lmfao read this as 8.20 weeks
Whichever comes first :-)
lmfao read this as 8.20 weeks
Whichever comes first :-)
Should be fixed in 8.20 next week
This is a visual-only issue that will be addressed in the next build.
What does stability issue mean?
Long story short - we wanted to test a theory about a frequent crash (GPU hang so we don’t get good debug information) that we thought was loosely correlated with the Baller. It still happens without the Baller though :-/
We neither want to add friction for players nor do we want to benefit from accidental purchases or players regretting a purchase.
Our initial solution for this was to add a refund token system.
As an ongoing iteration, we are going to introduce an “undo” button to the store page that allows you to easily refund without using up a token within a 5 minute time window, assuming you haven’t started a match since purchase.
PlayStation 4 in Japan is a bit of special case due to X / O button meaning being swapped by default and there also being options to reverse the meanings of the buttons.
Read morecan someone tell me what FWIW means
FWIW stands for “for what it is worth”.
We hear you on the scrolling aspect. FWIW, 4x3 is actually what we have been working on for the next version.
Guys, I think they just fixed it becuase I was able to merge my account just now!
We deployed one set of fixes to loosen restrictions - next batch coming end of next week.
Thanks for bringing this to our attention!
The root cause was identified and we are trying to sneak a fix in for Season 8 launch.
What is the ping supposed to represent at the moment, if there were no bug? I've been assuming it's how long a packet (ie: I fired this weapon!) it takes for the client to send it, and get the server's response (ie: You fired this weapon! And you suck and missed!)?
Or is it discrete, top priority ping/pong messages (IRC..), and the ping displayed is the measurement between when the ping and pong messages were sent/received ?
It is supposed to represent network latency but client / server frame rate is not being subtracted properly in all cases.
I keep getting ping 0. Can't possibly be accurate.
It is a bug.
That post only details how to merge two accounts that are unlinked, whereas in your original post you said to go ahead an link the accounts in the meantime. I already link my accounts, so how am I supposed to get my lost features?
We are currently making some changes to relax requirements to allow you to merge in this case. My apologies for that oversight.
How long do you guys playtest a weapon before adding it to BR?
Do you mean before or after release? ;-)
Any progress on the middle east servers yet?
We are currently working with multiple providers, but realistically this is going to be a bit out still.
Has the development of Fortnite lead to new features or fixes in Unreal?
Yes!
We did a GDC talk about this last year and the improvements have been ongoing.
why cant the Net UI display the actual ping?
We have a lengthy technical blog coming up on the topic. The quick summary is that there are two measurements of latency worth considering.
There is internet latency and what we want the ping to display. This required some changes to our code to accurately factor out client and server frame times.
The other is client / server roundtrip that takes framerate into account and is a measure of latency of action to reaction. It gets complicated quickly as we are able to do some tricks to reduce this below that number for certain actions.
Does Epic still use AWS?
Predominantly, yes.
Any plans adding Asian (south East Asian ) server for Xbox ?
We are currently working through logistics.
will you fix the email system so i can complete 2fa?
We recently had three distinct issues with token delivery latency via email and are taking steps to ensure this is not a recurring theme. We are working on additional mechanisms for token delivery. Currently supported are email and Google Authenticator.
Do you have a persistent issue with 2FA?
Planes will be vaulted at the start of Season 8. Get your airtime in now!
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