Has it been 2 weeks already? Newest Director's Take is up now. A deeper look at Lifeweaver and his recent performance as well as thoughts on future changes for the hero. Check it out here!
https://overwatch.blizzard.com/en-us/news/23948540/
@OhReallyJared @akeller Why is Twitter so hard?!?
@akeller Apparently I really love the snow...
@Linkyop @OhReallyJared @PlayOverwatch We watch Twitter too😀
@Qoslaw @OhReallyJared @akeller @PlayOverwatch Roadmaps typically don't go into a lot of detail on included features. Pride could make an appearance, but really deserves its own piece.
@elwibba @OhReallyJared I’m still not sure what happened here!😅
Summary of Lifeweaver changes in the latest Director's Take. If you're reading this, you're probably up to date, but there's additional commentary on him as well as philosophy around hero design. Check it out here!
https://overwatch.blizzard.com/en-us/news/23938062/
Details on Lifeweaver balance changes from Alec! https://twitter.com/GW_Alec/status/1649128886301782017Lifeweaver updates, coming 4/25 Healing Blossom - Ammo up to 20 (from 12) - Slow during charge now kicks in 1 second after fully charging Thorn Volley - Spread tightened Tree of Life - Health up to 1200 (from 1000) - Per pulse healing up to 75 (from 50) Parting Gift - Removed
@sekhmet621 There will be some, but @GW_Alec will get into those later this week when they are a little more finalized.
@JahlilWill Hmmm. My wording was a little confusing. The current Dash will remain but be activated by hitting the jump button twice. Similar to Hanzo’s
@LuciM0666 I go into a little bit of detail on that in this Friday’s blog piece. Too long for Twitter.
@EskayOW The reload time will be the same regardless of what options you select.
Lifeweaver controls update next week!
New controls:
• Alt fire will now fire Thorn Volley
• Platform replacing Dash on ability 1
• Platform also cancelable with the same button
• Dash moved to double jump
• Auto-reload of Thorns slowed to compensate (1/2)
This will become the new default, with options to use the old style.
Details on coming balance changes for Lifeweaver will be posted later this week by our lead hero designer - @GW_Alec (2/2)
The team will continue collecting Lifeweaver performance data over the weekend and should have details on balance changes (more than likely a buff) sometime next week. Info on coming control scheme changes should come next week as well.
We’ve been working to solve an issue for some players who received a lower final rank in Season 3 than they should have. We’ve identified a fix and plan to include it in the next patch later this month. Impacted players should receive their correct Season 3 ranking (1/2)
And receive competitive points and titles based on where they ended once the patch goes live. To help make up for it, competitive points will be granted again. So these players will get both the correct CP gain, but they also get to keep the original grant we gave them. (2/2)
The team is looking into alternative control methods for Lifeweaver's dash and weapon swap in order to make the transition from healing to damage smoother. Additional details and timing coming soon.
Lifeweaver healing buff coming day 1 of Season 4. Charge time for his primary heal will be reduced from 1.2 to 1.0 seconds.
@ClearTogether Pride will be celebrated in our maps and touch our heroes. It's difficult to go over its importance in such a short form. We'll be talking more details as well as our values around representation closer to June.