kicking off a new event called The Legendary Hunt. This limited-time event will last two weeks, and with it brings all this to Kings Canyon:

Apex Elite Queue

Test yourself against the best with the Apex Elite queue. Make it to the Top 5 in any match to earn your way into a select queue full of other Top 5 winners.

Here’s the catch: in order to continue playing in the queue you will have to keep placing in the Top 5.

Legendary Hunt Challenge Rewards

Complete a set of limited-time challenges and earn new Rare, Epic, and Legendary skins.

Double XP Weekend

From Friday, June 7 at 10 a.m. PST through Monday, June 10 at 10 a.m. PST, earn double XP on base pr...

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We are aware of this and working to fix the bug for an upcoming patch. I can't promise an ETA quite yet but once we can confirm it's good to go after testing I'll give a more solid timeframe. Sorry for the issue.

The patch is now live on PC and rolling out to PS4 and Xbox shortly. You might need to restart our client to download it and in cased you missed the post on Friday, you can view the patch notes here.

EDIT: Patch is now live on all platforms.

Hey all, we have a patch scheduled to go live early next week. We’ll do a follow up post when we’ve confirmed it’s available for download on all platforms and in the meantime, below are the patch notes with some dev context:

AUDIO FIXES AND IMPROVEMENTS

One of our biggest issues to tackle was improving the audio performance to address issues reported of sounds dropping out, sounds missing for extended time, or distortion for a period of time. We have made improvements both in our code and with our content that will hopefully fix these issues for many players, and for others, at least lower the amount and length of time they encounter audio issues.

We have also addressed some of the other mix issues with the game, including increasing the volume of close proximity enemy footsteps and lowering the overall volume of the game from the character select screen to the end of the drop sequence. We will continue to monitor mix issues and address them as necessary. Below are the notes of ...

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nunomcm

we believe that the fixes going in next week

Hell yeah. That's what I have been wanting to read.

Thank you for the update.

Edit: Oh god, they ninja edited the post. Maybe they are aiming for next week but didn't wanted to say it yet just in case something goes wrong and needs to be delayed.

I actually did mean to say "patch". I should have flagged the edit that it was changed, sorry. I will say that we won't surprise drop next patch on you guys and will give a head's up on the ETA when we can. Working to get it out ASAP.

Hey all,

We wanted to follow up on a few of the topics we discussed in our Update to Apex Legends blog. We are currently working on the next patch that will have improvements in the areas we’ll discuss below.

https://i.redd.it/i1ej60zefhx21.png

HIT REGISTRATION

While searching for possible explanations for this bug, we have been able to reproduce and locally fix many cases of incorrect hit registration, mostly related to mismatches between the way the game client and server pose characters in their animations, but also caused by various other factors. The next patch will address these issues.

However, we don’t believe that we are out of the woods yet. There is still more work to be done but we believe that the fixes coming next patch will be a good improvement and will help weed out many of the less severe issues people are noticing, which will help us understand more about whatever bugs may be remaining. (And when we squash this thing, our hit detection will be more solid tha...

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SunnyXtreme83

Yes can vouch on that there is something wrong with lifeline season skin or banner. Otherwise its fine.

ALSO VERY IMPORTANT: The game sfx audio was 100% when it launched but now it sometime tears up or completely unhearable specially when skulltown is hotzone and majority drops there. The sound tears badly unabling us to hear anything no gunshots no footsteps and the game lags.

Hope u consider this with the current situation as well on priority.

Yep we are aware of that and audio team is on it. We'll be talking more about what they'll be addressing next week.

Hey all sorry for the issue. This is specific to PS4 and we're aware and investigating. Wanted to link you folks to the post where we'll provide updates as we work on this.

https://www.reddit.com/r/apexlegends/comments/bmb7b2/known_issue_ps4_update_causing_crashing/

Hey all,

We are aware of the crashing reports on PS4 since downloading the update today. For some context, this patch was only meant to update the PS+ skin rewards in the Playstation Store, no changes were made to the game and this was pushed on Playstation 4 only.

We'll provide updates here as we investigate what's causing the issue.

UPDATE: The "Pick Me Up" Banner Frames for Lifeline is trying to call up a non-existent file. We've been able to confirm that the following can cause the game to crash:

  • If you've earned the Banner Card  and hover over it in the customization menus.
  • Viewing your Banner Card, squadmate's, or the champion's banner in the intro or on the in-world screens.
  • Inspecting someone who has the card equipped by right-clicking a friend in the lobby.

We apologize for the issue. We have a partial fix live now disabling the Banner. Crashes may still occur when unlocking the Banner or equipping it and we're continuing to work on fully resolving the issue....

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myschoo

Many people seems to have mentioned Lifeline and Lifeline banners (possibly the one added in season 1) so that might be a good starting point for you.

Thank you. I'll pass that along to folks as we try and reproduce. If you folks see anything specific [like the banner type and name] that look to trigger the crash please let us know.

Hey all, in the blog post last week, I mentioned we’d have an update on anti-cheat for Apex on PC. We’ve got some updated stats and some interesting tidbits on things we’re doing.

We’ve been working closely with key experts across EA including: EA Security and Fraud, the Origin teams, our fellow developers at DICE, FIFA, and Capital Games, in addition to Easy-Anti-Cheat. While we’ve already rolled out several updates (and will be continually doing so for the foreseeable future), others will take time to fully implement. While we can’t share details on what we’re doing so as to not give a head’s up to the cheat makers, what we can say is that we’re attacking this from every angle, from improvements to detecting cheaters, bolstering resources and tools, to improving processes and other sneaky things to combat sellers and cheaters. We can share some high level stats of progress that’s been made:

  • The recently added in-game reporting tool has had a big impact on discovering new cheats, ...
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mergemonster

Dialogue is very much appreciated but I still have some questions.

  1. Are you exploring new ways to play? I don't have anything specific in mind. Many people want skill based matchmaking. Some want solos and other queue sizes. Private lobbies are another popular idea. I would personally like to see a split queue where players can declare their intent to play aggressively or defensively and be matched with like-minded folks. Another thing you could explore is a deathmatch style game mode in which the players who score the most points becomes champion. I believe a lot of players are even more hungry for new ways to play than they are for new guns/legends etc. There are definitely other possibilities here, but I trust your team to figure out what's best.

  2. Can you comment on long-term progression? The more hardcore players have already completed their Season 1 Battle Pass, and thus have few, if any rewards left to aim for.

  3. Do you plan to address the slow periods in game? There are a lot of times when players are neither looting nor fighting and simply waiting for the next ring movement. In most games, half the squads go down by Round 2, but the game doesn't end until Round 3 or 4 (yet the ring is still fairly large) and that may be contributing to these slow periods.

  4. (3a) Another suggestion (might not be good): In-game squad quests. These could be related to lore and provide a minor EXP boost to the squad if completed. They could also be a way to get timid players to move around the map and not sit in a single building for half the game. I think this addition could be good for casual players who survive for 15-20 minutes, just to get wiped by veterans. That tends to be an unrewarding experience.

  5. Will you have any sort of in-game events? I know you said titans and pilots weren't going to work out, but what if they made a brief appearance every now and then?

  1. The short answer is: yes. That's all I can say!
  2. We totally hear this feedback and in June we'll have more to talk about.
  3. Good feedback! A very interesting aspect of the pace of the game as it is right now relates to how different the pacing was for us during development. Playtesting a large playercount game with a very small player pool during development means we all took a much more reserved mindset as an early death came with a big penalty - you had to sit out and wait for the next match. In the live game with millions of active players, there is very little reason to not hot-drop into Skulltown or a supply ship, thereby leaving mid-round feeling very empty. This is actually a very nuanced and interesting design challenge which we have lots of ideas in development to help address it.
  4. Thanks for the feedback!
  5. Nothing to comment on here.
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frigidclam

Just wanted to add some feedback

Bugs / Issues

Hit Reg - Has been not working correctly since season 1 patch

Pathfinder Hitbox - Gets more no regs they any other character since season 1 patch

Slow mode - Game is in slow motion the first few minutes of a match

Lag / Stutters - Have gotten worse since season 1 patch

Netcode - Just watch this https://www.youtube.com/watch?v=9PfFPW9a90w

Crashes - They don't affect me but I still see people having issues with crashing

Hackers - Aimbots and speedhacks need to be dealt with

Audio - Very inconsistent and choppy

Jumpmaster - Getting stuck in clumps and jumping in general seems to be RNG who gets to launch straight down faster

Return to battle - Getting "return to battle" for 30 seconds then dying even though you are on the ground

Wraith ult reset - Using wraith ult in a certain manner does not put it on cooldown

Remove smoke - Launch command to hide smoke is still in the game

Remove muzzle flash - Launch command to remove muzzle flash still in the game

Finishers on ship - Finishers on the ship make you float off the ship or sometimes get stuck in the ship

Death box loot - Items in a death box need to load instantly. Trying to loot armor mid fight and die because it loads slow feels bad

Double Pump Shotgun - Season 1 patch was suppose to fix this but now you just have to wait .25 sec to do it

Supply Bin Jump - Punching Suppy bins turns them into launch pads

Octanes Q - Prevents you from pulling out your gun sometimes

Gibraltars Sheild - Traps and jumpads stick to his shield

Fortify passive - Losing health before you shields are gone

Party not ready - Shows party not ready while party loads in the game and you get stuck in the lobby

QOL Changes

Finisher Bind - Option to rebind finisher to a different key

Training Mode - Needs all attachments and all champions playable

Custom Crosshair - Option to use custom crosshair and colors

Stats - Total Kills and Wins banners would be great and a total stat page with more detail

New Items - Option to clear all red dots for new items we receive

Kill Cam - Would make reporting hackers easier so we don't have to spectate until another fight

Spectate enemy squad - Need to be able to spectate whole enemy squad we died to not just to one who finished us

Thanks for this! I can't speak to everything here but we are aware of many of the bugs you've mentioned and noted on the QoL stuff.

gr00ve88
  1. Any QOL upgrades planned?
  2. Any changes to season rewards? -There is nothing worth unlocking besides the rank 100+ items. Everything else is like... "leaves" skin for the mozambique. Feels like I paid $10 to grind so I don't need to pay $10 next season. Seems to be my only motivation right now.
  3. Love the changes to Caustic/Gibraltar, they are 100% more playable now.
  1. Yeah, lots of them. I can't give any details yet but when they are coming out we'll share more info. Please continue to give us feedback for the stuff you folks want to have.
  2. We're very aware of the feedback on Season 1 and we'l see you in June! We hear you.
  3. Rad! We're working to get a fix on the bug affecting damage going through shields but our data is showing improvement with them as well. Keep sending us feedback!
iMini

Has the issue with the Big Bois been fixed or coming up?

Neither shows shields when they get hit even if they have them, until you break their shields and then it pops when it breaks.

Also they both take direct health damage instead of taking reduced damage? It's really messed up.

Yes we've been working on that. I'm sorry I can't provide an ETA but fixes are coming.

Rando-namo

Just going to leave this here cause I want someone from Resapwn to see it. The way the store can be leveraged for so much more than a slow painful cycle of exclusive skins...

Proposed fixes for the store:

  • Fix: Decrease rotation time from 5 days to 1

  • Why: This will prompt people to log in to check for skins more often, specifically “exclusive” skins

  • Fix: Increase “exclusive” slots from 2 to 4

  • Why: Show more “exclusive” skins so people know what is available and will want to purchase before it rotates out in a day, or so they can save for the next time it rotates in.

  • Fix: Decrease cost of Legendary skins from 1800 Apex coins to 500 Apex coins

  • Why: The barrier to entry for “exclusive” skins is reduced

  • Fix: Increase “exclusive” skin cost from 10,500 to 15,000

  • Why: “Exclusive” skins are made slightly more exclusive by virtue of cost, thus making them more desirable

  • Fix: Increase Legend cost (Mirage/Caustic/Octane/Unreleased) from 900 Apex Coins to 1500 Apex Coins and from 12.000 Legendary tokens to 24,000 tokens.

  • Why: Increasing the cost to 1500 Apex Coins allows for a purchase of 2000 Apex coins to include a skin as well, while the increase to 24,000 Legendary tokens presents customers with a choice between large time investment/legend currency or money.

Proposed fixes for the Battle Pass:

  • Fix: Change rewards to one Legendary skin per character and weapon

  • Why: Who doesn’t want legendary skins?

  • Fix: Remove leveling, instead introduce goals to attain each skin so that players can choose their own rewards

  • Why: Players can focus on the skins they find most rewarding while achieving goals doing what they love – playing. This also let’s people with less time to play cherry pick their rewards.

  • Fix: Tie Legendary Battle Pass skins to level 3/evolving “exclusive” skins

  • Why: Provide prestigious grinds to players while providing a sense of value to the money spent on the Battle Pass

  • Optional Fix: Increase cost of Battle Pass to 1500 Apex Coins or remove coins as a reward in Battle Pass

  • Why: With the reduction to cost of skins, and the increase to quality of the Battle Pass (possibility of over 15 legendary skins to be earned), Apex Legends will need to pick up the slack elsewhere.

How does this fix anything?

With the decrease in rotation time, along with the change of 2 exclusive slots to 4, we have now reduced the store rotation time down to 28 days instead of the current 280 days.

This will hopefully lead to people logging on to check for the exclusive skins, while providing them with the knowledge of what is available for purchase.

The decrease in cost from 1800 Apex Coins to 500 Apex coins will make “exclusive” skins more accessible and frankly, the price point is probably just way more palatable to most people.

Increasing the Legendary token cost of “exclusive” skins will serve to make them rarer and more sought after while at the same time, in combination with lowered Apex coin cost, will drive monetary sales of skins. “Exclusive” skins, due to their cost, will now serve as prestigious items that show you have put time into the game.

Furthermore, this also helps with the sense of progression that many have felt has been neglected. Through the increase in Legendary token cost for “exclusive” skins and Legends, players now have choices to make and Legendary tokens become much more valuable by forcing choices as opposed to “how do I even spend all of these?”

The Battle Pass changes give Respawn more money, provide us with more desirable content, and further tie into progression and prestige through “exclusive” level 3/evolving skins. Would love to hear what others think and if there are any other improvements we could add that would benefit both Respawn and the players.

Thanks for the feedback! Will pass along.