Posts by brettpennings

@HarrisFoster LOL πŸ˜‚
@HarrisFoster Damn you reply quickly.
@StrangeHill2DO @BowlcutStudios Thank you :) best of luck!!
Here are the main differences between MageQuit and the wc3/sc2:
1. Spell drafting instead of shops. Warlock had you buying spells and items between rounds, which caused the winning players to win by more. MageQuit flips this on its head by letting last place players draft first, keeping games closer and more exciting.
2. Controls: non-RTS controls. We recommend playing MageQuit with a controller, but we also do support mouse and keyboard although you won't be familiar with the control scheme right away. There's a pinned discussion explaining how those controls work.
3. Spell curving: you can use the triggers (or mouse buttons) to apply a secret curve to your spells. This gives the game an element of information hiding that makes things more intense and raises the skill ceiling of the game.
4. Local multiplayer! If you hook up a bunch of controllers you can play up to 10 players on one computer.
Hope that helps!
Brett Read more
Hello!
Yes, MageQuit is based on the wc3 mod you are referring to. It was called Warlock. I believe Magecraft was the sc2 version of the same map :)
@ZacFierce Bruhhhhhhh CONGRATS
RT @RadTheGame: Rad's skateboard is now rockin some stickers from other Michigan based developers! See any you recognize? https://t.co/0DSv…
#MyUnpopularGamingOpinion Gladius was one of the best games on GameCube and I'm super bummed that Disney acquired Lucas Arts because it means there will never be a sequel.
@HybridHumans If you don't want to wait for your project to build every time you make a change, I recommend opening the project in a second instance of Unity (normally not allowed, but you can you hack it like this: https://chadweisshaar.com/blog/2016/04/05/how-to-open-the-same-unity-project-twice/) This was a game-changer for me πŸ‘Œ
@gabdraws Amazing 😁
@PhilKimTin @magequitgame @BowlcutStudios πŸ˜‚πŸ˜‚πŸ˜‚
@flyover_games People in our discord have actually been asking for that πŸ˜‚ The setup would take a while, but it's potentially infinite content, so it might be worth it?
@flyover_games oh yes 100%
@flyover_games LOL exactly. One of the reviews was talking about how MageQuit needed more stages for replayability. That's like asking for more stages in Rocket League. The depth is in drafting, combos, and predictions, not map gimmicks πŸ€¦β€β™‚οΈ
RT @markdelaneysays: There’s a good chance you haven’t heard of MageQuit (@BowlcutStudios) in this busy season of big game launches. So I w…
For a game designer, there is nothing more satisfying than having someone you don't know play your game and "get it". Thanks for the review, Mark! Couldn't agree moreπŸ˜„ https://twitter.com/markdelaneysays/status/1185052508118323201
@PhilKimTin @magequitgame @BowlcutStudios Hey Phillip! Thank you so much for reviewing MageQuit! I really enjoyed reading your thoughts. I agree M+K controls are weird at first, but about half of our top players play M+K. They were painstakingly designed so that we didn't need to split lobbies: https://steamcommunity.com/app/572220/discussions/0/1814296907960847790/
@JezCorden REALLY enjoyed the article. Thank you so much for covering MageQuit 😊
@flyover_games @puppiesandanime @LilMissSunBear @Im_a_Samwhich What has 2 thumbs and won an invisible art award that I just now saw in the picture? WaveCrash is awesome and deserves to be recognized. Congrats again dude! 🌊πŸ’₯
@DimensionAuthor @chadpennings @magequitgame Thanks Justin!! 😁