Holy shit that's cool
I think they only expire at the end of the battlepass season.
Correct.
Prestige borders don’t affect your matchmaking rating. Even when your hunter level resets you’ll still be matched against the same folks you were matched with previously.
Fixed a bug related that caused some customers to fail the minimum system requirements check if they had more than one graphics card.
This is not true!
I've been installing the game everyday, and the game wont even lemme enter, saying my PC doesnt meet the requirements...
Which is not true, since I play the newest ARPGs, MOBAs, Shooters, etc on a daily basis, without errors/crashes.**I bet you are losing potential customers like this, because Im not the only one at all.**
I have said this like 3-4 times in the Reddit and Discord, yet it is overlooked.
There’s a hard check that the CPU has at least four logical cores. You can see how many logical cores your CPU has in the performance tab of the task manager. If you meet that but you’re still getting the block screen then let me know and we’ll work out what the problem is.
Hits a little close to home
Thank you for your work)
You’re welcome! Thanks for playing Crucible.
Hi. Battle pass designer here. I’m keeping a close eye on challenges like this one to make sure people can complete them and enjoy them. If people aren’t completing them I’ll lower the goal before the end of the pass, and if people aren’t enjoying them you won’t see it again in future passes.
This is a really great post with many thoughtful replies. I’m looking forward to seeing how the community develops the Hearts meta.
We have a fix incoming for your hunter level resetting. Your progress isn’t being lost, it’s just a display issue.
Kirri's right click is a disrupt, and with the upgrade it applies a large dot, but it doesn't make enemies vulnerable.
Oh - I just realized that SkylancerX4 is correct in that Kirri's right click with accomplish the weekly challenge, which is to either disrupt or make enemies vulnerable :)
I'm super happy to see this thread! Thanks to everyone who posted here. Dev team is hard at working making the game even better for you folks :)
Shakirri's right click
Kirri's right click is a disrupt, and with the upgrade it applies a large dot, but it doesn't make enemies vulnerable.
I have a hard time believing that is working as intended.
I just played against a level 15 drakahl and level 13 Bugg.. with a level 9 Rahi and like a lvl 2 Shakirri. My team? I'm lvl 14 Sazan and the rest of my team was lvl 2 or 3. Beyond that, the enemy team had two tanks. We had none. You can probably guess how that went...0 kills for our team and they wiped us over and over.
Love the game, but that is super broken.
Thank you, I’ll make sure that feedback gets to the proper place.
Do you have any clue if game modes are gonna get reworked?
- The map is too big for Heart of the Hives (plus small base movement speed).
- More jungle diversity? Only 3 different species right now.
- Will we be capturing the heart of any different epic monsters or just of the hive? Hive's kinda weird animated and isn't appealing to fight against.
Thanks for all the hard work and I hope we all have a great journey together!
That's definitely in the "I can't talk about it yet" category, sorry :)
An infinite repeatable challenge would go a long way. Just nothing that can be AFK'd (like matches played) or botted and more efficient to do off objective (collect essence).
Maybe something like 1 tick per 3-5 wins (after other dailies are completed). I haven't maxed the BP yet, but what happens to completed challenges once it is maxed? If nothing, then maybe they could grant a character XP bonus so there is still progression tied to them.
It's still early and I know the team is busy but for the long term, additional unlocks could also go a long way. Consider separating player icons and banners into individual things, adding titles and stat trackers so players can create "player cards". These could be displayed on death, "Killed by:
" so people can show them off. Now you've got meaningful character progression, battle pass progression and player progression. Art team could go nuts with banners and icons and there is enormous creative room for titles and trackers.
All wonderful ideas, thank you!!
Aside from those qol. Can we expect new hunters in the near future? And maybe events like in forntnite?
Also skins thematic and cosmetics? If you pull the qol right many of us will want to spend in cosmetics.
Season updates will generally be paired with major content updates. We haven't yet announced anything about any specific content so I can't talk about it yet, sorry :)
Since you are already here I have a thing to ask about Challenges.
When you are basically done with the Challenges you get in the Weekly there is not much progression you can do for the Battlepass. You can't get any progression from playing normals you just have to wait, this basically halts the progression of the battle pass.
It's like running a marathon and suddenly there is a big wall infront of you with a timer on it.
Another thing I feel is that finishing a week feels unsatisfying. Not a bonus BP level nothing just done. It is not a huge problem but just small things that can give people the excitement or satisfcation.
My idea for the problem with the sudden halt is, either give players after a match 2 Stars, or after each prestige level 2 Stars. This still feels rewarding to play the game and does not make you stop instantly and forces you to wait.
On the other hand this can also make people play more of the roster instead of maining a single Character. They can think I can play Sazan and I would level up in the Battlepass.
But I would already be happy about any other way to level when Im done with the daily and weekly.
Thanks for writing out all of this feedback. I can't promise anything in this moment but I'm definitely going to be taking this and similar feedback I've heard into account while designing future battle passes.
Are you still on track to complete beta and be launch ready by the end of pre-season and start of season 1?
Also, any changes to the battle pass requiring an insane amount of playtime, while players who start a couple weeks into it finding there being no possible way to complete it no matter how much they play?
Like I said I can't give concrete dates, look to our community team for that. Everything is coming out as soon as is humanly possible.
Thanks for asking about the battle pass, I worked on that so I can discuss it with a bit of detail. We designed the beginning of the pass to be more challenging than the end, to give players a challenge in the earlier weeks. You have the entire pass to complete any weekly challenge. Based on our limited player data for this pass we estimated that a player who plays 10 hours a week could play 20 hearts games. With a 50% win rate they could win 10 games per week. Some earlier week challenges may take a few weeks to obtain at that pace. At that rate you should be able to complete all challenges while the pass is active. The challenges that arrive in later weeks will take less time to complete.
We're going to keep a close eye on this and if players give us feedback or our data tells us something different then we'll be dialing in those numbers to make su...
Read moreI just have to say that it’s very cool and impressive the way that you guys are communicating and handling the launch. The game didn’t launch perfectly and you guys are very much on top of that and working to please the community. I can’t tell you enough how refreshing it is to see this kind of communication and respect that you guys are giving to your community. If you guys continue down this path, there is no doubt in my mind that this game will succeed. Thanks for the hard work!!
Thank you, you're very kind to say so! :)
I think the fact that the challenges can be completed all season makes it a (mostly) non issue. I don’t think the challenges so far have deviated from anything you’d do in normal gameplay (i.e. capturing harvesters and boosters, winning/placing top 4, etc.). Probably the “worst” one is the tree corer but even that isn’t that bad and I actually stumbled upon it by accident just playing.
I did have something to ask though since you’re here. The week one challenge for wins is 40 and the seasonal is 80. Is that because the philosophy is an average player should be able to get 40 wins throughout the season and 80 is for the hardcore? At first I thought the 40 was intended to be earned in a week which made it seem like the seasonal should be 200 or something.
Thanks for asking. I built those challenges so I can talk about them a little more in depth.
Seasonal challenges are partly there to give players something to work towards after all of their weeklies are done, especially if they play more than the average player. But they shouldn't be set so high as to seem unobtainable. If someone plays 20 games a week (I estimate 10 hours worth of Hives games) at a win rate of 50% they would hit 80 after 8 weeks. We didn't have data on playing times before launch so this is an estimate that we're going to dial in based on data and feedback for next season. 40 is a bit on the high end and is intended to be obtainable by week 4 for the median player.
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