@_sammymac28 LOL all of their findings were legit, but maybe they piecemealed them :P
Okay, I literally JUST realized who you were and that your advice was ENTIRELY solicited by me. HA! Absolutely no worries on feeling like you are oversuggesting. I absolutely did ask for this.And sorry for the delay in responding to this last one (there's a lot to digest here). I seriously appreciate you taking the time to check the game out after I gave you a key and I'm flattered that you liked it as much as you did. You have some very good suggestions here.100% agree on showing previously drafted spells somehow. We simply haven't seen what counterpicking even looks like in its current state since we are relying on memory, which like you said isn't interesting (or obvious to people watching). I'm thinking a hotkey that can toggle previous picks to overlay the player cards (think league of legends or overwatch stats button). Same thing could be done for showing the upcoming stages. In this way, we allow veteran players access to this information without cluttering the UI for new...
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@RobMSantos @visagermusic @PixelPopFest @doubletruegames @makeplayco @Middle8Games Wait. Can you actually read from those mice independently??
@RobMSantos @visagermusic @PixelPopFest @doubletruegames @makeplayco @Middle8Games That's awesome. Are you using a 3rd party library for the mouse handling?
@sevenverydown ðŸ˜ðŸ˜ðŸ˜
None of the spells are strictly better than others, so it's really not a "bigger gun" scenario. Everything has strengths and weaknesses and those all depend on the situation and spells you have already. Rock Block does indeed block projectiles, but it's also a stationary wall. Vanguard only blocks one side of you and it slows your movement slightly. Like I said, pros and cons to everything. We do have a wiki! https://magequit.fandom.com/wiki/Spells (still need to add nature spells to it yet)
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Thank you! I will respond with my own stream of consciousness. Glad your first game was so close! Showdowns are usually pretty rare, but I love seeing them happen.I'm glad we agree on only getting points for kills. I'm a big believer in design determining type of play and this was an area where we wanted to reward players who are actually participating in the fight.From an art perspective, our wizards, like all art, are a subjective style choice. People will have opinions different opinions about it. That is what makes it art. We get a lot of compliments on it. We also get comments like "it looks like ps1 graphics". Both opinions are valid, but at the end of the day we like what we made.There is no bonus for picking all of the same color. Mostly because we want to encourage people to experiment with different spell mechanic combinations, but also because players sometimes pick all the same color just for the novelty of it: no need to give them more reasons. There is always one mo...
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Okay, let me know if it's still not working after you try that!
Hi Jason!From what I'm reading it sounds like the tutorial defaulted to one of your other controllers as the one to use. You shouldn't need to restart your computer -- I'd say, worst case, restart the game with a single controller plugged in. I will add a task for myself to handle this properly in the future.Thanks!
Brett
Brett
@dantack was great meeting you at PAX -- never got a chance to thank you for the nice MageQuit write-up, so... THANK YOU!!
First ever online 3v3 MageQuit tournament!!
Come check it out!
https://www.twitch.tv/xsvtalentgaming
@TheYueshuya, you tried all of those options above? I'm going to open up a ticket with FMOD and see if they have any guidance. I'll respond back here once I hear back.
@sevenverydown Nice!! Congrats Seven!!
RT @magequitgame: Winners of the MageQuit 3s tournament will receive these exclusive in-game crowns!
Sign up by yourself or with a team bef…
Sorry for the response spam, but our audio guy sent over the following as well:Right click the speaker next to your clock in the bottom right.
Select 'Playback Devices'
Select your Default Device (the device with the green check mark) and hit 'Properties'
Select the 'Advanced' tab.
If 'Allow applications to take exclusive control of this device' is checked, uncheck it.
Set your Default Format to 24 bit, 48000 Hz (Studio Quality)
Select 'Playback Devices'
Select your Default Device (the device with the green check mark) and hit 'Properties'
Select the 'Advanced' tab.
If 'Allow applications to take exclusive control of this device' is checked, uncheck it.
Set your Default Format to 24 bit, 48000 Hz (Studio Quality)
Alienware Audio can also cause this issue if you don't have any NAHIMIC processes running: https://forum.unity.com/threads/fmod-failed-to-initialize.602845/
Hey, I did some more research on this error. I'm wondering if you have any NAHIMIC processes in your task manager and if you could disable those. I've read that is another cause of FMOD failures. If this is true for you, this fix should allow you to play with sound.Thanks!Brett
Shout out to my dad for helping me drive from Michigan to our first PAX West to show off @magequitgame
#PAXWest #PAXWest2019 http://pbs.twimg.com/media/EDj1yFWXkA0yq2X.jpg
Hello!This is an issue with FMOD, the audio library we are using. I found that disabling Realtek workaround on the Celeste Steam forum as they are using FMOD as well. I've added a task to our Trello board to see if a newer version of FMOD has an actual fix for this. I will respond here again and let you know what I find out! (Might be a few days since we are wrapping up PAX and driving home yet)Thanks for reaching out!Brett
@BigCheeseKIT Bro we are at PAX too!! Would love to meet you in person and see you slang some spells at our booth 🔥🔥