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I'd recommend reading through the blogposts which explain that.
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I'd recommend reading through the blogposts which explain that.
The tasks were eddied to now state "from essence" and that when you use the cores it doesnt unlock the tasks.
The tasks were eddied to now state "from essence" and that when you use the cores it doesnt unlock the tasks.
whats with the blue graceful is entirely in the collection log but then dark graceful is not in sepulchre? why one activity requires to get full set of recolored set but other requires to get only single dye.
Yeah the graceful could have had one item in there for all of it. But it doesn't, was just the design choice that was made.
Its different from the sepulchre because in the sepulchre you're not purchasing the graceful recolour, you're purchasing the dye to change the item itself. They are different systems. Thus the graceful is not in the collection log.
whats with the blue graceful is entirely in the collection log but then dark graceful is not in sepulchre? why one activity requires to get full set of recolored set but other requires to get only single dye.
Yeah the graceful could have had one item in there for all of it. But it doesn't, was just the design choice that was made.
Its different from the sepulchre because in the sepulchre you're not purchasing the graceful recolour, you're purchasing the dye to change the item itself. They are different systems. Thus the graceful is not in the collection log.
What makes you feel like it needs one? What issues does it solve?
Im not sure whether 10-15 seconds of a run/travel to a place you dont really need to leave for a while if you dont want to is really an issue is it?
Not everywhere in game needs a teleport. Get the requirements to jump through the window and youve basically halved it.
Struggling to find any mention of it in newsposts and such. and it definitely doesnt ingame.
Thanks for raising the issue, its been moved on further and is being looked into now. Until your account gets to a "logged out" state you will be unable to login :( Sorry about that.
Thanks for raising the issue, its been moved on further and is being looked into now. Until your account gets to a "logged out" state you will be unable to login :( Sorry about that.
Thats a solid no im afraid chief.
Thats a solid no im afraid chief.
What if it was altered in such a way: Droprate of unique: 1/4000 Let's say I get 4,000/4000kills dry At this point a system comes into play that gives you 1 percent increased odds of that item dropping for every500-1k kills dry after this point. I think this would provide a mental relief knowing that there's a real, if even negligible difference made each kill. You eventually get the item, bonus gone. This would make no difference to the economy, but it would make grinds feel more fulfilling without taking away from the intended RNG unless you were to have ungodly bad luck, and at that point wouldn't you agree they've earned it?
But as you get more kills there is already a mental increase of it happening because the higher you go the rarer it is to get to that point without one.
Whether theyve "earned it" or not isnt really the point im making here, its the underlying mechanic of the very system MMOs are built on that doesnt need changing.
What if it was altered in such a way: Droprate of unique: 1/4000 Let's say I get 4,000/4000kills dry At this point a system comes into play that gives you 1 percent increased odds of that item dropping for every500-1k kills dry after this point. I think this would provide a mental relief knowing that there's a real, if even negligible difference made each kill. You eventually get the item, bonus gone. This would make no difference to the economy, but it would make grinds feel more fulfilling without taking away from the intended RNG unless you were to have ungodly bad luck, and at that point wouldn't you agree they've earned it?
But as you get more kills there is already a mental increase of it happening because the higher you go the rarer it is to get to that point without one.
Whether theyve "earned it" or not isnt really the point im making here, its the underlying mechanic of the very system MMOs are built on that doesnt need changing.
There's way too many pity drops as is already for untradeables (KQ, Vorkath, etc.). You start bringing in pity drops for tradeables and we're going to have even bigger problems with item sinks because we currently don't have many.
I personally don't like pity drops whatsoever. I certainly wouldn't advocate for more.
There's way too many pity drops as is already for untradeables (KQ, Vorkath, etc.). You start bringing in pity drops for tradeables and we're going to have even bigger problems with item sinks because we currently don't have many.
I personally don't like pity drops whatsoever. I certainly wouldn't advocate for more.
Yeah dw, this suggestion is overpowerd and defenitly shouldnt be implemented like this or in our current gear tier. Sounds like an endgame t90 item for in the far far future.
Sounds like a never if you ask me. The whole great at one thing or jack of all trades hybrid design is a good one to me.
Yeah dw, this suggestion is overpowerd and defenitly shouldnt be implemented like this or in our current gear tier. Sounds like an endgame t90 item for in the far far future.
Sounds like a never if you ask me. The whole great at one thing or jack of all trades hybrid design is a good one to me.
I dont think he said one time it's a bad thing. Simply that resting would be cool.
I agree with OP. Not everything has to be efficiency scape.
At the same time, not everything needs to be created when there isn't a particular issue to address in the first place. There's quite a few ways to teleport to alot of places that the only real areas that require time to get there are middle of isafdar, dag kings, and slepe (kind of).
Naturally this depends on your account at the time, But still, you train to gain benefit from something to resolve the problem you have.
I dont think he said one time it's a bad thing. Simply that resting would be cool.
I agree with OP. Not everything has to be efficiency scape.
At the same time, not everything needs to be created when there isn't a particular issue to address in the first place. There's quite a few ways to teleport to alot of places that the only real areas that require time to get there are middle of isafdar, dag kings, and slepe (kind of).
Naturally this depends on your account at the time, But still, you train to gain benefit from something to resolve the problem you have.
uh.. what? Or you can just change the rings to suit your situation, there isn't exactly an issue there that needs to be solved...
If there is, you gotta enlighten me on that one I'm afraid.
An all encompassing ring that's awesome at everything and completely destroyed the point would be way too much.
That and getting the points isn't exactly a chore. All you're spending is time, not even any effort, You can go do other things and only pay attention every few minutes (depending on method).