Posts by TynanSylvester

@TiaPixel Guinea pigs definitely rate among my favorite RimWorld animals.
Rhodri_Kraakman

S M A S H A L O R

Writing naming content is one of the most fun parts of this job.

InfiniteImagination

It's not a bug, though! The code is behaving exactly as documented. (I guess I should've also added this to my initial post, but here it is: https://i.imgur.com/74CS9yz.png) The window literally tells you that it doesn't count non-adult or reproducing animals. My point is that the result of this design is that the automatic population control system is unhelpful and ineffective, but it seemed worth starting a discussion in case others had found otherwise.

I apprecaite that you started the discussion. I'm going to look into this.

This is why we do a beta!

@Rifleman233 They were my first choice - did a great job too.

Removed as dupe!

514484

Colonists with social roles will want a change of appearance to suit their position. They may ask for elegant capes, creepy visage masks, solemn hoods, painful torture crowns, or anything else to set themselves apart according to their traditions.

I hope you can set that yourself, I want armor on every single colonist. Or maybe you get alternative armor shapes like the samurai helmet.

You can customize every aspect if the initial randomized ones aren't to your liking.

javerthugo

So I can have a dog worshiping canabilistic death cult?!

Yes. Woof!

@Rifleman233 I believe it's sold on Amazon! Though depending on where you're located you may have a better choice. https://www.amazon.com/Designing-Games-Guide-Engineering-Experiences-ebook/dp/B00AWKX1FO
More info on RimWorld's upcoming Ideology expansion! Today we're talking about social roles and rituals. https://steamcommunity.com/games/294100/announcements/detail/2995440290234300407 And the Reddit discussion: https://www.reddit.com/r/RimWorld/comments/oieh37/ideology_expansion_adds_social_roles_and_rituals/ http://pbs.twimg.com/media/E6DQMgdVcAYue5G.jpg
@Rhopunzel Those countries are both superpowers. Overall only 3 countries have ever had human-launch capacity. I think it's reasonably interesting when a private citizen or group can outperform almost every country on Earth here - without tax funding or a cold war - for the first time ever
@zer0sumGames Daikatana for sure. The industry was smaller but proportionally, the anticipation was huge.
Over 100 mods are already updated/confirmed compatible with 1.3! Running total here: https://t.co/a02XKYVy4P Fast-finger modders are awesome.
In under four days over 1,000 mods are now confirmed working on RimWorld update 1.3! Hot damn. https://twitter.com/TynanSylvester/status/1411822152265867267
@MHarmless18101 We're working on metal-specific fence graphics.
Mihsan

I havent seen anybody mentioning it so far while it looks like a VERY big change. You can now disable whole factions (and threat from them) like insects, mechanoids and pirates. And also tune how many people factions you want on your map.

Oh yeah, forgot to mention that.

Good you all found it anyway!

Mihsan

I havent seen anybody mentioning it so far while it looks like a VERY big change. You can now disable whole factions (and threat from them) like insects, mechanoids and pirates. And also tune how many people factions you want on your map.

Oh yeah, forgot to mention that.

Look I'm a game dev not a marketing expert ok?

RimWorld - Ideology has a Steam store page now! Go ahead and wishlist it if you like: https://store.steampowered.com/app/1392840/RimWorld__Ideology/ http://pbs.twimg.com/media/E5ocqfiVEAMplFN.jpg
@Darahz_ That gif wins everything I have to say.
@Kamds_ Pricing isn't announced yet.
NorseGod

I didn't see anything explicitly stated, do you need to have Royalty before you can install Ideology, or are they completely seperate?

They're separate. You can have neither, either, or both.

DancesWithHogs

Unpopular opinion. I really liked the aesthetic of a bunch of my colonists literally dropping their dinners to charge to the defence of the colony and some poor, probably blind, peglegged, grandpa having to hobble around and clean up after everyone.

This will still happen. The chance only applies if they were eating from inventory in the first place.

It's actually to fix cases like being on a quest, undrafting a guy, he starts to eat, you re-draft him, now he dropped his travel food.