Posts by brettpennings

On our way to #youmacon2019!! http://pbs.twimg.com/media/EISaNoOXYAAxx_z.jpg
RT @magequitgame: Introducing the all-new MageQuit Practice Range! Improve your aim and learn/invent new combos 🌊🔥 http://pbs.twimg.com/media/EIPJZpYWwBMbxJb.jpg
@HoosierBoyTV Thanks bud :D
Super pumped to announce that we'll be at Dreamhack Atlanta in 2 weeks!! 😄 http://pbs.twimg.com/media/EIPFYI0WoAA1ETV.jpg
@DiGi_Valentine Okay, thanks for letting me know! Congrats on being successful enough to be impersonated 😂
@DiGi_Valentine hey DiGi - I got an email from [email protected] asking for a key for MageQuit. If that is indeed you, I will send one over! Brett
Training -> Practice Range
Must complete the Tutorial first.
RT @magequitgame: Congratulations to Pkfyre for winning the 2nd ever Online Free-For-All Tournament, and becoming the 1st player ever to co…
RT @chadpennings: Come check out the MageQuit FFA Tournament going on right now! https://www.twitch.tv/xsvtalentgaming
Hey Dieman14!
Yeah, we believe allowing multiple people to play locally but online was really important to the game's vision. There are a handful of others that do it as well, but you are correct, most PC players play online alone. We've noticed a higher percentage of Xbox players taking advantage of that feature (which makes sense -- that's what consoles are for right?).
LOL Wormhole is a very polarizing spell: it has a lot of haters, but also a lot of fans, which to me makes it the perfect spell :)
Exhibit A: https://clips.twitch.tv/AmusedRudeDurian4Head
Exhibit B: https://clips.twitch.tv/SparklingSmilingCheddarPMSTwin
And yes, we are looking to add more elements/spells! I have rough mechanics designed for 4 more elements already, but we want to make the exact elements and mechanics a surprise.
We do have a bit of a roadmap, but it's pretty free form at this point and our priorities shift as we go, but we do have a public trello board so players can follow along: https://trello.com/b... Read more
@HarrisFoster Even so. Seeing, conceiving and typing a joke in 16 seconds is impressive.
@JoshDelson whaaaaaaaaaaaaaaaat CONGRATS
@HarrisFoster we are dreamhack neighbors ❤️ http://pbs.twimg.com/media/EHwOxDvWsAM5pzZ.png
@HarrisFoster LOL 😂
@HarrisFoster Damn you reply quickly.
@StrangeHill2DO @BowlcutStudios Thank you :) best of luck!!
Here are the main differences between MageQuit and the wc3/sc2:
1. Spell drafting instead of shops. Warlock had you buying spells and items between rounds, which caused the winning players to win by more. MageQuit flips this on its head by letting last place players draft first, keeping games closer and more exciting.
2. Controls: non-RTS controls. We recommend playing MageQuit with a controller, but we also do support mouse and keyboard although you won't be familiar with the control scheme right away. There's a pinned discussion explaining how those controls work.
3. Spell curving: you can use the triggers (or mouse buttons) to apply a secret curve to your spells. This gives the game an element of information hiding that makes things more intense and raises the skill ceiling of the game.
4. Local multiplayer! If you hook up a bunch of controllers you can play up to 10 players on one computer.
Hope that helps!
Brett Read more
Hello!
Yes, MageQuit is based on the wc3 mod you are referring to. It was called Warlock. I believe Magecraft was the sc2 version of the same map :)
@ZacFierce Bruhhhhhhh CONGRATS
RT @RadTheGame: Rad's skateboard is now rockin some stickers from other Michigan based developers! See any you recognize? https://t.co/0DSv…