Posts by DE_Killerkarpfen

That is a very, very small excerpt of the whole set and still pretty wip btw. Coming together nicely tho.

So many hours hooking up destroyable things...tip: shoot everything.

Very cool, posted your insta link in our Warhammer/Gundam/Hobby channel at work.

I can fix if you have a better screenshot (ideally with metadata intact) and/or more info where.

sodafarl

u/DE_Killerkarpfen would this be something you can fix?

I'll take a look on Monday, thanks for ping.

richardtrle

/u/DE_Killerkarpfen are those prisma pipes?

Nope. They were water pipes that stuck out from another level, one of the Shipyard spawns to be precise.

I am 98% sure I fixed this yesterday.

Westeller

This is when you tag Killerkarpfen and he suddenly appears to fix it, right?

Yes.

mode_above

/u/DE_Killerkarpfen this might be in your wheelhouse. Correct me if I'm wrong, but I think level designers sometimes place markers around a map to help the AI navigate. This might be related.

Yea that's def us, will take a look tomorrow morning.

Zombyachinka

Hello, u/DE_killerkarpfen I also found a huge invisible wall on Grineer Asteroid https://www.youtube.com/watch?v=tdQP3gG7cOo&feature=youtu.be You also can't wall jump on the tube.

Fixed both, thanks for reporting!

Fixed, thanks for the heads up.

Steppanhammer

Thanks for ping, I'll take a look (when I come back from vacation in 2 weeks!).

Steppanhammer

Got it, thanks for ping!

Niedzielan

Hijacking this thread to let you know about another level issue. Including handy F6 screenshots (yay)

Corpus Ice Planet, sabotage reactor room.

  1. Medallion is behind an invisible wall. It's technically reachable, but I spent about an entire minute trying to get to it. The other side of it you can't jump over the obstruction, again due to invisible wall, so you can't get at it at all from that direction. https://drive.google.com/file/d/1HlhXxbivC9cey-ASai6BaewyO6sIJjQK/view

  2. The path to extraction from that reactor room, the exit to the room kept teleporting us back inside (where the extraction marker is in the first image). I managed to get through above it, though it did teleport me a few times while trying, and someone else managed to void dash through, which hadn't worked for me. I only remembered to take a screenshot after getting past it, but hopefully the information in the file still helps. https://drive.google.com/file/d/1KG41pVHQkfjACm0CqNrvbDK9EKvamNqF/view

Fixed the first one, couldn't reproduce your issue in the second shot tho but I'll double check the teleporter setup in that proc once I get a minute. Ty!

_oohshiny

I took these screenshots a while ago, thinking they'd eventually be fixed, but they still seem to be there.

Paging u/DE_Killerkarpfen

I shall fill the hole.

CallbackSpanner

A quick googling found this for now. I'll see later if I have any of my own screenshots, but this bug definitely still exists. Very easy for stars in these caches to fall somewhere that there is no valid space to interact with it. Not from any angle outside, not crouching inside the cache, nothing.

This thread claimed there was a fix worked on at some point (24.1.1?), but my own recent missions have run into this a couple times so it looks like the bug is back. It's the exact same scenario described in these old posts.

Thank you! That should give me enough to figure this out.

CallbackSpanner

Anything that can be done about the unreachable amber stars in Valis bounty caches? So annoying to have one in plain sight right in front of you with no way to pick it up.

Screenshot me or describe the location more please and I can most likely fix.

Boner_Elemental

Good morning, u/DE_killerkarpfen . Here's a ping for you

Mmh, pings for breakfast. I'll take a look.Edit: Fixed, part of next hotfix.

abababbb

u/DE_Killerkarpfen

Sorry for the ping but thought you'd be able to fix this

I'll take a look!

xchaibard

/u/DE_Killerkarpfen

Is there any way to prevent this from happening? Looks like stacked tiles are causing him to hit the 'out of bounds' box of the tile above him from the tile below.

There is, I will take look.