Posts by Leeeeeee-RSPN

DestinyPotato

https://www.reddit.com/r/apexlegends/comments/b32u4g/29500_exp_per_level_too_much/

A little self promo here: I did the mathzzz. Short answer, no. Long answer if you played 2 hours a day and avg'd 6k exp a game it would take you upto the last day to hit 100.

Your math isn't correct. The minimum Battle Pass XP you can get from a 20 minute game (assuming you get the character bonus) is 7,200 XP (6/sec *60 * 20min). That assumes you do zero damage, don't top 3, don't play with friends, etc.

Thicxz

Sorry but this is just not true. I just played for 6hrs straight and just barely reached BP4 whilst leveraging the bonuses. If you want these rewards (that you paid for), you're going to have to grind like a mad man. This definitely isn't a 100 hr thing unless you win every game you play perhaps.

You get 6XP/sec for surviving if you have the character bonus going, so that’s 1.3 hours / level if you do literally nothing in the match but live and never do a point of damage ever.

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[deleted]

Glad we agree - battle pass levels up faster

You only did half the work :/ You're assuming that XP / Hour is the same in both progression tracks, which it is not.
You get more XP / Hour in Battle Pass as long as you leverage the character XP bonuses.

The battle pass takes approximately ~100 hours if you use the bonuses and get a few kills here and there. Which is a little over 1 hour of in game time per day.

For the average player leveraging BP bonuses, leveling Battle Pass 1-100 is faster than Player Level 1-100 by ~25ish hours.

faintedsquirtle

Additionally, the Legendary Apex Pack will drop at least 1 legendary that is completely new geo/theme.

But another comment says

There aren't hidden new legendaries. The legendary crate drops a Guaranteed Legendary from the existing pool of content.

Unless I am missing something here?

It means that Legendaries in general = new geo/theme compared to base skin. Legendary Apex Pack drops 1+ legendaries from the common item pool (aka the same pool of standard Apex Packs).

Shaytitan

People do not comprehend that this is also a reflection of corporations not wanting to go heads first on a hit game they don't know for how long will stay relevant. And they are absolutely in their rights.

Do you really think they would go all nuts and burn money away to make a bazillion content not even knowing how's the playerbase reception to battle passes? Or do you guys really do believe the content we got is the perfect and idealized version of a battle pass Respawn wanted to launch?

This right here is business, brother. The S1 BP is not perfect, but it's an effort and it shows. We already got a new legend, after a community feedback reworks on the big hitboxes, possible reworks on map parts, battle pass and minor fixes. All in a matter of weeks from launch.

The best we can do is show our love to Apex, and I'm sure Respawn is going to love us back. They already gave us an awesome game for absolutely free, even if as a symbolic purchase through some cosmetics I'm more than happy to repay it.

We have very high detail character and weapon models. There are long lead times to produce legendary content (new geo). It's definitely not easy or fast.

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There aren't hidden new legendaries. The legendary crate drops a Guaranteed Legendary from the existing pool of content.

doublenegative2

It is dope but the problem is that by the end of the match you'll normally have dropped the havoc for something better.

Gotta live that Turbo charger life baby

tomshanski8716

"Gib no buff"(has worst hitbox) "Hitbox adjustments"

Gib is getting hit box adjustments

DarthKarthrot

Only issue I have is that the legendary skins are base skin recolors and not new legendaries.

The legendary havoc IS a full legendary and then some. It's completely new geo/theme AND it is the first ever 3 stage evolving skin that has reactive VFX on kills.

Additionally, the Legendary Apex Pack will drop at least 1 legendary that is completely new geo/theme.

We're providing recolor options to Legendaries for grind currency only which seems pretty fair - we don't charge any real money for these exclusive shop recolors.

When we looked at what other top tier F2P games based on cosmetics are doing for recolors, we found they typically (1) charge real $ on top of the base real $ price for a skin, or (2) they sell each version of the skin for full price. They also don't offer Legendary quality skins for grind currency.

The goal of Legend Tokens is to ensure players are able to earn all characters for free if they are willing to put in a reasonable amount of play time per character. You never have to spend real money to utilize the currency for it's core purpose. This currency isn't meant to reward cosmetics (we give away free Apex Packs for that purpose). However, we thought it would be a nice added bonus to offer some recolors for free that would act as a bonus for hardcore players who were also skin enthusiasts.

I think overall t...

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DittoDat

I love the system and it allows me something to grind for weekly as it's my personal goal to get all of the store exclusives. I do have to say that the price for the required legendary beforehand is a little steep though.

It seems like many people are complaining however and I just hope that if you do act on feedback and end up changing the system in the future, players like myself who have purchased all of the store exclusives so far aren't shit on.

Oh, and is there any chance you could confirm if the store exclusives will ever rotate back into the store or are they a one-time thing?

They will eventually rotate back in, but not sure when. Not any time soon though for sure

howmadstha

You said you won't be confirming future features, but can you confirm there will be a report button and also make a statement on the influx of cheaters?

A more detailed post about cheating is coming, so I don't want to steal Jay's thunder, but a reporting feature is definitely on the way.

Clem_SoF

I still don't think the changes to Gibraltar, caustic, and pathfinder will be enough.

We're testing some additional tweaks to have in our back pocket, but so far the hit box adjustments in our playtests have helped a lot.

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The hit box changes aren't live yet. They are coming when we launch season 1. The model size won't change.

CloudNimbus

Is there a reason for Gibraltar's shield dome to be so tall? Is there a way to lower it that way it's not a complete deadgiveaway as to where he or his team is? He's already big enough ;)

You can toggle it on and off

Craesi__

How exactly are you guys going to make it balanced to pick someone like Caustic with a huge hitbox over someone who has a tiny hitbox with high mobility (Wraith)

By turning all of King's Canyon into Bunker ;)

Clem_SoF

thats promising. I'm just afraid the fixes will help the win rates a bit but do absolutely nothing to their pick rates without ability buffs. will be interesting to see. Serious question: would you say your goal is for the legends to have closer win rates or closer pick rates?

In general, closer win rates than pick rates. There are are lots of other factors outside of game balance that impact pick rates such as aesthetic appeal.

flatout42

I cant tell from the wording. Did they remove it completely from her care package or reduced the chance of it dropping level 4?

Removed. Level 4 items are supposed to come from high risk / reward scenarios (e.g. neutral care packages or supply ships) or super lucky world pick ups.

lennyuk

So sounds like the battle pass is purely xp based, not challenge based? i.e. we can just keep playing like we currently do to rank it up?

Hey Lennyuk,

Basically there are now two progression paths - Player Level and Battle Pass Level. Battle Pass Level is earned similarly to Player Level - via playing the game an earning XP, with a few BP only bonuses. Both tracks are separate and independent - so two rewards tracks!