Enjoy the changes! :)
UPDATES:
11:15 UTC
Downtime has run over due to a startup issue, we’re currently investigating.
11:30 UTC
We’re currently working on rectifying the issue and hope to be back online as soon as possible.
11:37 UTC
Tranquility is now back online and accepting connections.
Hey guys,
We’re currently in the process of bringing Tranquility back online after an issue that caused a delay in startup after today’s daily downtime.
We’ll be back online as soon as we can.
Apologies for any inconvenience this is causing!
- F
11:37 UTC
Tranquility is now back online and accepting connections.
Thread closed.

We’re happy to announce that as of today’s daily downtime through until daily downtime on August 21st, pilots will be able to earn up to 50,000 additional skill points per day by taking part in New Eden’s first Skilling Spree as part of the Season of Skills.
Each day, pilots will receive one of three randomly selected challenges at during daily downtime that offer either 10,000, 25,000 or 50,000 skill points as a reward for destroying NPC vessels.
If the challenge is completed successfully, the skill points will be rewarded, and the pilot will receive a new challenge at the next daily downtime.
If the challenge is not completed successfully, it will be replaced by another that’s randomly selected during the next daily downtime at 11:00 UTC.
There’s never been a better time to get out there in space and start blowing stuff up - these challenges are valid for any NPC in New Eden, so take no prisoners, give no quarter and grab those skill points while you c...
Read moreI honestly wonder if there's a reason Falcon is being so open about these opinions lately. Typically in a community relations role you don't want your community manager spending a lot of time hyping up players about stuff that has zero chance to happen. It makes me wonder if, even if this isn't what's slated, it aligns in the general direction of some changes CCP has planned.
No, this is not the case - this is just me spitballing ideas, as I've said many times in both these threads.
There should be no expectations here.
It makes me mad to see people spitting on supercapital ratting when herodreads are a thing in WH for way more money per hour and way less headaches because super ratting is actual cancer.
Seems you skipped a BIG point when it comes to Super ratting. I'd rather dread rat in a WH and make 5 times the isk per hour with a ship 1/8th the cost while being in a safer environment.
So let's make it easier for people to get into wormholes too.
More connections to null? More connections to lowsec?
What's your poison?
See this is where you lose support. The first response of “oh well a small price to pay” is the epitome of arrogant ignorance.
If some people are completely worthless to you and you have nonissue making that publically known? you cannot get mad at ANYTHING they choose to do in return because... well they were not even worth considering before they retaliated.
You like to spout ideas publically and likely bitch at the devs to make things your way, if you fuck over people please don’t (especially publically) have a “well fuck those guys” mentality. It has killed many a game community.
Kee coming up with fixes, but do the same for keeping people from quitting the game if you are going to be publically representing the company mate
I don't expect everyone to agree with me or support me.
Where would the fun in the world be if there was no chance to have a civil disagreement and talk alternate viewpoints?
I just hope you don't have a mob of PMs come after you for siding with the fanbase about changes on the roadmap. I mean I honestly want everything you said, and I would love to play that game - I just worry that you're gonna catch heat for this.
That's the beauty of it - I literally sit and talk to our CEO about this kind of thing.
We're highly encouraged to be open about our opinions, and to discuss ideas... I'm not concerned about it at all :P
Time zone tanking is doing more damage to nullsec warfare than any of this
Yup, I'd get rid of it too.
One timer on a structure, when you ref it, you get 36 hours +/- 12 hours randomly decided by TQ before your structure comes out and you need to defend it, and you know immediately when it comes out as soon as the countdown starts.
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The idea would be to make sure that you had to commit to positioning a group of carriers for logistics / combat support as part of a tactical choice when engaging.
With regular drones you can just herp derp around anywhere within your drone control range without caring about where you were positioned.
This is so true. I don't know if you can comment, but do the people at CCP who can make changes to the meta know just how bad it is? I saw so many of my friends and people in the small gang community quit in 2016, that year in particular was the nail in the coffin for many of them. We saw our gameplay just eviscerated and really lost faith in CCP. It became ISK Maker online, and that's not what I want to play. I play EVE because it's the only MMO out there that has risk to it, but that risk has been removed for those who use capitals, or pack into one region. Remember when Imperium lived in PB, Dek, Branch, Tenal, Tribe, Vale and Gem? Now they all fit into one fucking region because of how broken this game is.
I really hope blackout is foreshadowing (no pun intended) how harder EVE is about to get.
I hope it gets a lot harder. Eye-wateringly harder.
What about also pivoting FAXs into carriers optimized for capsuleer ships? As in Force AuXiliary Deployment? Or as a sort of beach-head that isn't a citadel? Nerf the Ship Maintenance bays of the carriers and supercarriers to mostly be frigates and destroyers, whereas the new FAX would just be about on par with, but cheaper than, Titans. Possibly even be a stepping stone to it for smaller groups or just being more disposable than a full Titan.
Carrier . . . I'd probably put them in a position where they could field up to 10 sentries based on drone interfacing skills, then another five based on the level of the carrier skill.
How does that number of drones compare to the number of fighters/etc that they can put out now? Because IIRC less but tankier drones were a tradeoff for more straight drones as an anti-lag measure.
Also if we're talking carrier rabalance, it seems a bit of a shame that superheavy drones (50/50) haven't been revisited since the Gecko.
Edit: second thought,
regular carriers their split role back.
I think part of the issue is that then Carriers would the the only, if not one of the few, with a split role. When you're looking at a fleet composition on scanner you know exactly what hull type is bringing what. So either you go status quo and nerf FAX 2.0 to be as effective as a Triage carrier would have been, or you go full Jamyl and give more ships split roles.
IMO the Gecko is OP as fuck, that's why it's so expensive, and it's also why we don't drop that many of them into the game.
I'd prefer trying to avoid that kind of thing.
The problem with those in design is that they don't actually play the game. Sounds like you do.
A substantial number of our designers and other staff do play the game quite a bit :)
Everyone has different ideas of what EVE should be!
were CCP Rise or CCP Fozzie trained game designers when they got the job?
No idea, and not my place to comment :)
This is probably the 20th of these. Love you too though, thanks for the sentiment.
Titan - Flagship, no offensive combat other than a doomsday. I'd also delete all doomsdays other than the lance, and create one lance for each race that deals their damage type. I'd also make using the lance have a decent cooldown, and it'd consume fuel too. Other than that, Titans would be totally focused on fleet support via gang links and AOE Buffs with massive bonuses to links depending on race. I'd want to make it so that it wasn't cost effective or tactically sound to have huge numbers of them on field.
I'd also use titans as a mobile stargate too, much like they're used now, but have the fuel costs scale - the longer the portal is open and the more tonnage goes through it, the more the fuel cost increases. Drop the cycle time down for the jump portal for a fast cycle rate so that the fuel costs ramp up the longer you keep a portal open.
In terms of weapons, the lance itself I'd keep traditionally targeted, but it wouldn't do damage to the target it had locked. Instead, when activated it'd slice a path through space to the target that would deal colossal damage, so you'd need to rely on positioning to use it to its highest level of effectiveness, and you could chain them between two allied vessels to catch people between them.
Effectively killing 2000 accounts right off the bat and rendering the Titan useless outside of bridging role, and rendering more than 500 days of training totally useless. You would never see one again in a fight unless someone has an overwhelmingly superior capital force. I get what you mean by "too much supercap proliferation", but that's on CCP to fix without shitting on the player that trained/injected/whatevered into these.
Don't misunderstand me, I don't even own one so I wouldn't be impacted at all by these changes, but that's the reality of it.
Supercarrier - These would be meatier and harder hitting. Their role would be a titan and dread killers, with a focus on anti-capital warfare. They'd be useless against subcaps and vulnerable to a decent sized group of subcap hulls. Their primary function would be for defense of space - these are the ships you'd pile in on people who brought an invading cap force into your space. They'd also be useful for defending your own cap fleet from hostile capitals. They'd use fighters.
I would agree with that as long as you don't completely remove their use vs supcap, because it's retarded to expect a carrier to have nothing to defend itself against smaller target. Or rename the ship and move them out of the fighter scheme as they are retardedly bugged in any major engagement, which render them useless.
Carrier - Carriers would resume triage and would be devoted primarily to supporting fleets of dreads, titans and super carriers. Their function would be to support capital fleets, but they'd be vulnerable to sub caps. Carriers would no longer field fighters, and would no longer be able to use local reps. You'd need to deploy them in groups for them to be effective and support each other as well as an allied cap fleet.
Additionally, in place of using fighters, I'd give them bonuses to using sentry drones to keep them static and make positioning them on the battlefield a tactical choice. I'd probably put them in a position where they could field up to 10 sentries based on drone interfacing skills, then another five based on the level of the carrier skill.
So rolling back the fax changes right ? Why not, but sentries are stupid.
Dreadnaughts - These would be the bruisers, and the bulk of any offensive cap fleet. These would be the primary DPS that you bring to a fight to hammer a structure, a hostile cap fleet, or as a show of force. Effectively the battleship's larger brother, they'd be completely focused on bringing the hurt in a more sustained firefight, dropping into siege to actually... you know.. SIEGE... a structure with the rest of the caps there as a support network. Dreads would be the primary hull used to punch people in the face.
I'd also delete high angle weapons too - no need for them, if you want to protect against subcaps, bring carriers, or bring a subcap fleet to support.
That's exactly their role when titans are not involved. Would also remove a lot of the interest of flying the ship, because killing structures is so much fun. Also who need dreads to bash a structures when 1 is already enough to reach the damage cap ?
HAW dreads are fun to play in small gang environnement, and have so much use today that I don't see why anyone would remove them.
Can I assume, as you're not using Ansiblex gates, that you're no longer part of or have never interacted with nullsec warfare & life, at least for a long time ? Because as someone said, it looks like Suitonia is now a CCP employee and everyone knows Suitonia doesn't like capitals because "muh frigate".
To be fair, most of nullsec people don't care about capital proliferation, because we actually use and fight with them on equal ground (yes even with goons). The only vocal minority is the smallgangers (be it WH or lowsec people) that are starved from nullsec content because of it, and because lowsec content is shit due to CCP not making any pass on it in a few years.
1 - No more cynos in lowsec. Only coverts. Any cap that moves through lowsec has to use stargates to do so.
Why covert then ? So you can drop 200 widows (lol) on the random capital gatting ? Go all the way and remove everything.
2 - Give jump freighters the ability to use covert cynos to move around - this allows them to still jump through lowsec.
3 - Give jump freighters a covops cloak too.
In a universe where point 1 would be implemented, ok.
4 - No super caps in lowsec. Titans and supercarriers just wouldn't be able to go there, period.
Moving is hard. Reducing their power and preventing use of certain modules, yes, but the way nullsec map is you need lowsec to move.
5 - Restrict titans and supers from using stargates, period. They have to jump, they're too large.
Supercapitals are already aids to move.
6 - Oh, and restrict titans and supers from using the ansiblex too - they can still use cyno beacons but not the gate.
Already implemented, but you know that already. I would have applied that to normal capitals tho.
7 - I'd also prevent combat capital ships of any type from warping to anomolies too. No more cap/super ratting.
Why are people against capital ratting ? It put them into space. CCP just has to unfuck bounties and maybe add capital sized rats against these so they are not losing only 0.1% shield per anomalies.
It makes me mad to see people spitting on supercapital ratting when herodreads are a thing in WH for way more money per hour and way less headaches because super ratting is actual cancer.
God, just create anomalies made for capitals and prevent warp to the old ones, with actual infinite scram towers in waves and capital rats if that's what you want.
Effectively killing 2000 accounts right off the bat and rendering the Titan useless outside of bridging role, and rendering more than 500 days of training totally useless.
Cool, no worries from my point of view. Sacrificing 2000 accounts for the long term health of the game is fine by me. No stress. Don't wanna use the skills any more, use all that ISK you earned in nullsec and pick up some extractors off the market to re-assign the SP.
Or rename the ship and move them out of the fighter scheme as they are retardedly bugged in any major engagement, which render them useless.
This could actually be a super interesting avenue for supercarriers - what would you suggest their role becomes? Interested to hear :)
because killing structures is so much fun.
If people would stop shitting them out everywhere, there wouldn't be so many to need to kill ;) - There's a lot I'd like to do to slap structure proliferation around too.
Read moreCan I assume, as you're not using Ansiblex gates, that ...
It's actually terrifying that you think these are good ideas.
What's more terrifying is that there are so many people out there who still think living in nullsec is actually risky for big blocs that hold space, when a substantial number of their members are just sat farming ISK pretty much risk free under a super umbrella all day.
I think he means lowsec pockets surrounded by highsec, http://evemaps.dotlan.net/map/Essence/Seyllin#sec for example.
Ahhh, sorry - misread the question.
This isn't a change that'd happen overnight - obvious a decent amount of warning would be given for people to move out if they wanted.
As for people who're inactive and in those systems, if they wanted a one way, one shot trip to the nearest nullsec station when they came back, they could file a ticket.
No stress.
What about Marauders having the ability to combat refit as part of their role.
give them something special :)
Could be interesting for sure :)