Posts by ChrisGansler

vekien

You need to make it clear that changing global difficulty will reset it.

I had mine almost done and I changed it, it only mentions "active targets", which I thought be any current bounties, not a Season DLC....

Or do the smart thing and make it seperate.

While, as you say, there is a warning in the UI, we want to make the Season Manhunt reset a separate interaction, yes.

brynm

this had me concerned.

Completed the manhunt 100%, changed the world from normal to challenging and Intel for Jupiter dtopped from 25% to 0% even if I swap back to Normal.

Yeah, the UI basically doesn't keep the 25% if you reset the Manhunt to replay it. But as you can see in the Neptune screen it says "Replay" which means you are all set for the Prime Target later on.

King4aVape

And conflict? We're still getting purple caches and no exp for our shd level...I still want to play it desperately but everything still says me to leave it alone...Please guys say something about it

Hey! We can't reproduce this when playing ourselves, can you give me a bit more info on this?

I assume you're Level 40 and have finished the campaign as you mention also not getting SHD Level progress but are you playing with a set group of Level 40 players or do you see Level 30 players in your games?

Also, if you could send me a screenshot of the Purple Cache I can forward it to the team here. Thanks!

cfox0835

Hold up, containers in the open world dont scale up to difficulty? So that means the yellow Chest from a level 3 or 4 CP will have the same stuff in it as a level 1 CP? If that's the case they need to fix that shit ASAP.... we currently have a cover based loot shooter in which the cover doesn't always work and the loot isn't working correctly either.... oh and the shooting isn't working right either, with the hit registration bugs and gear set talents not procing. what a time to be alive.

The Supply Room reward chest scales.

Business717

https://www.reddit.com/r/thedivision/comments/fgrhyw/i_would_seriously_love_to_know_if_any_of_the/

One of the top posts on the sub right now. I've had numerous turrets just vanish when placed and they still go on cooldown. I know you guys want as detailed examples as possible but there's numerous threads on this sub about a lot of the bugs listed in this post.

Thanks, we definitely saw that one. Really well done overview with lots of details. Very useful.

Business717

I really think it's a huge blunder to release a brand new expansion without testing the group scaling content. People like to play this game together and when 3-4 friends can't tackle content they, by all accounts other than bad scaling, should be able to complete it's disheartening and turns people away from the game they just spent their money on.

Big changes like this are good for expansions, I agree, but they need to be tested thoroughly before being deployed and it seems like this was really a mis-step.

For what it's worth of course we tested this internally. Doesn't mean we can't make mistakes.

SneakyStabbalot

i did not watch the stream - but to make sure i get this - i have completed Neptune - 100% and killed the bastard and took a screen shot to prove. Can I now safely reset my world-wide difficulty settings and not lose progress? my assumption is the UI will show me losing progress.

Yes, it should tell you in your manhunt under Neptune "Replay". Once that's the case you can freely reset the Global Difficulty and reset the Manhunt. It will still count as "done" for the Prime Target later on.

theLegACy99

Huh, Chris is hosting, which means he won't post here >.<

Surprise!

echof0xtrot

"this will probably require multiple incremental changes, because we don't want to make it too easy accidentally, and then would have to tune it the other way, and increasing difficulty isn't fun for anyone." -- yannick (paraphrased)

theeeeeeen why did you...?

We think the expansion was a good point to make changes to the difficulty as it's a very clear cut. If we go too much into one direction now and then follow it up two to four weeks later, it's not clear for a lot of players what happened.

I understand the sentiment that we didn't do a perfect job this time around though, don't get me wrong.

BDrizz307

It's not COOL to talk about things out of Chris' order. COOL COOL

Can't do that on my watch, cool? Cool!

Jlinz_20

Reason for the delayed stream: The guys doing the stream are currently still dumping bullets into a 4 man heroic named tank, they started an hour ago and planned to be done by now so they could show us.

Next update: Stream postponed to next week, developer PTSD from 4 man heroic mission.

It was actually the BTSU Support Station.

Business717

SoTG 3/11 summarized: "we are looking into it"

Calling it now.

Edit: Easy money. Didn't address hit detection issues, gear sets being broken, and a slew of other bugs.

We briefly talked about the Gear Sets and Talents not being working. If you have a list of the "other bugs" I can see if we are tracking them all.

The Hit Registration that has been brought up today is not something we've investigated yet and I only saw the first couple of mentions before I went down to do State of the Game. We will investigate tomorrow and if you have any detailed info at hand I'll gladly take that.

BDrizz307

I must have missed this.... The Thieves Den is gone? I know they removed Gray Rogue but didnt know they completely removed the vendor. Damn.

We don't have an update on this yet. As the achievements are weighted we need to find a similarly weighted activity to replace this.

Brokeng3ars

Chris I'm not sure what's going on with you guys but you keep talking about not being able to reset CP's is the issue but thats not the main issue.

The main issue is that CP's don't get retaken EVER. There are 0 attack groups and no enemies in the overworld once you take all CP's.

For every single player that has taken all the CP's in NY not one single CP has been even so much as attacked since the moment they took one. This kills all reason and enjoyment to explore the open world.

PLEASE let the community know you guys are aware of this because right now it seems you're not and it's really worrying!

Yes, once you've taken a Control Point it does not reset, ever. With the Manhunt you can now reset things (I know that's a whole different can of worms) in specific Named Zones. That will apply to NY as well, as soon as there's a Manhunt target there.

That's also why we are looking if the option to reset all of them via global difficulty change is better, even though it looked super punishing when we played it internally.

_Sense_

How do you end up with a bug at the start of the release that gives everyone god roll loot? That ruined your first game (falcon lost) and now it’s happened here again.

Like I said...you guys don’t learn anything and clearly don’t QA.

I was not here for the first game so I don't know what happened. We did not have a bug that god rolled loot was freely available. The DZ loot was too good and we wanted to address that to prevent players feeling like it's the only place to get items. I also believe that the amount of loot generated by players gives us much more data than what we can internally test.

UserProv_Minotaur

Except you don't get the season levels until the season starts.

Yes, for a week there was no rewards, that is true.

Pluth

Why can't the team just play the game and see all the problems for themselves? It shouldn't be hard to just fire up the game, put on 1.6m armor and then proceed to get blown to bits.

I'm sorry if it came across as if we were not engaging with the team. My job is to engage with the community and take your feedback to the team. We are doing our own playtests and data analysis. Your feedback is part of the package.

mugulu

Currently it seems like we didn't make it clear enough that you shouldn't be able to speed run heroic a few days after the expansion launches but it's also clear that there seems to be a difficulty spike for players that happens somewhere between hard and challenging and causes frustration.

There is a difference between speed running heroic and spend more than 1 hour on a mission for trash loots. I was lucky enough to have a good LMG build (90WD/60CHC/90CHD/100HSD) and I can say the NPC's health pool is ridiculous. I' won't even go on the damage scale were NPC kill me with one burst at any difficulty.

Seriously NPC have huge amount of health, they walk toward you in the open while taking damage, flank you and kill you with one burst. Tha's fun ?

I'm not saying heroic isn't doable, it just a chore and not fun at all especially for the loot quality and time invested.

\ sorry for my poor english*

You have given great feedback in detail, do not worry at all about your English. Thank you!

helloledbetter

I'm not sure if you are gonna read this but I hope you take some feedback from many points of view back to Massive. For instance, I don't want Massive to change too much as a knee-jerk to this reddit. As a mostly solo/solitaire but also small group player I really enjoy the sandbox now compared to before. Engangements are actually challenging both my tactics and skill somewhat. Having thie fights be longer and more drawn out adds a layer to that we were definitely missing before. I actually feel motivated to go out and get god rolls where before even half-assed builds would blaze through challenging missions so what was the point of min/maxing? I feel like the new talent system might be a bit boring ATM (plz I can haz stop, drop, and roll back?) but it has ALOT of design space (room for power creep) where the old system was already allowing everyone to be OP so what else could possibly be added that people wouldn't say is pointless/useless. I'm excited to see how Massive uses that new space in the first couple seasons. If Massive "rebalances" the game to quiet everyone down here, I'll be disappointed, as will my clanmantes. We all feel the game should be this hard, and people should not be able to have builds where you're a god in everything. Named enemies are definitely more bullet-spongey, but before I was killing General Ridgeway before he even got to cover every time. Now? Even on Hard he put up a good fight- I had no idea about the mechanics of that fight because it was always over so fast, I'm glad I actually had to dodge some rockets and shoot his drones. If you made it this far, thanks for reading, Chris.

We definitely don't want to over-do it in one direction or the other. Doing a huge nerf to just "everything" would likely cause us to having to buffs soon after. We have smaller changes (in smaller I mean more specific ones) coming and will talk about them this week. One immediate topic is definitely Black Tusk Warhounds and Support Stations.

xstNz

Well here's a PVP'er reaching out. Armor matters nothing in it's current form without some damage mitigation. At 1380 rpm at 85k a bullet with 60% CHC and 120% CHD and 60% HS damage it really doesn't matter. That's 6871400 damage in a 47 round mag at 1400 rpm is 23.3 bullets per second is 3435700 damage per second.
Have 700k health or 1.7m health. IT DOES NOT MATTER. Especially without any sort of damage mitigation. Do I think a 700k dps build should die fast? HELL YEA! But should someone who puts a few points in armor(1.1m for 2 blues 4 reds) die even remotely as fast? No and a 6 blue 1.7m "tank"? EVEN MORE NO!
Did anyone do the math on this at all?

I am going to say a dirty word Division 2 dev's don't like because of Division 1. DAMAGE MITIGATION BASED ON THE AMOUNT OF ARMOR ONE HAS. I am not talking extreme levels like in Division one of 65% percent or 88% pre-1.3. But perhaps EACH BLUE POINT ADDS 3-5% DAMAGE MITIGATION.

But that's just PVP.

I don't want to get started on the issues with PVE by going full in depth but I will elaborate: Scaling health and damage does not make for a fun experience. Loot vs mission time and the aforementioned issue make everything feel TEDIOUS and more like a CHORE than something I enjoy doing. Some people have echoed it before and I totally feel this way: I DO NOT FEEL LIKE A DIVISION AGENT. I feel like a kid with a slingshot and cardboard armor. The only viable builds are FULL DAMAGE and status effect disrupts to stop incoming damage. Cause whether I have 1.7m or 600k if a heroic mob sneezes I lose it all anyway so my only DEFENSE IS A GOOD OFFENSE and even that feels lackluster. AI knows its HP is much higher than yours even when you're a tank and will push you into oblivion. YOu have adressed this issue before but health and damage scaling(which is really all that changes between challenge and heroic) just pushes this issue into complete overdrive.

How the hell is a fire status effect literally the most deadly thing in the game. How is poison second? You don't even get a chance to react or heal or anything.

Finally, I think WONY on the whole is a good expansion. But you have missed a PRICELESS oppertunity with the SHD watch.
Damage mitigation from mobs/protection from elites. If one of the levelup options was a straight PVE damage mitigation/protect from elites/mobs type deal then a level 999 agent would be more equipped to deal with Legendary/raid/heroic and would feel like they would actually get stronger.

I can spend an hour in DZ and get 100 items of which 10 are godrolled.. or I can spend 45ish mins doing a heroic mission and getting around 10 items maybe 1 of which has some decent stats.

But.... even when I am done farming the DZ, there is no pve content I want to do because it literally all feels like a chore. I don't feel like a division agent. I feel like an officeworker.

The gameplay loop is broken for me and whilst I would like to tackle things like Legendary Capital hill, the only option is to run 3glass cannons(1tardigrade) and a vanguard. And guess what, I still am not having fun doing it. I really wish I was though.

The damage the mobs put out is too absurd. I don't even use armor kits anymore. Cause it doesn't matter.

This has great details, thanks so much for putting the time in. I know it can be a bit tedious to put all that together in a coherent way. Really appreciate this.