Posts by Mike_GSG

Razorblades0

Hello GSG, I was wondering if you were ever planning to introduce a mode that'd allow more than 4 people to play together? I have a lot of friends who really want to play the game but I constantly have to pick and choose between them because we only have parties of 4.

No plans for that, no. But you can split into 2 parties and play the same mission and compete for time?

Defie22

Your game is the best fps coop ever created. Thanks for your work and ongoing updates.

But there is a big gap between new and experienced gamers. So newbies are trying to play haz5 or doing hard events. Are you planning more options for creating games which could solve it?

We've had some bugs where new players were getting match-made into haz5 missions but I think that is fixed now. The current requirement for starting or joining a haz5 mission is a haz4 assignment. I think if you can complete 3 haz4 missions you know what you are doing and can dip your toes into haz5. But it will never be perfect.

GoldMath

Hey devs,

  • 1 - Do you plans to add rare small rooms unconnected to the cave system, that need to be spotted with Scanner and dig walls to it?

Could be walls full of gold (like a Crassus), lot of crafting materials, lootbug heaven party, empty, sneaky leach, nitra stockpile, enemy nest, red sugar deposit, one error cube...


  • 2 - Do you plans to expend the variety of primary objective and secondary?

Example regroup them into "organics" & "minerals", so it's will regroup Apoca/Boolo & Dystrum/Holomite/Fossil together, giving more room for variant models without having 10th of milestones. Dystrum would be nice to add to all other mission type.

More objective mineral/gem variant to Mining Expedition and Point Extraction, even if it's same and just reskinned/remodel, would make them feel artificially less monotone. Example Orange: "Gwarkstone" and Lime: "Greenardite" gems. Aquamarine: "Amessium" and Brown: "Warscite" minerals. These colors aren't used. The excitement of DRG is mineral stuff we need more!


  • 3 - What are the odd to get the Bismor being a 3-Hit material for diversity? :D

  • 4 - What is your take about a 6th perk slot dedicated to a small passive Teamwide bonus.

  • 5 - Regarding the future multiple new Mission Type, would organize a special experimental version with a lot of raw prototype and let people votes or just collect more feedback on a wide range of ideas be something you could think about?

Regards, best devs!

Hey GoldMath :-)

  1. Yeah, I think we'll get that in at some point. Exact design still up in the air.
  2. Yes, definitely. As for re-skins of ME or PE... I don't like that . We had a bit of it early on and I much prefer that each mission has it's own unique primary objective. So new mission types can certainly come with new mineral types. Secondary objectives of course are less restricted.
  3. I'm sure Mikkel would love that. We could do a 3-hit with a larger carve area so it doesn't take too long but feels different ... maybe...
  4. No more... I'm all perked-out right now. But maybe in the future...
  5. Thant's not really how we've been doing things so I doubt we will start doing votes. I personally have a bad previous experience with player voting influencing design. But for sure we'll be running some sort of experimental branch after release. Player feedback is a integral part of our process and that will not change.

Rock and Stone!

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Doctor-Slam

Have you considered adding a queen bug into the deeper deep dives?

Yes.

highhorse617

Will dual pick-axe ever happen?

No.

Vault_Traveler

Hey GSG, love your game its one of the best I ever played but I hope you check your netcode sooner or later because the rubberbanding really got worse alot since U28. Its ok when playing with RL friends a few km away but playing with others in different regions is really unfun.

We know, and we are actively working on it but it is a tricky thing.

Mokaran90

Are there new weapon licenses in the making or something to spice things up?

Not in the making but we have some weapon concepts that are waiting for the right moment.

GravyTheSailor

Are there any upcoming changes to the Engie's sentry, like overclocks or new modifications?

No OCs planed but the mods definitely need more balancing.

LeragasTheVile

I love what your game is in core gameplay with a lot of possibilities. Possibilities are unlimited if you just add tons of content and remove the bad one. Dont abandon this game never pls. I like to think of it as DotA for example. After like 15 years of updates, DotA is where it is - beacause the great core gameplay and shit-ton of updates iterations. If you would manage to do something like this with DRG woud be sooo goood. ROCK AND STONE FOREVER GUYS

Rock and Stone!

chalkwhite_rich

Hej GSG!

Can you tell us anything about new biomes or mission types that you guys may have brainstormed in the past and rejected or are currently thinking about?

Side note: I've always thought it would be cool to have a Glyphid Hive biome where the walls are made of organic material and has a higher chance to spawn swarmer eggs and glyphid tunnels (but the tunnels spawn grunts instead) and features new enemies like the Glyphid Worker (steals minerals and takes them to a 'nest'), Praetorian Matriarch (spawns Grunts and enrages when they're killed) etc.

ROCK AND STONE!

We don't have an official list or anything but yeah, a "meat" biome has definitely come up in discussion here multiple times.

amperag

Yo ghost ship crew first off:

You can really be proud of the game you've made, it's really quite an accomplishment! My friends and me a greatly enjoying it, keep up the good work.

My speculative question:

For update 29, will you have to use error cubes to craft pickaxe skins?

Thanks!

As far as [REDACTED] is concerned we [REDACTED] in the future.

Rock and Stone!

kickit08

Whats your main?

Driller & Scout equally at the moment.

Naratik

Have you plans to rebalance the difficulty levels? 1-3 is pretty easy and then the jump to 4 is really big. I have several friends that clear 3 super easy and it's boring for them but they get overwhelmed almost every mission on 4.

Sometimes I have the feeling on 3 there are 10-20 bugs per swarm and on 4 there are coming hundreds.

I don't think you should lower the difficulty of 4 but the jump from 3 to 4 is too big.

No plans to re-balance the haz levels but perhaps we can find another way to give players more fine control over the games difficulty.

LackOfGravy

Are there plans for deployment of mini-M.U.L.Es or BET-C at the start of the mission? They gotta have ended down there somehow. And will we be able to show off weapons to our teammates at the rig at some point?

No concrete plans, but as we make more mission modes they might get used... no idea.

As for showing off weapons on the Space Rig... would be cool but no plans for it right now.

Leonader9001

How many game mode concepts for post 1.0 do you have already?

We have a lot of different ideas, and a ton of community suggestions. We have not seriously decided on anything yet.

roidymagoo2

Any plans on adding Twitch integration? Mixer was great fun.

No plans as of now.

WorvernScar

Will the supersized (blue) M.U.L.E in the space rig be added as a usable entity, such as an additional helper via solo or added in as a perk, skin, purchasable upgrade, etc., in the future?

No plans for that. But maybe as we make new mission types...

unusualguy1

Ever considered making overclocks for other things besides the primary weapons?
What i am talking about are primarily overclocks for: the pickaxe, armor, the third and fourth weapon slots and maybe even the grenades too.

There is a lot of potential for some cool unstable overclocks that can change completely how the third and fourth weapon slots work.

We have definitely considered it but decided to focus on other things.

proximalprostate

There are flare / light mutator lines in the game. Were they cut from very early on, any plans to bring them back? The game is VERY atmospheric with less HUD and less light...

We made prototypes but they did not feel good enough. We may revisit this in the future.

QueenFrau

How does damage math work in DRG?

Say the M1000 has 60 base damage which, when focused, gives a +100% damage bonus bringing that up to 120. Let's say we have the Hollow-Point bullets, which in total gives a +35% damage bonus on hitting the weakpoint.

Are the percentages added together, so the 60 damage is boosted by 135% total to 141, or is it added per bonus? So 60 +100% = 120, then 120 +35% = 162?

The second one.