Posts by Ubi-RealDude

Thank you for letting us know that this is still an issue. I appreciate the image as well.

RogueYautja

Its fixed by a respawn but the Status effect not showing is another bug thats more important

The team is looking into solutions for the Status Effect icons bug - but both issues are important.

Asurmen32

That's how it was pre TU9.1 (havent been on TU9.1 yet will today for the 1st time).

Perpetuation wouldn't increase the fire tick damage but would increase the fire duration for fire sticky.

Similar with status effect stat. Except It would lower the fire damage but increase fire duration of fire sticky.

Let me know how it looks with TU9.1 and I'll gladly pass all this info along to the team if there's an issue.

I believe you can find the Year One Pass in the in-game store, but it should also be included in the Warlords of New York Ultimate Edition of the game.

Hey Yautja, what platform is this happening on - and is the issue present immediately on startup or does it only kick in after a certain point?

TheHungryJeff

Open world (similar to DC) w/ the usual bells and whistles (parachute loot, free-roam activities, loot boxes, etc).
There are a few story missions that are re-playable in higher difficulties as well.

You also unlock 2 Coney Island missions which I highly recommend visiting during night time.

Just want to chime in here - the 2 Coney Island missions were a part of Episode 3, not part of the expansion, and thus are part of the base game.

Asurmen32

status effect LOWERS the fire sitcky tick damage but increases the burn duration. so its half bugged QQ

as to why.. well same reason they havent fixed all the bugs, who knows lol.

Just to clarify so I can make sure I've got this right... You're saying the Perpetuation Talent is only half working - increasing burn duration from the Fire Sticky Bomb skill but not the damage?

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Agents,
We wanted to give you an update on the end date for Season 1 Shadow Tide. As you might know we are planning to host a Public Test Server (PTS) for our next Title Update, TU10. We previously mentioned that we want to make sure we have enough time to give our players the opportunity to test the balance and gameplay changes on the PTS while also allowing us to have enough time to iterate on the feedback we will be receiving.
Season 1 was previously scheduled to end on June 1st and Season 2 was to follow shortly after that. We will change the Season 1 end date to June 15th to give players more time to get their Season levels as well as having time to test the changes of TU10 on the PTS if you play on PC. While the plan is to still have Season 2 start very soon after Shadow Tide ends the exact starting time will be depending on the results of the Public Test Server.
Thank you and stay safe!
//The Division 2 team Read more
Omitted-Wolf

Hey it seems to be attributed to lag when in a group. I have been experiencing another strange thing in the last few days and it’s the turret again this time it’s the assault one. It will just randomly refuse to fire and nothing will fix it. I had to change skills completely and finish what I was doing while trying not to get killed in a lvl 4 control point the last time it happened. Fast traveling seemed to make it work again.

Is this second issue with the Assault turret happening while solo or only in a group again? Also are you running any noteworthy gear set (mainly Hard Wired) where gear might be impacted?

SuperD345

100% haha

We're aware of the issue - and will work towards fixing it for the future... But we're not rushing towards a patch for this right now.

We're actively looking into ongoing troubles with the Targeted Loot Map resetting early, multiple times per day, and otherwise misbehaving in annoying ways.

It is intended to only change once per day.

Do you happen to recall what activity/action you completed or were doing right before you noticed it had changed?

Omitted-Wolf

It happens on both bumpers but sometimes moving skills around fixes it for a short time.

Thank you for the follow up comments. I'll pass this along and keep an eye out for similar reports and more info!

I know it's over a week old at this point, but is there any chance you could share the build that this was occurring with as well as the enemies that were causing the status effects on you?

I saw your comment that mentioned issues with video capture, so any additional context and details are super helpful.

Omitted-Wolf

Yeah I know about the lock but it is freezing I have to destroy it most times. I then can get it going sometimes by switching my skills to the different buttons. It must be the bug but it seems to have gotten worse in the last few days.

Hey Omitted-Wolf, is there any chance you have a video or clip of this occurring (in or outside of combat)? Also, does this happen regardless of which bumper/slot the skill is equipped to?

TyFighter559

I am, yes.

When WONY hit and we all went to New York, the daily Hard, daily Challenging, and daily material projects ceased to exist.

This can be seen when players make new characters and do not go to NY. Something about going to NY removes those projects forever, but remaining in DC allows them to continue.

I believe the rationale behind removing those was to reduce overall objective clutter, streamlining the available projects into a resetting daily and weekly rather than the mess of a half-dozen different objectives with largely lackluster rewards.

As for how it ended up messing with Blueprint farming... that I've got less insight on. It's definitely a frustration I can pass along though.

TyFighter559

I notice that when you start WONY, many of the former daily bounties are gone including the daily BP material bounty and the daily hard and challenging mission bounties. The mission bounties rewarded you with specialization points.

Has there been any insight into why these were removed and if they’re coming back?

The daily mission felt like a good way to reward players playing together and the daily BP was good because it was a solid use of resources once you hit cap. There’s like 225 BPs. Otherwise that’s a LOT of control points.

Are you referring to some of the different Projects that were removed with the introduction of TU8 or am I misunderstanding?

Asalphagus

Thanks. I was running some bounties with a couple other guys last night and got spec points for each of them. Does NY have bounties and do you know if they give spec points?

NY definitely has bounties, though few in my experience have also offered Spec Points. You can also gain Spec Points through level 4 Control Points.

While there aren't as many activities (like Invaded Missions) to quickly increase your Specialization Points, you will get some on each level up as you go from 30 to 40. I recommend putting on a Spec that's mostly complete so you can enjoy the more hefty bonuses while still making progress during your time in NYC.

We had a brief post about this a couple weeks back shedding a bit more light on the Global Events situation. I unfortunately don't have any additional news to share right now, but when we have some it will be on that post.

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Hello Agents,
We previously mentioned that Title Update 9.1 was meant to be deployed during a maintenance tomorrow but we made the decision today to delay the update, as we feel further testing is needed to ensure we avoid the introduction of new issues and deliver a high quality patch. We aim to get TU9.1 into your hands as soon as possible and our current goal is to deploy the update this week.
Thank you for your understanding in the meantime.