Posts by RiotExis

Pandaemonium

Thanks for the research, DivinityOfPhilosophy!

u/RiotExis could the Player1/Player2 determination be simplified so the attacking player's effects resolve first? That would be much easier to remember (and explain) than basing it off who initiated the last action stack.

Sorry I'm so late replying! And my answer won't be very satisfying: I don't want to step on the design team's toes so I'll keep it general.

The responses to your comment do a pretty good job illustrating the tension around complexity! Sometimes more layers of deterministic (or narrowly probabilistic) complexity can add meaningful strategy, but sometimes it's overwhelming, or worse it's uninteresting. There's a balance to find where things are still straightforward for players to learn and retain (and evaluate in the moment).

The trickiest part is that everyone who responded to you is making good arguments... because the right balance is different for different players! It sounds like u/Lareyt is excited by the extra layers of decision making, while you and u/Manaminerva and u/Impronoucabl feel like it's not worth. I bet there are lots of players in both camps.

For my part, I dig the attack token driven version. But I'll ask some folks from design what their thoughts are, since they...

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Pandaemonium

u/RiotExis is there a hotfix coming for this? Expedition drafting is extremely painful when it's so laggy and we only get two choices per pick.

One of our teams has got a fix and is working hard to get it out to everyone ASAP! Sorry for the pain and the wait.

Pandaemonium

u/RiotExis is there a hotfix coming for this? Expedition drafting is extremely painful when it's so laggy and we only get two choices per pick.

Yeah this sounds nightmarish. Getting some info.

halpenstance

I'll send this in a feedback report as well, but something worth trying to replicate stuck cards is have someone hovering their cursor over the oracle eye while the opponent declares attackers/blockers, then pulls them back, then declares them again rapidly. It's gotten cards stuck in weird spots often for me.

Thanks!

avian_corvo

This seems like a good theory. I've also had this bug yesterday and the blocked targets were also in the middle. It seems to apply to attacking enemies as well.

That's helpful, thank you!

Chusta

Hard to imagine. A lot of times why these things are so hard for developers to fix are because of how edge-case they are. If this was happening on every game or in some consistent way, then it would be really easy to pinpoint. If we even had like 3 examples of this it would probably make a lot more sense.

As it is with the knowledge we have, it’s really hard to guess.

One extra clue of weirdness To notice though is that the units are being highlighted properly. So the targeting system thinks they’re possible targets but the part that’s failing is the validation before it lets you click them. So it thinks they’re possible targets but not valid ones and so it cancels the click. (Or it doesn't think you're clicking on them at all)

This right here is the prime clue we're operating on at the moment! And you're right, we're having a helluva time reproing this thing... but I do think I know what's going on. Like someone said below, as with many bugs it's dumber than you could possibly imagine.

You've probably seen a post or two like this one. Now imagine if that damn stuck card were invisible, but still blocking your targeting.

Only recently came up with the theory but think it holds water... hopefully we'll be able to find a fix shortly.

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Pandaemonium

u/RiotExis any chance you could do something to mitigate this "wrong card selection" issue? I have seen other redditors complain about this issue as well.

See the response from u/Dovagedys below; he said it better than I could've! Fix is coming to you soon. :)

https://old.reddit.com/r/LegendsOfRuneterra/comments/gkh8fb/on_mobile_its_way_too_easy_to_play_the_wrong_card/fqrov0u/

LastOfOz

Hey there. As you've probably seen from some other posts, LoR doesn't officially support tablets today; that's partly because of issues like this!

If we do move to support tablets properly in the future we'll be sure to consider 4:3 / especially large profiles like these.

Whooshless

Thank you! Will there be a notification or pop-up when we return that the previous game was annulled? Or how will we know it's a Riot service blip, and not our own internet connection crapping out?

Not in 1.1; we'd like that eventually, for exactly the scenario you described.

Hey everybody,

We strive to keep Runeterra up and running and available for play 24/7. Even when we’re making spicy changes or rolling out new patches, our goal is to have zero downtime so you all can keep deckbuilding, Braum Waving, and pummeling each other in the queues.

Over the last couple weeks we’ve had a couple of service blips, and we’re appreciative of everyone’s patience and understanding as we address emergent issues. Interruptions are annoying enough on their own, but what we really didn’t love was discovering that some players had received frustrating losses as a result.

The general sentiment on the Gameplay team was that that’s unacceptable, so u/riot_apiris slipped a last-minute change into the release. Since 1.1, players who are caught mid-game during a service interruption won’t be at risk of receiving a loss. If both players get disconnected, the game won’t count.

Improving stability is always a priority for us, but chances are good this’ll be relevant to you at ...

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Scatti94

Happens when lee sin levels up after the first spell. This is a bug and i think it will be fixed next patch. (In about 1 week)

Yep, next patch.

Sorry for the interruption folks. Things should be recovering.

SirRichardTheVast

The card says "the first time I see you damage the enemy Nexus this round." If you are able to trigger it multiple times, that does sound like a bug that should be addressed.

Edit: Realizing now that I misunderstood this comment, so I have a bit of egg on my face. Glad to know everything is working as intended, though.

Sejuani behaves as described here; so the first time she is both leveled-up and sees damage dealt to the enemy Nexus, her ability will trigger. That still supports the scenario u/Fast2Bfast described.

reddit5lave

Is this why server was down for a sec?

Nope! We had an unrelated service issue earlier in the day, but the hotfix went out stealthily around 5pm pacific. Hopefully no one noticed. :)

I have a shaved head and a big beard. Many moons ago, an extremely talented concept artist on our team produced "Cooper Draven," aka "Reverse Draven"... which is just bald Draven with his hair flipped upside down and turned into a beard.

It's perfect. Thank you, Riot Denwhat.

Neshama21

That Bilgewater allegiance card drawing animation takes way to long to resolve on the second card draw. Often makes me feel like it isn't going to trigger

Pilfered Goods? Agree. We did better catching slow-ass animations in Rising Tides, but a few slipped through that we need to fix up. I think Pilfered is our biggest offender at the moment.

Thechynd

Frostbiting a unit targeted by Dawn & Dusk causes the copies to spawn with 0 attack but looking as though they have their normal attack. This makes players think the copies can deal damage only for them to not strike when combat resolves.

This should be fixed in 1.1 next week.

Thagou

How is it that the weird display bugs (like card stacking with only one showing, or card blocking but not shown as a blocker, etc.) has not been fixed? Do you have a problem reproducing it? It seems like it's been in the game for some time now, I'm curious to know what makes it that complicated to fix.

Also, does the recall effect on the Zed's spell card is being looked at? The fact that it does not count as a recall when it's written is problematic. I'm pretty sure it's link to the recent update made to spell still targeting the shadow after the recall.

PS: I hope my tone doesn't seem to harsh, there is no harshness in this post, just question I have about known bugs!

Your tone doesn't seem harsh, you're good!

You're right on both counts... some of the card overlap bugs that folks report have been really difficult for us to reproduce inhouse, though we're still on their trail. If anyone has a way to make it happen consistently, please let us know! And yes Shadowshift's behaviour changed recently. We're looking at it for 1.2.

blipblop42

I don't have a way to reproduce the overlap bug at 100%, but in case it helps, I believe every time it happened to me:

  • was during the phase where my opponent had to declare his blocking units, against my attacking units.

  • I was moving (a lot) my cursor over the oracle's eye (hovering/not hovering), while the opponents was moving his units.

Eg:

I'm attacking with 2 units AU1, AU2. Opponent has 2 units DU1, DU2.

He moves DU1 in front of AU1. Then moves DU1 in front of AU2. Then puts DU2 in front of AU1. While he does all of this, I'm flipping a lot between the oracle's eye view and the current board view. And sometimes, DU1 and DU2 would overlap in front of AU1.

Like if the generation of the oracle's eye view was conflicting with the events of the opponents moving units on the board. I believe I encountered a few crashes in those situations (not full client crash, but match crash, forcing the client to reconnect to the match).

Next time it happens to me, I'll send the error log to the support (if it's not uploaded automatically to you).

Oh interesting, the Oracle's Eye wrinkle is one we haven't heard in the reports but sounds high-potential. I'll pass this on to our QA team, thank you!

Lewanor

Exis do you know about the bug that skips the Level Up animations? Vladimir animation isn't working for me since 24 January, Swain and Elise isn't working since the official release. Cards just ascend, glow yellow with circles from their center and descend. It seems this bug is bound to my ACCOUNT since I tried removing and installing LoR in my computer 3 times, and also in another computer and in my phone in which all of them I encountered the same problem. Please, fix this. Takes almost half of the fun playing the decks without the level up animation :(

Sorry you're missing out on those moments. What country are you playing from?