BERLIN - 19 October 2019 - The quickest way to kill an enemy is to do it from within. Learn its secrets. Sabotage its industry. break its codes. Strike at vulnerable points behind the front lines. Send agents to build a network of informants and a secret army that will rise against the occupiers. Resistance is never futile.
Paradox Development Studios is happy to announce Hearts of Iron IV: La Résistance, an expansion to the best-selling grand strategy wargame. La Résistance introduces a new espionage system to the game, and also increases the range of interactions and options with resistance movements in occupied territory.
Features of Hearts of Iron IV: La Résistance includes:
  • New Focus Trees for France: New National Focuses for Free France and the Vichy Regime, as well as an option for conservatives to restore the old French Monarchy.
  • More In-Depth Spanish Civil War: New National Focuses for Republican and Nationalist Spain, as well as an expanded Spanish Civil War that can spiral in...
Read more
Blorg should be in the actual game without mods I think
You can always roll back to 1.6.2 through the BETAS tab under properties for the game
Go to properties -> BETAS and pick 1.6.2 in the dropdown list.
Repeat and pick 'none' when you are ready to update 1.7
Believe it or not: But both music and 3D models do cost money to make, and as such we need to charge money for them if we make them.
I'm not sure where the statement of it being cheaper to make now than before comes from. Please do elaborate SalzStange.
Nothing was cut out of the base game. The base game was developed and released 3 years ago. The content released then was everything that was developed by that time and the price of the base game was based on that development cost.
Even though we do enjoy our jobs, it is in fact work. We still need salaries. If you don't think these packs are worth the money you shouldn't buy them. Read more
Try the "Clear User Directory" button in your launcher. If the problem persists, please submit a ticket through support.paradoxplaza.com. Apologies for the inconvenience caused.
We are not planning on making any changes to the German version I'm afraid.
Be the first to witness new game reveals, mega games, seminars and of course LOTS of good strategy gaming! Get 20% OFF all through May as an Early Bird! Tickets will be going fast! Achtung Berlin!
https://www.youtube.com/watch?v=-v1OM9Dcrec
Buy your tickets here![pdxint.at] Read more
Hello everyone!
Today we’re back with yet another dev diary, which will build upon some of the things we revealed last week. Last week we outlined some information about Minor Relics, and how they can be useful. We didn’t mention specifically how they are usually found, but luckily that is something you’ll learn today!
Archaeology
In the next DLC you will be able to experience some new content related to uncovering and excavating archaeological sites. Sites can be discovered in multiple ways, be it either on survey, generated at game start, or perhaps generated by an event.
Sites that lie inside your borders can be excavated by a Scientist, and will consist of several different chapters. A site can have 1-6 chapters, in addition to an introduction/prologue. Each chapter will have its own narrative and a reward, and has to be unlocked before it becomes visible.

Excavation in progress. Spoiler-blurred text.
A chapter will be unlocked whenever the Scientist excavating the site gets a successful... Read more
1.6.2 "Ironclad" is now live and downloadable through Steam. Checksum is 6f7d.
We should be compatible with 1.6.1, but if you for some reason want to remain on 1.6.1 or older Here are instructions for reverting to patches since 1.5.4[forum.paradoxplaza.com],
or special instructions for 1.5.3 and earlier[forum.paradoxplaza.com].
Please make sure that any mods you are using are updated for 1.6.2, or your game might not run properly (seriously)
If you discover any bugs in patch 1.6.2, please report them in the bug report forum[forum.paradoxplaza.com] as usual.
################################################################
######## Patch 1.6.2 "Ironclad" ########
################################################################
##################################
# Feature
##################################
- Convoy and mine missions will work with islands of regions now. The fleet will be distributed in between disconnected groups of regions and each task force will be only...
Read more
In today's Dev Diary, Podcat shows off the full patch notes for 1.6.2 and talks about future plans for Hearts of Iron IV
Click here to read the development diary by Podcat[forum.paradoxplaza.com]
Useful links
Hearts of Iron Wiki[www.hoi4wiki.com]
Hearts of Iron Development Diary Archive[hoi4.paradoxwikis.com]
Read more
Hi all!
We’re continuing the work on the 2.2.6 beta patch, and we just updated it with a set of new tweaks and fixes! Big thanks to all of you helping us identify hidden bugs and issues!
For those of you who are using the “stellaris_test” branch, it will update automatically. This is the build you need to play with your friends on GoG! The live build version, remains the 2.2.5.
Jamor has summarized the new changes for your convenience (new entries are in bold):
#################################################################
######################### VERSION 2.2.6 ###########################
#################################################################
######################
# 2.2 ‘Le Guin’ Free Features
######################
* Added a new, more user-friendly planet screen, with better organization and display of info and buttons
* Ship upgrading is now handled individually, on a per ship, per shipyard basis. This means if the process is interrupted part way, some of the ships will still be...
Read more
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/9703436/1da20fbb075a864837dbe608a638080827dd5c3b.png[/img]
Hi Everyone!
After its beta testing phase, the 2.2.6 patch is ready for its live release!
Since the latest beta build, we addressed 3 small, but important issues:
Fixed the end of year lag when big empires with lots of pops being assimilated convert them into proper citizen (shoutout to Glavius!)
Fixed a crash when editing UNE template ethics
Fixed the AI not utilizing fleet capacity
You can read the full update patchnotes below:
#################################################################
######################### VERSION 2.2.6 ###########################
#################################################################
######################
# 2.2 ‘Le Guin’ Free Features
######################
* Added a new, more user-friendly planet screen, with better organization and display of info and buttons
* Ship upgrading is now handled individually, on a per ship, per s...
Read more
Hi Everyone!
After its beta testing phase, the 2.2.6 patch is ready for its live release!
Since the latest beta build, we addressed 3 small, but important issues:
Fixed the end of year lag when big empires with lots of pops being assimilated convert them into proper citizen (shoutout to Glavius!)
Fixed a crash when editing UNE template ethics
Fixed the AI not utilizing fleet capacity
You can read the full update patchnotes below:
#################################################################
######################### VERSION 2.2.6 ###########################
#################################################################
######################
# 2.2 ‘Le Guin’ Free Features
######################
* Added a new, more user-friendly planet screen, with better organization and display of info and buttons
* Ship upgrading is now handled individually, on a per ship, per shipyard basis. This means if the process is interrupted part way, some of the ships will still be upgraded, rather than losing the...
Read more
For some updates on the upcoming 1.6.2 patch, including the addition of new field marshals, check out today’s dev diary!
Click here to read the development diary by Andy Galney[forum.paradoxplaza.com]
Useful links
Hearts of Iron Wiki[www.hoi4wiki.com]
Hearts of Iron Development Diary Archive[hoi4.paradoxwikis.com]
Read more
Hi all!
We’re continuing the work on the 2.2.6 beta patch, and we just updated it with a set of new tweaks and fixes! Big thanks to all of you helping us identify hidden bugs and issues!
For those of you who are using the “stellaris_test” branch, it will update automatically. This is the build you need to play with your friends on GoG! The live build version, remains the 2.2.5.
Jamor has summarized the new changes for your convenience (new entries are in bold):
#################################################################
######################### VERSION 2.2.6 ###########################
#################################################################
######################
# 2.2 ‘Le Guin’ Free Features
######################
* Added a new, more user-friendly planet screen, with better organization and display of info and buttons
* Ship upgrading is now handled individually, on a per ship, per shipyard basis. This means if the process is interrupted part way, some of the ships will still be...
Read more
We just release patch 1.6.1 which adds UI improvements, bugfixes, balance adjustments and more.
We will not be able to collect bug reports from Steam. If you discover problems with the patch, please post these in our official bug report forum here! [pdxint.at]
You can also submit a ticket to our support![support.paradoxplaza.com]
1.6.1 Patchnotes:
##################################
# Feature and Important
##################################
- New task force composition editor interface with much nicer flow
- Added a reserve button to Fleet bottom bar.
- Unlocking new ship hulls will now provide a variant with the same modules as on the best equipment variant of the previous ship hull level, to the extent possible, and hide the empty hull as obsolete in that case.
- ctrl b now toggles strategic deployment for selected units
- key k now toggles air training (kamikaze is moved to ctrl b)
- FM won't be able to activate abilities if it is already active for all child groups
- Taskforces with automatic sp...
Read more
Hey guys!
I've been hard at work producing a tutorial series for you to explain the new Naval Mechanics in more detail. I hope some of you will find it useful.
https://steamcommunity.com/sharedfiles/filedetails/?id=1675380259
Man the Guns is released as well as the 1.6 Ironclad update, but no rest for the wicked! We are already working on the 1.6.1 patch, so let's have a look at that
Click here to read the development diary by podcat[forum.paradoxplaza.com]
Useful links
Hearts of Iron Wiki[www.hoi4wiki.com]
Hearts of Iron Development Diary Archive[hoi4.paradoxwikis.com]
Read more
STOCKHOLM - 28 February 2019 - Victory in Western Europe and East Asia were won through the decisive application of industrial naval power. The Atlantic convoys kept Britain supplied until overwhelming force could be applied to Fortress Europe, and American shipyards produced capital ships for the Pacific War at an unprecedented pace. Are you a savvy enough admiral to master the intricacies of naval war? Will you repeat or rewrite history? Test your seaborne skills in Hearts of Iron IV: Man the Guns, available now at major online retailers for $19.99.
Man the Guns is the newest naval themed expansion to Hearts of Iron IV, the popular World War II strategy wargame from Paradox Development Studio. Man the Guns comes with an armada of improvements to the naval game, including a new ship design mode, refitting older designs, fuel considerations and strategic convoy routes.
Man the Guns also improves play for major democracies like the United States, the United Kingdom and the Netherlands, wi... Read more