Still one of my absolute favourite projects <3
As the warmth of summer fades, autumn begins its gentle descent upon the world of Gielinor, painting the landscape in hues of gold and amber. With each passing day, the sun lingers a little less, casting a soft glow over the evening sky - perfect for the creeping shadows of Harvest Hollow to emerge.
Dive into our blog here to find out more - https://secure.runescape.com/m=news/a=13/harvest-hollow-launches-oct-14
Wow, I’m impressed. This is probably my favorite of the new holiday events so far.
Really looking forward to trying those maze bosses.
Two questions:
1: are the clan goodie bag rewards tradable?
2: can we bring groups to the maze bosses? Blog didn’t say so, but the calendar note makes it sound like we can.
You won't need to group to challenge the Illusion bosses in the maze, you will need to use the spook weapons you gather from the imps around the maze to defeat them.
I believe the majority of things from the Goodie bag are tradeable (the horseman uniform token wouldnt be tradeable)
Hey Folks, popping in here to give some insight. This is a legit promo, its another run of a similar promo we ran in the past.
Its specifically aimed at reaching out to players who have played Rs3 before but currently aren't. If your concerned about phishing links do login and check your account directly to engage with it.
In this blog, we'll take a dive into RuneScape's upcoming Group Ironman Mode and answer some of your most pressing questions!
First up the most pressing until recently anyway, Group Ironman Mode will be released on October 28th, 2024.
Check out the blog here - https://secure.runescape.com/m=news/right-click-re-examine-group-ironman-faq
If you have any questions about Group Ironman Mode that weren't answer today we will be hosting an AMA on the RuneScape Subreddit this Friday so keep hold of your question for then!
Read moreIf ya leave em up for another 2 months you will have saved yourself the trouble of taking them down.
The current midday skybox is NOT that.
That’s the exact skybox I would love to have (the old midday)! If you go to taverly, with the midday skybox on, and then turn it off, it gets significantly brighter and less dark. Once you turn midday back on, it gets dark again.
Essentially, whatever changes yall made to midday, made it very dark and not “taverly”.
I appreciate your help with this :)
Please just make the midday skybox the same as the skybox in taverly, like the wiki says haha
Thats what it does look like, at least on the environmental artists setup, this might just be a mismatch of graphical settings/filters.
Would you be able to send images of how it looks for you and the settings you have?
Halloween isn't the only thing just around the corner.
Check it out here - https://secure.runescape.com/m=news/october-patch-week----this-week-in-runescape
To assist us with monitoring any issues that arise please use the following template to help us gather data and find your issues quickly.
1. Describe the bug you are experiencing.
2. List the steps to reproduce the bug.
3. Do you have any additional information that would be useful?
Please also include your display name (RSN) and continue to submit in game reports to assist the team with resolving these issues.
Read moreBlog later this week, there should be a stream next week to chat about Halloween aswell
Is this what yours looks like?
There is an issue with the bonus damage not applying if your dunking super late (like last second), should be fixed with mondays update.
War has a new task for you, project.
Dive in here - https://secure.runescape.com/m=news/right-click-examine-combat-mastery-achievements
Always love seeing your Inktober pieces, looking forward to what you have up your sleeve <3
Hey folks, we've heard your feedback regarding the click boxes at the Gate of Elidinis encounter.
To resolve this issue we will be issuing a coldfix tomorrow to improve them, at which time the following changes will take effect:
-Re-adjusted the clickboxes, models, and model placement of the statue nodes in the Gate of Elidinis encounter.
-Removed any gaps in the clickbox in the center mass of the model
-Removed some rubble that was bleeding into adjacent tiles.
-Adjusted the size of some models to compensate their rubble-removal.
-Adjusted the position of models within their tiles to compensate their rubble-removal.
As this change requires a coldfix there will need to be a very short downtime tomorrow, when this will occur exactly is currently being organized but we will inform players ahead of time tomorrow via our social channels. Thank you for raising your concerns.
Read morePSA - We will be taking RS3 Game worlds offline today (October 2nd) at 14:45 BST for a brief moment to apply an update resolving player clickbox issue's with the Gate of Elidinis. A countdown for 30 mins will begin at 14:15 BST and the game worlds will brought back online shortly after completion. Apologies for any inconvenience caused.
We're returning to the Gate of Elidinis with some post-launch patches.
Check them out here - https://secure.runescape.com/m=news/a=13/gate-of-elidinis-patch-week---this-week-in-runescape
To assist us with monitoring any issues that arise please use the following template to help us gather data and find your issues quickly.
1. Describe the bug you are experiencing.
2. List the steps to reproduce the bug.
3. Do you have any additional information that would be useful?
Please also include your display name (RSN) and continue to submit in game reports to assist the team with resolving these issues.
Read moreBeen reviewing this change this morning as it wasn't in my patch list last week, Clickboxes had been updated to fix the issue of gaps in the nodes which players had raised last week, the click box now covers the area the node covers.
Discussing with the team on how to approach this as there is likely a to much or too little situation gonna happen here for the time being.
Right now what would be the preferred option?
A. Small gaps in the node that can't be clicked (how it was last week)
B. Click box covers the entire node space (how it is now)
Cross posting from another post.
Been reviewing this change this morning as it wasn't in my patch list last week, Clickboxes had been updated to fix the issue of gaps in the nodes which players had raised last week, the click box now covers the area the node covers.
Discussing with the team on how to approach this as there is likely a to much or too little situation gonna happen here for the moment.
Hey Folks, with the release of more aura effects like the Devourer Aura, Flower trail and the upcoming Eclipse halos we have been working on expanding out the aura slot to include more interesting effects and clean up some of the issues that had been causing the aura slot trouble.
Recently we made an update so that auras are no longer hidden on animation, this was a legacy restriction we had in place as aura's generally only affected the hands and in some cases weapons. This is why you can now see your auras while doing emotes etc and it has been a great boon to the fluidity of different auras and effects but we are also actively monitoring for any issues arising from this change.
Right now we are aware that this impacts the flaming sword enhancement and the yellow glow on certain weapons when using activated auras like the jack of trades/lumberjack etc and we are looking to address these specific issues in the future with more targeted resolutions instead of sweeping changes th...
Read more