RT @YEGMayorOffice: This will be a place where #Edmonton's story is told in a new way out into the future, thanks to many ppl in this room.…
Really enjoyed celebrating our new studio location with our friends and partners in the Edmonton tech community. What a great evening! https://twitter.com/edmontonjournal/status/1176563832367525889
RT @TrevThumb: Loving our new office space. #Bioware #Anthemgame #DragonAge http://pbs.twimg.com/media/EEnWphWUUAA_o8T.jpg
First day at @bioware’s new shop! Going to really enjoy working in this amazing new space... http://pbs.twimg.com/media/EDj-zqwXUAM_8TG.jpg
@AarynFlynn @bioware @DBAyeg Thanks Aaryn! Really looking forward to it. Exciting first day at the new office tomorrow!
👀 https://twitter.com/BioMarkDarrah/status/1163963461316968449
RT @UNTDrew: Here are all the changes you can expect in the Cataclysm update tomorrow!
Community Cortex:
https://answers.ea.com/t5/General-Discussion/Community-Cortex-August-13-Cataclysm-Update/m-p/8107808/highlight/true#M82928 https://…
RT @anthemgame: Look to the skies—the Cataclysm is here: http://x.ea.com/59328 http://pbs.twimg.com/media/EBTU6x7UwAEZNt0.jpg
RT @BioMarkDarrah: I will say this:
We have a plot with the working name of “Tevinter of our discontent”
...
...
Who am I kidding, we’ll pr…
RT @crobertson_atx: We remain 100% committed to Anthem and look forward to showing players the new content we are working on. We want to ma…
Lots of fun new additions on the way from our #SWTOR team: https://twitter.com/SWTOR/status/1117236037611290626
RT @Darokaz: Notes for today's #AnthemGame update:
https://www.ea.com/games/anthem/news/patch-10401
RT @BioMarkDarrah: Wait.
If you get a copy and send it to me...
Then I can make a bunch of copies of it...
This is so crazy it just might…
Part of what interested me about returning to BioWare was the challenge of building a new leadership team around solving precisely these problems. We have more to do, but creating a happy and rewarding work environment remains our top priority.
I think some people are seeing our support for our developers named in the article as dismissing the need to continue making improvements in our workplace. Not at all...
RT @bioware: "Making games, especially new IP, will always be one of the hardest entertainment challenges." A message from our team regardi…
👀 https://twitter.com/IGN/status/1108360314893070337
Ok, these are pretty awesome! #FashionLancers https://twitter.com/CameronDayton/status/1108488427350224897
👍 https://twitter.com/AndersonWP1/status/1106752423786434561
RT @crobertson_atx: We’ve been listening to your feedback and analyzing in-game telemetry: we are boosting drop rates in the game for GM2 a…