Posts by CCP_Falcon

Yup, there's a couple of skills that are broken right now due to some dogma updates that we've been making.

We're hoping to have it patched as fast as possible.

As /u/BadRandolf pointed out, you can see a list of known issues here - https://forums.eveonline.com/t/august-2019-release-known-issues/181932/2

TwilightWinterEVE

Honestly I think caps need a complete rework.

Delete capital injectors or make them unusable in triage to make fax susceptible to cap warfare, reduce rep significantly, closer to old triage, and scale it based on sig so they're not great on anything smaller than battleships. Fax are the single biggest problem in capital and even sub capital fights. 1 fax can essentially make a 40 man gang irrelevant unless they're using Triglavian ships and this is imo why medium-scale roaming in anything bigger than Kikis is just dead.

Prevent supers from using any anti-subcap/space superiority fighters. Their role needs to be scoped better and I'd make them revolve around high anticap DPS (which will be more powerful without broken fax reps meaning you have to volley everything) and their burst projectors.

Delete HAWs. Dreads' role should be purely anti cap/anti structure, this scopes carriers back into the anti-subcap/anti-fighter role.

Remove the boson. The lance is more skill intensive and less oppressive to gangs especially with booshers and MJDs.

Next up, revert the Rorq to an on-grid booster and ore compressor. It can keep panic, but the panic only affects the subcaps around it and not the Rorqual itself. This means that super/Rorqual PvE isnt great and people have to use engageable ships for PvE, carriers and down because soups and titans apply like shit to rats now. Tweak bounties as appropriate to keep nullsec ratting rewarding.

Finally I'd cut the EHP on supers/titans by about 33% across the board.

Essentially this would mean the only caps which are useful against subcaps would be carriers and new post-nerf faxes, which are reasonably manageable even for smaller groups. It would also fit caps into the 1 up/1 down metagame.

Caps were previously balanced around being expensive and rare, but they arent either any more and they should be rebalanced to reflect their status as just another ship in the hangar.

Also, keep blackout.

Some reasonable suggestions in there for sure :)

The changes that you're talking about to the Rorqual are changes I've already pitched internally, including changes to the orca too, to turn it into a compressed hauler for logistics support that can't mine.

Personally, I'd just prefer the removal of the PANIC system.

Lorenzo_Maulerant

I'd be perfectly happy with you just deleting super capitals and reimbursing people the SP and a bit of isk and given your approach on the blackout I'm sure you guys aren't that averse to pissing off big chunks of the player base who are used to their toys but that's an extreme.

The more sensible approach is pretty much along the lines of what u/TwilightWinterEVE said below, the only changes I'd make there are Faxes straight up should not be able to rep sub caps at all, it's infuriating coming across a relatively equal force and having a good fight out of it and then suddenly cyno up fax hops in and they're invincible and the funs over.

HAW guns are awful for a similar reason, things which could turn out to be solid sub cap brawls basically end when the other group drop in a handful of HAW dreads to pick your subcaps apart and then drop a couple of active faxes that make it incredibly hard to break the other sides tanks no matter how smart you are playing without just warping off.

AOE Doomsdays are shit, I mean as someone who has definitely abused them, bosoning wormholes and gates, it's just a massive cock block to content, although a BFG can be used as a perfectly valid defense against a poorly placed dread bomb on a titan, so maybe on this front make it so that its based on sig so that it barely tickles subcaps and still works well on dreads, or make it so it simply doesn't work against subcaps.

I agree with Twilight on the Rorq should be an on-grid booster, it should keep panic though and it should also keep the rorqual alive so that subcap responses have time to actually respond this paired with some sort of change to caps should be more viable.

I don't particularly agree with the cutting EHP on the supercapitals either, if they are to be a thing in the first place and their only real application would be towards other capitals there's no need to make it any easier to delete them, as they still are expensive and are large investments to the individual pilot, it's not particularly fair or balanced if you make them easier to nuke with subcaps especially if they lose their ability to engage subcaps, I'd suggest rolling back on the insurance payout cut at least on dreads to encourage bigger dread bombs on stuff like titans and supers.

I still disagree on the keeping blackout part, it was as much a "tool" to trick people into forming or whatever as it was to be "perfect" intel and has gotten more people to turtle up than before meaning less diversity in targets and content than before. Fixing capital responses to subcap fleets balance should work to fix most of the issues people think the blackout is solving and also makes the krabber and the casual/semi-casual player feel like taking part which means more people to interact with the blackout definitely reads and feels like a buff to ganking with no intention of fighting.

I share a lot of your sentiments, but we're not going to outright just delete classes of ships from the game (as much as I'd probably like it personally haha).

(Interesting read though, thanks for the context :) )

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lol sorry, this is now fixed :slight_smile:

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Please use this thread for General Feedback.

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The August release brings a rework of the system for enforced peace periods, as well as the end of the transition period for non mutual wars that do not have a war HQ.

In addition to this, the release of the Community Fittings system is here, with a small selection of new player ship fittings submitted by the EVE community and curated by the wonderful members of the ISD Team.

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Please use this thread for general feedback and discussing known issues with the mac client.

Quick Info:

Other Information Threads:

Additional Release Information

The August release brings a rework of the system for enforced peace periods, as well as the end of the transition period for non mutual wars that do not have a war HQ.

In addition to this, the release of the Community Fittings system is here, with a small selection of new player ship fittings submitted by the EVE community and curated by the wonderful members of the ISD Team.

This release also contains a number of user interface, graphical and gameplay fixes that round out or second light Summer release before we head into the fall!

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Known Issues:

  • Abyssal Deadspace traces do not correctly clean up if the player dies in abyssal space.
  • Missile / Rocket / Torpedo Specialization skill not applying RoF Bonuses
  • Cloaking skill not applying it’s bonus to target cool down
  • In the Agency, Destination Set button state does not update for Incursions or Signatures if current selection differs from location selected
  • Planetary Extraction logo on the Epithal is visible with the Spirit SKIN
  • CRASH: Clients set to DX11 may crash on start up on Integrated Intel GPUs (workaround: use DX9)
  • Structure modules and charges are missing their Standup icons.
  • The buttons for “Buy Skill” and “Buy and Train” are non-functional in same cases, if the confirmation message was suppressed by the user before this release (wrong information is stored in settings). Workaround: Reset the suppress option through ESC -> Reset Settings -> Reset Suppress Message settings -> “Confirm skill purchase” - Reset
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Please use this thread for discussing and reporting known issues.

Quick Info:

Other Information Threads:

Additional Release Information

The August release brings a rework of the system for enforced peace periods, as well as the end of the transition period for non mutual wars that do not have a war HQ.

In addition to this, the release of the Community Fittings system is here, with a small selection of new player ship fittings submitted by the EVE community and curated by the wonderful members of the ISD Team.

This release also contains a number of user interface, graphical and gameplay fixes that round out or second light Summer release before we head into the fall!

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Lorenzo_Maulerant

Well evidently I cant stop any other super pilot dropping caps. Which is why im ok with them being removed or changed in that way its irrelevant to me anyway as I used to find all the subcap fun outside of delve/eso/tke not so much anymore, random goon dropping his toy makes no difference to that.

As for the local thing still no. They should make changes to the eula about third partys for chat log scraping for intel. Or make it so you cant log chats especially the intel. There should be no issue with people being able to see intel if they are there at the keyboard looking at the intel channel.

I'm super interested to hear how you'd approach the task of slapping caps and supers around to promote more small gang and subcap warfare.

What are your thoughts?

gregfromsolutions

I’m still waiting for CCP Falcon to be put in charge of capital balance. CCPlease

lol no :P

Yup.

MstrSparkles

‘No’ - CCP_Falcon (probably)

You... you're good, you.

You're good.

(✿◠‿◠✿)hopefully gonna have a chill weekend of taking it easy and relaxing with mah dude, some cooking, video games and finishing up re-watching the expanse (✿◠‿◠✿)

(✿◠‿◠✿)hope you guys all have an amazing weekend, and that everything goes well for you(✿◠‿◠✿)

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I don’t think it really matters what CCP Falcon wants, since those decisions aren’t up to him to make. They’re not his job to decide.

Correct :slight_smile:

Long answer - No, we didn't.

Okay, that's enough Reddit for today.

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It’s in progress - I’ve raised it with people today.

Quit trying to rabble rouse, it’s against the forum rules.

Sibire

So what you're telling me is I've gotta make sure I have the Playboy Gurista Bunny mask done by Fanfest so y'all can add that to the prop wall.

lol ;)

Sibire

No more bar parties under the office huh?

Any idea if y'all will be open around fanfest?

Hopefully, yeah - we're moving in December if the schedule sticks!

jevi_peter

what do u mean? the last post there was August the 2nd

Then you can assume that there are currently no issues from our end right now.