First, there was a ton of player feedback offered on PTS forums that laid out just how poor of an overall experience the Kenly expedition was. That you chose to ignore that feedback and release the expedition anyway was bad decision #2. (Bad decision #1 being how the expedition even made it to the PTS in the first place). Episode 1 should have been released with just the new main missions (Zoo and White Oak) and new classified assignments.
Second, no type of "Mastery" system is going to fix the fundamental replayability problems with the expedition. At least for myself, the Shepherd system helps offer some replayability as I can gain Shepherd rank while helping others through the expedition.
Given where we are at now with poor decision making, removing the expedition in its current form is just insult to injury. Here's my suggestions on what the correct (or at least better decisions would be now):
- Forget the weekly rotation of expedition areas. it's dumb.
- Leave the full Kenly Expedition with all areas open in the live game.
- Pause development on the mastery system and instead shift efforts into improving the basic expedition game play (more on that below).
You commented elsewhere in the thread that "Changing Expedition into something completely different is unlikely as it would require a lot of work", and while I agree that changing it into something like Underground from TD1 would be a massive undertaking I also don't think its necessary. Here's some thoughts on what I think are reasonable changes to the Expedition:
- There are currently 3 basic investigations in the expedition that seem essentially copy/pasted into each of the 3 different areas. Expand this so that there are more possibilities. Sitting in box killing enemies until timer runs out is fine in one area, it's just repetitive and lazy development to make players do essentially the same thing again in the next area.
- Add normal, hard, and challenging difficulties
- Once the pool of basic investigation types are expanded, make which 3 spawn for any given area either random or change on a daily rotation.
- Separate the single echo at the beginning of each expedition area into 3 different echos. Then have the 3 echos spawn at random locations within the expedition area. Make us hunt to find the echos so that we can complete the investigation.