Thanks for the research, DivinityOfPhilosophy!
u/RiotExis could the Player1/Player2 determination be simplified so the attacking player's effects resolve first? That would be much easier to remember (and explain) than basing it off who initiated the last action stack.
Sorry I'm so late replying! And my answer won't be very satisfying: I don't want to step on the design team's toes so I'll keep it general.
The responses to your comment do a pretty good job illustrating the tension around complexity! Sometimes more layers of deterministic (or narrowly probabilistic) complexity can add meaningful strategy, but sometimes it's overwhelming, or worse it's uninteresting. There's a balance to find where things are still straightforward for players to learn and retain (and evaluate in the moment).
The trickiest part is that everyone who responded to you is making good arguments... because the right balance is different for different players! It sounds like u/Lareyt is excited by the extra layers of decision making, while you and u/Manaminerva and u/Impronoucabl feel like it's not worth. I bet there are lots of players in both camps.
For my part, I dig the attack token driven version. But I'll ask some folks from design what their thoughts are, since they...
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