Posts by Kenturrac

realparkingbrake

I quickly can look funny if you build a barricade out of a car on the mountain top of Fjell

In a game in which a woman in a feathered cape and a gas mask is okay, a wrecked car on a mountain would be too distracting?

I see what you tried to do there. ;)

I think it's fixed in the next update. It's an amusing meme for sure tho.

yob91

How long have they been there? I've never seen any of them

Since launch actual. I think the reason why they are not used in every level it is the theme. I quickly can look funny if you build a barricade out of a car on the mountain top of Fjell. ๐Ÿ˜…

St_Jimmy420

That was my whole point exactly. Maybe map voting wouldnt be an issue if all maps were enjoyable to play. If Amiens and St. Quentin Scar were up for voting, it would be down the middle cause both maps were generally well received. Also maybe it wouldnt be an issue if DICE gave us RSP for BFV so people would have the choice of not playing maps they hate.

Also I know you are a level designer but I would really appreciate if you could offer any explanation from you or your collegaues as to why I have to exit a round to equip new assignments and gain access to new camos i unlocked? Thanks

Community games are on the way.

About the assignments. I am not a pro in the topic, but it's for technical reasons. Maybe something we can overcome some day.

Maroti825

Maybe Im being a bit harsh. I liked most of the maps in BF1 but Lupkow was definitely the least popular map. I dont think Ive ever seen it win a vote.

Maps are down to preference. Everyone likes something else. Some things are just liked more by more people. I am happy as long as everyone finds a few they like. It's like with movies, music or food. Who has the right to tell you what you should like. (This is coming from someone with weird movie taste :P)

I just know the global average map vote results from BF1. Galicia wasn't really a fan favourite. ๐Ÿ˜…

SkySweeper656

Why's it funny? Clearly people don't want to play the Pass map, so they vote for the other one. I don't see what's ironic about that, seems like the voting system working as intended...

The argument that is brought up in the title is that if a map vote system would exist he/she would never have to play Hamada/Fjell again (I assume because he/she thinks those are unpopular maps). Yet the picture shows 39 people voting for one of the least favourite maps of BF1.

Jokes are not funny if you have to explain them. :/

You say that showing a picture of 39 people voting for Galicia. The irony is killing me. ๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚

It's not that easy. Never is. :)

Robert-101

Well, thank you for your response. But you're making my point. The changes you made to TDM, showed relatively no changes in playtime or playercounts.

How much work was put into that, to achieve that result?

And so we'll go thru this again, when there's so many other things we would enjoy? That's the whole point here.

The Pacific "worked", and i doubt it worked because of the layout. It worked because you brought in what we always wanted from the get go. It really is that simple.

And going by 'reddit" is a huge mistake dude, in what folks have interests in. Because if the choice is, regurgitate old content, or focus on new content, i think you know the answer you're gonna get, no matter what's said here.

And again, thank you for the response.

I feel like there is a scale between no change and insane appreciation. So while we might not have seen change with TDM, we have seen success in those other areas I mentioned. I am not crazy. I don't expect as much traction on this as we have seen with the Pacific, but the costs are minimal in comparison. I think the TDM changes took one designer a week or so.

Robert-101

Well, Pacific Storm as an example on Breakthrough really doesn't work well attacking. I mean half the team is quitting. I guess what i'm saying is that the popularity of the new maps may have nothing to do with the layout, as much as they're more popular battles and factions.

Idk if there's anything they could do to make the vanilla boring maps any better. The only thing they could do, is just come out with more popular maps and factions.

In addition, their history of reworking say TDM, didn't fare too well, while the others like Frontlines may not either.

I like posts like this and I am sorry for dragging you out like this now, but I feel like it's a perfect example of "personal perceived reality" vs "what the massive playerbase actually does". Your comment made me curious if the perceived experience of you is actually reflected in data. So I went and looked it up. Turns out since the launch of the Pacific maps people have actually spent more time playing Pacific Storm Breakthrough than Iwo Jima Breakthrough.

Also to the TDM rework: I am sorry if you preferred the old versions of the layouts, but we actually haven't seen a change in playtime or popularity (for better or worse) since the change.

The constant iteration of Rush has seen a lot of success as well and the latest changes to Frontlines also seemed to go well with the players. (I believe we have some more in 5.2 coming.) The changes we do are based mostly on player feedback. We are not changing stuff cause we suddenly had the idea to do so. This thread is a testament that th...

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layth_haythm

Iโ€™d say donโ€™t waste your time with the old maps I think spending the time to make great maps like Iow Jima and Pacific Storm is much better in my opinion.

I would disagree. :)
A successful live service needs a bit of both as we don't retire old maps. So having every single map on a high level of quality is really key to a consistent gameplay experience.

YesImKeithHernandez

add more transports, also a motorcycle would be neat

This would probably be one of the most significant changes that, in theory, shouldn't be too hard to do (right?)

BFV tends to promote the worst of running for way too long to either get to objectives that are active or flanking and getting behind the enemy for some actual tactics as opposed to zerging from one objective to the next.

As always it's way more complicated than it seems. Sure, adding more vehicles is easy. I can literally drag and drop them in, but no, that would most likely quickly destroy the server performance which then would cause latency issues and reduction of client performance as well. It's a fine balance we need to strike here. :)

sealteamz6

Yeah I really like the idea of improving maps but I also see so much disagreement in the community as to which maps are good and bad with which modes I am sometimes skeptical of peoples complaints. Apparently everyone hates Fjell? I usually enjoy games on that map. Not saying its necessarily an amazing map but I usually find the games fun.

Maps are very opinion bases. Always have been, always will, but we got a lot of data on how maps rate on average. We get those data from different sources. One of them being monthly surveys that get shared on this Reddit. This allows us to get an understanding of the overall popularity. Similar to how IMDB rating on films doesn't actually tell you if it's a good movie, but it tells you how most people think about it.

With that data in mind, I can happily say that besides what reddit sometimes suggest, we are doing really well with 80-90% of the maps. We have 3 candidates which are not performing as hoped. Overall this is a way better trend then in previous games. Especially with post launch map releases. All of them are doing incredible well.

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MrVetter

-- Operation Underground: In the map overview it would be awesome to see the accual underground layout (or at least when you select a player to spawn that is below ground level)

-- Damage over time from crashing houses:

As of now its always 3 damage ticks from falling pieces. I would love each damage tick to check seperately if you are still within the house area.

I often run out of the house and am like 5 meters away from the house and then die. It feels like some red shells from mario kart chase me.

Edit:

-- Narvik Conquest: German side has 2 PAKยดs from F -> D, Brits none. Not a big deal but feels a little unfair (especially when you are the first on D and get oneshotted by it)

-- Marita: Would be awesome to have some tunnels in the Mountain. I remember some BF1 Maps with tunnelsystems and it could add some additional flanking pathes.

--- Squadconquest in general:

-- 2 Spawns on each map / Each side. -> This game mode suffers the most if teams are not balanced and the result often is spawntraps

-- Set the Deserting-timer on all maps to 4 seconds. Its way too easy to spawntrap weaker teams and 10 seconds give you so much time to walk in their spawn area and kill them more.

-- More recovery tools when you are tripplecapped (like the transporter on Rotterdam)

-----> As you promised to read all responses please say "cheesecake" to proove it :p

Thanks for reading and Cheers :)

cheesecake

WiSeWoRd

Give us the ability to spawn into transports from the menu. It would lead to people using them at the same rates as BF3/4.

We discussed this actually, but there were multiple concerns for various reasons. Instead we went with the new always spawned and visible on the deploy screen system we have now. Transport vehicle availability is way more reliable now and we are pretty happy with the results we saw.

YourFriendTheEND

Why is this map a 800 ticket map but bigger maps like al soondone are only 500?

Yeah. All tickets are adjusted to have 25-30 min long CQ games. Depending on intensity of the map, ticket burn rate due to kills is different. That's why you see such a difference.

Hey everyone here. I am interested in this topic. Feel free to list things you like changed and why. Try to avoid making proposals on what to do instead as they quickly can become unrealistic for performance, technical or time reasons. Just describe what you don't like or would like to see changed.

Good example: I can't see the enemy due to the sunlight shinning in my face. Bad example: I get blinded, change the map to night.

Will read all responses!

CPTMAUGHAN

despite the fact that they often give out a higher quantity of usefull news than you guys?

I think our definition of useful news differs.

PSA: Don't believe news from un-official sources even if it creates good memes. ;)

TacoMasters

Tbh I seem to be the only one who seems to enjoy the base game maps a lot more now I don't know why tho

Doing this maps and modes business for a few years now. One rule that always applies in the early days:
http://giphygifs.s3.amazonaws.com/media/7EamSGumESd0Y/giphy.gif

We are looking closely on what you guys like and dislike and try to learn and adapt. That knowledge is something we then try to apply to old and new content.
We didn't end up here by chance. This is coming from listening, learning and adapting. So thank you everyone for sharing your passion with us. <3