Posts by Vitaliy

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  • Fixed certain particle effects, like tracers, to fall back to mixed resolution for better performance when using low graphics settings with MSAA disabled.
  • Improved lighting artifacts in various interior places when compiling maps.

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  • Teammate colors will now be assigned on official servers as soon as all players press ACCEPT. This will ensure that colors are correct during Pick/Ban phase, and during Warmup.
  • Improvements in Charms reactivity physics system to better align with weapon animations.
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  • In Casual game mode players will earn an additional XP score point for every round in which they dealt damage to enemies.
  • Added a server setting "sv_vote_to_changelevel_rndmin" to control rounds/time during which voting for a level change is allowed.
  • Official game servers in Casual game mode now allow voting for a level change only at the end of the match or during the first round of the match.
  • Official game servers in Deathmatch and Arms Race game modes now allow voting for a level change only at the end of the match or during the first minute of the match.
  • Restricted upward movement of a player when a teammate is boosted on their head.
  • Dead players are no longer allowed to pick up ground weapons.
  • Buy menu will automatically close if the switch team menu opens.
  • Rescuing a hostage now increments objectives counter in match stats.

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  • Improved legibility of damage given and taken in post-round damage report.
  • Made spec target highlighting more pronounced.
  • Player names are now visible on...
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Ancient
  • Fixed clipping on crates at bombsite A to allow players to jump on top again.
Vertigo
  • Fixed clipping on ends of bombsite A catwalk to prevent players from walking off.

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  • Fixed occasional first-person camera jolt when throwing grenades.
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  • Fixed a bug where bomb can sometimes disappear from the radar
  • Allow scraping or removing stickers by selecting the sticker icons under the weapon
  • Allow deleting empty storage units that have an assigned label
  • Fixed Workshop tools from crashing when compiling maps that contain instances
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  • 50% throw-strength grenades are now guaranteed if both attack buttons are held long enough then released within a short time from each other
  • Fixed in-game bot avatar images not reloading correctly after pause menu was opened
  • Fixed behaviour of previous round button during demo playback
  • Fixed inability to clear a button binding in game settings
  • Improved performance of telemetry display HUD element
  • Normalized volume of NIGHTMODE music kits
  • Stability improvements
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  • Reconnecting to the game server will no longer get a player into a bad state.
  • Improved VOIP performance when running the game at very high framerates.
  • Fixed timings for some events in demo files representing start of the round.
  • Fixed ring artifacts that could appear on smoke particles.
  • Fixed some lobby teammates standing offscreen when the main menu scenery was set to Warehouse map.
  • Fixed storage units sometimes having a very small icon in inventory view.
  • Fixed a regression in items shuffling when matchmaking for Premier, Competitive, or Wingman.
  • Fixed spectator kill streak effects playing when switching to a player with 5 kills.
  • Fixed a regression with Butterfly Knife inspect sounds.
  • Added a catch sound for Kukri knife draw animation.
  • Fixed Zeus tracer appearing to pass through players.
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[各種変更点]
  • ゲームやパーティーへの招待をSteamチャットとSteamオーバーレイから承諾できるサポートを追加。
  • コマンドラインで指定できる特定のコマンドに、メインメニューが完全に読み込まれるまでの実行遅延を追加(エコノミーアクションのプレビューコマンド、マッチダウンロードコマンド、playdemoなど)。
  • tv_record_immediateモードで録画したCSTVデモにゲームイベントが表示されない原因となっていたバグを修正。
  • CSTV自動録画に、アクティブなCSTVサーバー、または「tv_record_immediate」の有効化のいずれかが必要になるように変更。
  • ゲームサーバーのデモ録画コードのパフォーマンスを最適化。
  • 報告された問題の調査に役立つように、画面のタイムスタンプラベルにクライアント情報をさらに追加。
  • GPU UltraWide+機能に関連するレンダリングの問題を修正。
  • 複数の点において安定性を改善。
[ MAPS ]
  • Updated Basalt to the latest version from Steam Workshop (Update Notes)

[ WORKSHOP ]
  • Added ability to author and submit patterns for the Missing Link Charm to Counter-Strike 2 Steam Workshop.

[ MISC ]
– It started snowing and the winter season fun begins which includes snowballs, festive chickens, and freeze frame holiday borders.
– Added 2020 Service Medal to be awarded for outstanding service and achievement starting from January 1, 2020 GMT.
– Adjusted weights on several end of match accolades.
– Removed a sound debug command.

[ MAPS ]
– Updated nav mesh for Office to prevent bots sometimes getting stuck.
– Updated Jungle.

We have added a WebAPI for public access to official playtime distribution on Operation Hydra maps in Competitive and Casual game modes. This allows map creators and the CS:GO community to track the relative popularity of Operation Hydra maps.
In order to access the WebAPI you would need to obtain a Steam WebAPI key, if you don't have one yet, as described in this document.
Here's an example WebAPI call:
https://api.steampowered.com/ICSGOServers_730/GetGameMapsPlaytime/v1/?format=json&key=YOURKEYHERE&mapgroup=operation&gamemode=competitive&interval=week
Supported parameters:
  • gamemode={competitive|casual}, used to filter playtime tracking to the requested game mode
  • interval={day|week|month}, used to aggregate playtime across the requested interval. Data aggregation interval used in this WebAPI always ends at midnight GMT that has already occurred. For example, when requesting playtime for the day on July 4th at 09:00:00 GMT, the aggregated data returned will be for the 24 hour period between ...
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