Posts by EmpyrionGame

Update: May 16, 2019 (Build 2450) - Client only
Bug Fixes:
- Fixed: Exception when drilling underwater rocks
==========
Update: May 16, 2019 (Build 2449)
Bug Fixes:
- Fixed: Dynamic HP calculation incorrect for some small armored steel blocks
- Fixed: No frames on windows on first game start
- Fixed: Water plane is blocking buildings blocks & terrain placeable devices from being placed
- Fixed: Loading of mods in client and playfield server even if not specified
- Fixed: Multi-player choose planet window localizing planet class.
- Fixed: Sometimes exception triggered after killing a NPC
- Fixed: Filler function of T2 Drill is producing Iron Textured terrain
- Fixed: Templates - Drill T2 required Drill T1 as input
- Fixed: Terrain Shader - Relief not working (only a regression in A10)
- Fixed: Terrain Shader - Cluster scale not working (only a regression in A10)
- Fixed: Some half-size block shapes missing sides when placed next to other blocks
- Fixed: New Armored Door with missing 'part'
- Fixed: Ligh... Read more
Update: Mai 7, 2019 - Fixed local coop
Changelog: Alpha 9.7.1 (Build 2321)
- Fixed: Local Coop: Cannot connect via Friends tab in Server Browser
- Fixed: Large PDA window was shown when starting local coop
- Fixed: Logistics window exploit
- Fixed: Blueprint save data in MP (now BP spawns without any ammo)
=============
Hi Galactic Survivalists!
We just released a new update with Unity 2018.3 on the public branch. For this update, we switched the network protocol back to RakNet since UNET could not handle the network traffic on busy servers. We had to do some extensive internal refactoring to ensure that RakNet is working with Unity 2018.3.
Please let us know if you experience any problems.
Changelog: Alpha 9.7 (Build 2319)
Changes:
- Switched network protocol back to RakNet
- Internal refactoring to make sure RakNet is compatible with Unity 2018.3
- Optimized RakNet protocol (now sending packages with different priorities)
- Updated EAH Tool: https://empyriononline.com/threads/tool-emp-admin-helper... Read more
Update: April 23, 2019
We are really sorry, but we had to temporarily revert back to Unity 2018.1 (Alpha 9.6 - Build 2307) since UNET causes some problems that we need to address first. Your save games should be fully compatible with Alpha 9.6.
Alpha 9.7 (Build 2316) will stay on the EXPERIMENTAL branch.
===========
Hi Galactic Survivalists!
Given that our Unity 2018.1 version finally seems to be stable, we released Alpha 9.7 where we upgraded the game engine to Unity 2018.3. For this upgrade, we had to switch the network protocol to Unity UNET.
Please let us know if you notice any problems in multiplayer.
==========
Changelog: Alpha 9.7 (Build 2316)
Changes:

- Upgraded game engine to Unity 2018.3
- Switched network protocol to Unity UNET
- Increased wait time for local coop server from 10 to 20 seconds
- Improved telnet connection
- Added PDA parameter ListVisibility to allow for previews of deactivated, invisible chapters. To help guide players to activation positions
- Mod: Player inventory modif... Read more
Just in case you missed the news: astronomers have released the first direct images of a black hole, located in M87 (Virgo galaxy cluster) 55 million light years from Earth! That's of course exciting - but what's... https://www.sciencedaily.com/releases/2019/04/190410091028.htm
----------------------
Update: April 4, 2019 - 2.30pm CEST
Unity 2018 (Build 2307) is live again on the public branch!
Bug Fixes:
- Possible fix for login problems
- Fixed: Server communication hangs
- Fixed: Several internal exceptions
- Fixed: Corrupt player avatar colors
- Fixed: HullArmoredFull / HullArmoredThin had no dynamic HP calculation (now the dynamic calc is based on SV/HV structures)
- Fixed: Cockpits collision model is incorrect
- Fixed: Problem that player could respawn underground in crashed ship that was buried (removed medic station/clone chamber from crashed POIs)
- Fixed: NearUnit checks in MP
- Fixed: New blockshapes do not stop upgrade-beam when on the CS material level
- Fixed: Shooting dancing alien leads to removal of complete base
----------------------
Hi Galactic Survivalists,
We are giving Unity 2018 another try. As mentioned the last time, the ideal outcome would be that you do not see any difference to the last public release version Alpha 9.5.0 (Build 2294) - except pe... Read more
#indiedev @EmpyrionGame Alpha 9.5: Out Now! https://empyriononline.com/threads/alpha-9-5-armored-cockpits-new-planet-advanced-game-start.48108 #gamedev #gaming http://pbs.twimg.com/media/D094gjdX4AErfXi.jpg
Hi Galactic Survivalists,
To sweeten the waiting time for Alpha 10, we decided to release Alpha 9.5 from the A9 branch with some goodies such as armored SV/HV cockpits, a new planet, an advanced game start for experienced players, bug fixes and more.
In addition, we are still working on preparing the code for the Unity 2018 upgrade. Unfortunately, it takes more time than expected.
For bug reports, please visit: https://empyriononline.com/threads/...ort-template-requirements-known-issues.47082/
Yours,
Emp Dev Team
----
CHANGELOG: Alpha 9.5.0 (Build 2294)
New Armored Cockpits (SV / HV):
- Added armored cockpits for SV / HV that have much higher hitpoints than standard cockpits


- Armored cockpits can be upgraded from standard cockpits
Re-Balanced SV/HV Cockpits and other Cockpit Tweaks:
- Slightly increased Hitpoints of most standard Cockpits
- Reduced Hitpoints and Mass of both Open Cockpits considerably
- Reduced Hitpoints and Mass of standard Closed Cockpit 05 to match size/block count relative to t... Read more
Armored Cockpits, improved Game Start with an additional starter planet and a bunch of other changes? Alpha EXPERIMENTAL 9.5 has been released! https://empyriononline.com/threads/alpha-experimental-9-5.48093/ https://empyriononline.com/threads/alpha-experimental-9-5.48093/
Update: March 5, 2019 (Build 2293)
Changes:
- Added new starter planet (TemperateStarter2): Like Temperate Starter but with advanced equipment and in Wreckage Base
- Added more info about starter planets in New Game Menu
- Added new Ocean Planet
- Updated moon playfields
- Do not display old legacy cockpits anymore in Creative Menu
- Added max count of 2 for SV/HV cockpits (per group)
- Sort start planets by Difficulty and display PlayfieldLevel string in planet info
- Added new yaml parameter "PlanetClass" , use PlanetClass in other info windows (maps, etc)
Bug Fixes:
- Fixed: Problem that MoonNascent playfields was always the same (fixed seed)
- Fixed: Troop transporters constantly attacking player base
- Fixed: Problem that under POI texture was changing between Forest and DeepForest on Temperate Planets
- Fixed: Problem that lava fog was activated in all Lava playfields
- Fixed: Container Scrollbar cache makes smaller containers first rows inaccessible
- Fixed: Colliders too wide on 2 sector map ... Read more
#indiedev @EmpyrionGame releases Alpha 9.4.1 with A10 sneak preview: https://empyriononline.com/threads/alpha-9-4-1-bug-fixes-and-changed-folder-structure.48006 #gamedev #gaming http://pbs.twimg.com/media/D0Zy0I4WkAAsPPj.jpg
Hi Galactic Survivalists,
We just released Alpha 9.4.1 from the A9 branch with important bug fixes that cannot wait until the next major A10 release. Moreover, we changed the folder structure of the Client and the Dedicated Server in the Steam install directory to prepare the upcoming Unity 2018.3 game engine upgrade.
The new folder structure is as follows:
Empyrion Client:
|----- Client
|----- DedicatedServer (for local Coop)
|----- SolarSystemGenerator
Empyrion - Dedicated Server:
|----- DedicatedServer
|----- PlayfieldServer
Important:
- You need to adapt your firewall settings to take into account the new .exe files - otherwise the servers will not show up in the server list
- EmpyrionAdminHelper (EAH) tool has been moved into DedicatedServer folder
After updating to A9.4.1, please make sure to "Verify Integrity of Game Files" via Steam Client before you start the game.
For bug reports, please visit:
https://empyriononline.com/threads/read-before-reporting-bug-report-template-requirements-known-i... Read more

(Check out our new Steam Banner)

Update: February 15, 2019 (Build 2281)
Hi Galactic Survivalists,
Based on your feedback, we improved the Voxel calculation for mass and hitpoins of building blocks: while mass and hitpoints are still correlated to the size of the building block (ie shapes with more Voxels have higher mass/hitpoints), we adapted the formula that maps the Voxel count on mass/hitpoints.
Now, the smallest shape has the same mass/HP as in A9.3. From the mass/HP of the smallest shape, we interpolate to the max mass/HP of the largest shape (= full cube). Before, we interpolated from basically zero mass/HP to the max mass/HP of the largest shape, which resulted in overall lower mass/HP for all structures. Now, the mass/HP of an average structure should be roughly the same as in A9.3.
Here is a graphical illustration:
This was the situation in Alpha 9.3 where all Full Shapes had the same mass/HP and all Thin Shapes had the same mass/HP:

(Example: Steel Blocks for BA/CV)
Please let us k... Read more
Not tried the new stuff in Alpha 4? spanj is giving you a quick tour: https://youtu.be/gUaipst2Qz4 https://youtu.be/gUaipst2Qz4
#indiedev @EmpyrionGame Alpha 9.4: Out Now! https://empyriononline.com/threads/alpha-9-4-general-update.47649 #gamedev #gaming
Hi Galactic Survivalists!
With Alpha 9.4, we are adding a completely new planet type, more variants and updated models of cargo containers and controllers, dynamic grids for large cargo containers, three new HV thrusters, many model updates, a major POI update, new building shapes, calculation of hitpoints and mass according to the shape of a block and much more.
Check out the full changelog below and do not forget to add your feedback on the changes, as well as report remaining bugs in our forum
Bug Reports Guidelines: https://empyriononline.com/threads/read-before-reporting-bug-report-template-requirements-known-issues.47082/
Yours,
Emp Dev Team
----
CHANGELOG: Alpha 9.4.0 (Build 2275)
Added new Planet “Barren Metal”:

- It is a highly radiated, dead planet with extreme temperatures

- Added BarrenMetal to random solar system generator
- Added new stamps and POIs for BarrenMetal
Added more Shapes for Building Blocks:

- This is a first iteration to expand the shapes atlas (which was limited to 64 s... Read more
#indiedev @EmpyrionGame releases Alpha EXPERIMENTAL 9.4 https://empyriononline.com/threads/alpha-experimental-9-4.47585/ #gamedev #gaming http://pbs.twimg.com/media/Dy9-cZoW0AA8JGD.jpg
Update: February 10, 2019 (Build 2274)
POI Update:
- Updated several POIs (Abandoned Mine, Orbital Spire, Weapon Bunker etc): thanks to Frigidman, Ramachandra, Pantera
- Complete rework of Ghyst POIs > thanks to Frigidman
> more to come (Talon POIs, etc)
Changes:
- Exporting "FoodDecayTime" to Config.ecf
- Exporting more blocks to Config.ecf (eg ElderberryBushDeco etc)
- Do not display HullTest in Creative Menu anymore (we will add these shapes to an own group after A9.4 release)
- Temporarily removed DoorFrame shapes from normal building blocks > will be added to special block group soon
Bug Fixes:
- Fixed: [MP] Plants spoiling after being picked when rejoining a server
- Fixed: Ship movement controller delay (restored ship movement from A9.3)
- Fixed: Ventilator Oxygen supply
- Fixed: Picking up Dropcontainer with SHIFT-F when inventory slots are full, excess items are destroyed
- Fixed: Debug radar fix
- Fixed: POI cutout area had a gap to the terrain and sometimes terrain was not removed if checkb... Read more
Hi Galactic Survivalists,
We just released a small hotfix for Alpha 9.3.
Changelog: Alpha 9.3.1 (Build 2212)
Bug Fixes:
- Fixed: Several problems with terrain decorations (vanishing billboards, etc)
- Fixed: Exploit - Block resources from Input container being used
- Fixed: When using the Cut function in MP creative sometimes the player can be kicked
- Fixed: Plasma Cannon (Weapon) has broken texture in some use cases
- Fixed: Traps did not work in Burial Chamber POI (re-added Core)
- Fixed: Set default gamemode for each new game window to prevent gameoptions exception.
Changes:
- Updated Prison POI with filler blocks Read more
#indiedev @EmpyrionGame releases Alpha 9.3 https://empyriononline.com/threads/alpha-9-3-bug-fixes-and-improvements-part-iii.47408 #gamedev #gaming http://pbs.twimg.com/media/DyFHpnaWoAAcA2L.jpg
Update: January 30, 2019 (Build 2210) - Hotfix
Bug Fixes:
- Fixed: Trader sell value is set to 0 when buy amount is 0
- Fixed: Missing ground fog on lava planet
- Fixed: Screens of different devices did not switch off when structure was unpowered
- Fixed: Wrong naming of Small Constructor when accessing device
Changes:
- Armor Lockers: Added volume capacity info
- Console command 'faction entity' can now also set faction None to structures/entities
- Not allowed to open ControlPanel on faction None structures anymore
- Structures with Faction "None" no longer available for Logistics
======
Update: January 29, 2019 (Build 2209) - Hotfix
- Increased version number of Config.ecf (please update your Config.ecf)
- Fixed: Error on game start when using custom Config.ecf
======
Hi Galactic Survivalists!
With Alpha 9.3, we finalized the stabilization phase for our last major Alpha 9 release. Besides fixing many bugs that you reported (thanks again!), we improved the AI behavior of several creatures and updated... Read more