Posts by Hartlin_GGG

We have a fix coming for this very soon. Sorry about this!

EDIT: Took a little longer than expected, but a fix has now been deployed for this. You will need to restart your client in order to download this fix. After downloading the fix, you should no longer be crashing when using Vaal Reave.

I'll keep this nice and simple, thank you!

I'll keep this nice and simple, thank you!

This was my fault and I feel bad about it. I've fixed this now -- expect to see the fix go live when Delirium releases, sorry!

I always find it really special to see Div Card submissions that have a personal connection or meaning to them. This card was really nice to see come in and I think you picked a great theme to eternalize the connection that you and your father shared.

Thanks for sharing a piece of yourself with all of us.

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Let's say you have a fresh Atlas. Run Canyon Map, it spawns Hunter Influence. Until you defeat Hunter in that region, Canyon will have a lower than intended chance to spawn Hunter again.

The reduced chance isn't something that stacks up forever and ever. It goes back to the correct chance once Influence is removed from a region.

So, until the patch which fixes this, once you spawn Influence by running a specific map, you're best to run other maps to have the best chance of spawning influence again.

Hopefully that clears up any confusion.

I've updated the description for the Sextant modifier which adds packs of monsters that convert when killed to specify the amount of packs that are added. Just to make your life a bit easier, that one is consistent with the other modifiers that adds packs; 6 packs for Simple, 8 packs for Prime, 10 packs for Awakened.

I actually noticed a few days ago myself that there were no Master Missions coming from Awakened Sextants. That's been fixed up internally. It'll be patch noted when it goes live.

Interesting post, thanks for this!

This weekend was fantastic. I shared a lot of the same joy of watching the trailers (for the first time!) with everyone in the main auditorium. Hearing the crowd reactions in person was quite special. Hearing Chris choked up after the big reveal really drives home just how invested our founders remain to this day.

Thank you to everyone that was able to make it out here to New Zealand for the weekend (or more)! I think I say this on behalf of more than just myself, but we do what we do for you, the players. This weekend was affirmation that all the long hours and hard work is absolutely worth it.

To those of you who watched from home, thank you as well. I watched back through the announcement stream and just kept my eyes glued to the chat. The sheer joy and excitement in there had me smiling from ear to ear.

Until the next one, thank you!

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Liquidbambam93

Super happy that my card made it into 3.9, even more stoked that it got shown at ExileCon!

The idea for the card was born from my friends and I discussing lab enchants for helmets, and how if you were running an off-meta helmet you'd basically never have the enchant you wanted on that helmet. So we wondered, given the update with Legion that gave enchanted items as drops, could there be a Div card done? So I asked about it and the answer I got was a "Oh, that sounds awesome. Need to run it past people and see if we can do that!" And it's gone from there. Had to go through a name change, as the initial one was to similar to the divine card for the Offering.

This card will reward a random unique helmet with a random eternal lab enchant.

Never expected it to be a stack size of 1 though! I hope those who find one have good outcomes - if not, I hope it's a bit of fun at the very least!

Link to design submission and initial email question.

When you see where it drops, the stack size will make a bit more sense! Interpret this how you wish ;)

r4wb1rd

Any one up to drive over to Henderson after the con ends on Saturday to have dinner at King Shaka’s? It was one recommendation from the 1st Lunch Eat Flavour episode from Front Seat Gamer. This is the place: https://goo.gl/maps/RtpzPfSm37QMhw9E6

Edit: to organize ourselves, pls join the room #kingshakas on this discord server: https://discord.gg/DJW3QbP

Definitely recommend checking this place out. A lot of us from the office are frequent visitors to Shaka's!

This was a good read! I always enjoy seeing the analysis and breakdown of each challenge every league. I noticed a few things that I wanted to chime in on.

Complete these Encounters II

Just a note, this Shavronne boss encounter doesn't have Brutus in it at all! This should just be Shavronne on her own.

Complete these Encounters IV

For the Bazur challenge, just wanted to mention that you have to specifically not be hit by any of Liantra's skills. You're totally allowed to take damage from Bazur himself (in both his original and combined form).

Complete these Encounters VI

Just want to clarify here, Lightning Exposure is a debuff that is applied to you if you get hit by the Lightning Waves that the Omnitect sends out during the encounter.

Good luck on the challenge grind this league everyone!

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Hey guys, just wanted to pop in and let you all know that we're aware of this problem and hope to have a fix out for it in the near future. Sorry for the trouble!

Just want to pop in and note that this is definitely on the radar to fix. The fix we'll be doing will also fix the issue where Brine King uses his Bubble Shield nearly non-stop, as well as various other bosses repeating specific skills more often than intended.

EDIT: I totally replied to the wrong comment. This is in regards to Shaper teleporting around far too often in the Uber Elder encounter.

I don't think that this new behavior is intentional. It's something that we're looking into. For now, be extra careful!

Avaragaii

Last atlas was prepared with each map being able to get 5 sextant bonuses but this time this seems to be off. Of course it could be changed or it's just picture. So can be get any info on that?

Marshes clearly looks like 2-3 max sextants (not that i will run this map). Just saying...

Marshes can be affected by 5 Sextants.

Mausoleum, Marshes, Dungeon, Pillars of Arun and Courtyard would be the five for that one.

Just a note, making sure that every single Map can be affected by 5 (or more) Sextants is something that I ensure each time the Atlas changes.

jmdbcool

Synthesis Boss encounters now drop a Fractured item with three implicits, with a chance to drop multiple. The Cortex Boss encounter now drops three Fractured items with three implicits, with a chance to drop more.

You mean Fractured item with three fractured mods, right?

Erm, yes - that's a typo, my fault - will fix!

goldarm5

Moving already placed memories keeps their mods right?

They do, yep.

amalgamemnon

Is it going to address the fact that the decay of memory fragments is currently eating a solid portion of our loot? I just had 8 fractured items drop for me in a single fragment, and only 3 spit out in front of Zana at the end.

It will, yep.

MrPing1000

"Updated the description of the "Ignites you inflict deal Damage x% faster" modifier to clarify that it only applies to Ignites applied by Attacks. "

Well there goes my plan to craft a sexy sceptre

I've updated the patch note to clarify that we only changed this description for Dyadian Dawn. Everything else that uses this description is unchanged. Sorry for the lack of specificity there!

Zinterax
  • Fixed a bug where Synthesis doors did not block movement or projectiles.

¯\(ツ)

As others have noted (correctly), this was just that monsters could walk through the doors (while they were closed) and that skills could go through closed doors as well.