Well here's a PVP'er reaching out. Armor matters nothing in it's current form without some damage mitigation. At 1380 rpm at 85k a bullet with 60% CHC and 120% CHD and 60% HS damage it really doesn't matter. That's 6871400 damage in a 47 round mag at 1400 rpm is 23.3 bullets per second is 3435700 damage per second.
Have 700k health or 1.7m health. IT DOES NOT MATTER. Especially without any sort of damage mitigation. Do I think a 700k dps build should die fast? HELL YEA! But should someone who puts a few points in armor(1.1m for 2 blues 4 reds) die even remotely as fast? No and a 6 blue 1.7m "tank"? EVEN MORE NO!
Did anyone do the math on this at all?
I am going to say a dirty word Division 2 dev's don't like because of Division 1. DAMAGE MITIGATION BASED ON THE AMOUNT OF ARMOR ONE HAS. I am not talking extreme levels like in Division one of 65% percent or 88% pre-1.3. But perhaps EACH BLUE POINT ADDS 3-5% DAMAGE MITIGATION.
But that's just PVP.
I don't want to get started on the issues with PVE by going full in depth but I will elaborate: Scaling health and damage does not make for a fun experience. Loot vs mission time and the aforementioned issue make everything feel TEDIOUS and more like a CHORE than something I enjoy doing. Some people have echoed it before and I totally feel this way: I DO NOT FEEL LIKE A DIVISION AGENT. I feel like a kid with a slingshot and cardboard armor. The only viable builds are FULL DAMAGE and status effect disrupts to stop incoming damage. Cause whether I have 1.7m or 600k if a heroic mob sneezes I lose it all anyway so my only DEFENSE IS A GOOD OFFENSE and even that feels lackluster. AI knows its HP is much higher than yours even when you're a tank and will push you into oblivion. YOu have adressed this issue before but health and damage scaling(which is really all that changes between challenge and heroic) just pushes this issue into complete overdrive.
How the hell is a fire status effect literally the most deadly thing in the game. How is poison second? You don't even get a chance to react or heal or anything.
Finally, I think WONY on the whole is a good expansion. But you have missed a PRICELESS oppertunity with the SHD watch.
Damage mitigation from mobs/protection from elites. If one of the levelup options was a straight PVE damage mitigation/protect from elites/mobs type deal then a level 999 agent would be more equipped to deal with Legendary/raid/heroic and would feel like they would actually get stronger.
I can spend an hour in DZ and get 100 items of which 10 are godrolled.. or I can spend 45ish mins doing a heroic mission and getting around 10 items maybe 1 of which has some decent stats.
But.... even when I am done farming the DZ, there is no pve content I want to do because it literally all feels like a chore. I don't feel like a division agent. I feel like an officeworker.
The gameplay loop is broken for me and whilst I would like to tackle things like Legendary Capital hill, the only option is to run 3glass cannons(1tardigrade) and a vanguard. And guess what, I still am not having fun doing it. I really wish I was though.
The damage the mobs put out is too absurd. I don't even use armor kits anymore. Cause it doesn't matter.