Posts by a_sites

Honestly, at this point, the pressure we all feel is coming from within the team to not let you all down. Whether that's through ensuring that we don't release a buggy update or postponing too long and the PS2 community getting frustrated with the delays.

As aggravating, and frankly embarrassing as it is to delay again, I know that holding it until we are confident in stability and quality will be far better received than rushing it out prematurely for the sake of saving face on the slipped dates.

We know that if we want to change past perception, this is how we do it.

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Strategyofthemind

Still have these UI bugs to fix:

https://www.reddit.com/r/Planetside/comments/f85hb6/list_of_ui_bugs_found/

  • Sanctuary terminals lack an UI icon on the map and minimap.
  • Sanctuary lacks both a picture and a description on the World Map.
  • Desolation lacks both a picture and a description on the World Map.
  • The Flail still uses the Glaive IPC icon in the Depot.
  • Hurakan AMP station and Nuam AMP station have blue squares on the map and minimap right in the middle of them.

It's been great seeing the list get smaller and smaller with each update. I'll keep looking for any other bugs that I can find with this update.

Thank you for the detailed notes. Our UI lead saw this and said that 1-3 should be fixed and we just need to publish. 4-5 needs to be fixed.

I just posted an update on both the results of today's playtests, as well as the overall status of the Escalation launch - https://forums.daybreakgames.com/ps2/index.php?threads/escalation-update-status-2-25.253448/

Here are the details:

Hey everyone,

First, I’d like to thank you all for participating in today’s playtest – especially given the short notice. I can’t tell you how much we appreciate your willingness to login at a moments notice and help us.

During the first playtest session, we encountered a server crash that resulted from a newly introduced code change. Fortunately, it was very easy to identify and we were able to get a fix implemented and published to PTS within 1.5 hours.

The second session confirmed the server crash was fixed. However, we were still seeing some issues related to the Bastion de-syncing. The good news is that we’ve got a handle on potential causes and our programmers are actively working on fixes. Even though we had server stability, the Bas...

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Sorry for the delay - we are running a few mins behind schedule. It should be up and unlocked within the next 10 mins or so.

10_Miles

Don’t mean to sound greedy or anything, but will we get the Analyst helmet for participating? I’m gonna play either way, was just curious.

Not today, but we will likely do another playtest in the near future where you could earn one for participating.

UPDATE - 6:10pm (Pacific) - I've posted the results of today's playtests here: https://www.reddit.com/r/Planetside/comments/f9lq6i/escalation_update_status_225_6pm_pacific/

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UPDATE - 4:34pm (Pacific) - A fix for the server crash has been published and PTS is back up and unlocked. Our focus is still on client/server stability and the Bastion desync bug mentioned in my original post below.

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UPDATE - 3:30pm (Pacific) - As you are probably aware, we encountered a server crash during the playtest. We have a fix checked in and are compiling now. We are planning to do another playtest in approximately 1 hour (4:30pm Pacific / 12:30AM UTC). We will confirm once the server is back up and unlocked. Please join us if you're willing and able.

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HazedFlare

/u/a_sites , you know what to do ;)

I'm thinking we create a "basketball" that uses the same mechanics as throwing grenades?

Hey guys,

I just posted some info about where things stand with the Escalation update on the official forums - https://forums.daybreakgames.com/ps2/index.php?threads/escalation-status-update-2-24.253443/

Here are the details:

With the 26th quick approaching, I wanted to provide a brief update on the overall status of the PS2: Escalation launch…

This past Friday, we published another full build to PTS for public testing/feedback. Overall, the update is looking pretty damn solid. However, two areas we are continuing to focus on are Sanctuary performance and a very infrequent bug where Bastion(s) locations can become out of sync on different clients for short periods of time, before correcting to the proper location. Even though this is a fairly rare occurrence, it can still happen and we want to continue taking the necessary steps for it to never happen once the update is live.

We currently have changes that are being tested internally to further improve Sanctuary performance...

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A G12 error is typically related to possibly out of date graphics drivers. I'm sure you've already verified, but would be double check to make sure you are running the latest video card drivers?

In Nov/Dec, we were doing this with client-side updates. Before that, the team was working on streamlining the build/publish processes, as they were super error-prone and took way too long to promote a fix from our internal environments to the Live servers. I'm not sure if you noticed, but PS2 down times for updates have been reduced dramatically over the past few months, compared to previous years.

Over the past several weeks, we've had to dial is back a bit due to the team's focus on the Escalation update. But yes, we plan to transition back to doing this after the update goes live.

Also, as a few pointed out in this thread, depending on the changes/optimizations we make, some will require a full server bounce. But many; especially client performance improvements, can typically be hot-fixed without any server interruptions. These are the updates that can happen fairly frequently and the majority of the publishes we were deploying in the final couple months of 2019.

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It's literally a hardware/manpower issue that Daybreak's ops team is trying to coordinate. I ping them weekly to check on the schedule and I'm due to check in again this week... will let you know if I get more details.

A couple things to clarify...

The lighting changes that are referenced in these screenshots were made specifically as a result of feedback about being unable to see enemies when the sunsets were at their back. There is no performance improvement as a result. These were made back in the 2015 time-frame.

The OMFG update, which as you all know was centered around client performance improvements, went live in late 2013.

Balancing looks and gameplay can be a challenging tightrope to walk.

Hello everyone,

We're publishing the latest build to PTS right now -- this is a FULL build, so it will be a larger than usual download. The server will be unlocked soon (tm).

Details can be found here - https://www.planetside2.com/news/ps2-pts-game-update-february-14-2020

Or, if you don't have time to click the link above, here are the details:

Thank you everyone for helping us test the upcoming Escalation game update on PTS! We're continuing to gather community feedback, make improvements and fixes, and add additional polish to each major feature, which should be reflected in the large update we're pushing today to the the Test Server. Today's patch should have most of the major structures in place, including an accelerated Outfit Wars loop that will allow players to freely participate in tournaments on PTS.

Read on for full patch notes:

OUTFIT WARS

Outfit Wars matches have now been enabled on a recurring schedule. There will be two Outfit Wars that take place each day (E...

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Tuesday Feb 18 - Quick update on this topic...

I just wanted to confirm that we are proceeding with both formal Russian and Chinese translations for Planetside 2. I should have a specific time-frame of when the translation should be live later this week, but its likely 4-6 weeks from start of translations to publishing to the Live servers.

Again, to confirm, Russian and Chinese translations are officially a GO.

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I can tell you that I've been working with the Daybreak localization team to get cost and timing estimates since this morning. I hope to have an update on confirmation and timing sometime next week. Just to set expectations, its several weeks of work from start to finish, if/when we make the decision to move forward with this.

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Wojohoitz

Thank you!

Login should be working now.

Test Server is having login issues at the moment. Ops team is actively working to fix - https://twitter.com/planetside2/status/1228389334224642049

You guys are the best. Thank you.

After dealing with some delays related to a few lingering data center issues that resulted from the outage Daybreak experienced this past weekend, the new build has been published to PTS and the server is now back up and unlocked.

Here are the details around the changes that are now up:

The update includes the following changes:

Updates:

  • Tuning pass and fixes for Bastion Mauler cannons. Should more reliably hit and do more noticeable damage.
  • When a Bastion is destroyed, its explosion will now damage and impact nearby players and vehicles.
  • Bastions that are not destroyed will “timeout” and leave the zone after one hour.
  • Bastions are now spotted and tracked with the Engagement Radar.
  • Players can now re-deploy when in Desolation.
  • Updated world map selection image for Sanctuary.
  • Polished the Citadel Shield visual effects.

Bug Fixes:

  • Players can now spawn into a Bastion despite exiting and returning to a continent.
  • Bastion turret projectiles now originate from the proper locatio...
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We plan to provide more details on our mid/longer-term feature/content goals for the game. But for now, our focus is on preparing the Escalation update.

Though, I can tell you that we plan to utilize the additional fire-power (team size) to continue rolling out updates (new features, content, QoL improvements, etc) more frequently than before.