Hi Chris!
I apologize if I came off a bit aggressive in the post (if you read it) as I am just a little upset at the current state of the game, and it just wasn’t what I was expecting for a brand new year with a brand new major expansion for one of my all time favorite game series. I am truly passionate about the Division and can’t even begin to tell you how many hours I’ve invested into both games over the years. Whenever I see you comment, or see you around the sub-reddit you seem very level headed, and the last thing I’d expect you to do is comment on every single front page post, so I do appreciate even seeing you pop up here.
But at the very least, I do hope this feedback is being relayed, one way or another, because I am far from the only person giving it. I watched the SotG today, and I guess you can say there was some good news, and some stuff that just throws me off. Good news is that they at least acknowledged that there is a problem with higher difficulties. But bad news: Why is that they need us to tell them that enemies are too spongey and that the problem with the combat is that it is just plain boring, as this feedback has been reported countless times throughout all the years since the Division 1 launched? Why is that they think difficulty means endless one shot mechanics, insanely aggressive enemies that force you out of cover leaving very little counter-play, and time and time again make the armor stat and any other blue attribute (outside of hazard protection) almost useless and would actually be 100% useless if blue core attributes didn’t scale up the shield. It honestly throws me off that the developers need to be told this again.
Either way, glad to see your name here, and want to say that I truly appreciate what you do, and hope you had the time to read everything through. Have a good one!
Hey, thanks for reaching out. It's a little difficult to answer your question as you make a lot of assumption of what is fun and what is not fun. For example you state that there is very little counter-play, which is odd. There's many things you can do, one of them is changing cover and run. But there are also other options, like CC with status effects, using traps or decoys.
One thing we struggle with as a team is to find out how we can make the game fun for as many people as possible, while also have something for the 1% hardcore fans that are currently already playing legendary missions.
As said yesterday on State of the Game, NPC health is something we know is off, nobody is claiming that you shouldn't be able to kill one dude within a magazine if all 4 players are focusing it (unless there's mechanics to prevent you from doing that, of course).
I have not been here for TD1 but I see a lot of players saying "oh they're making the same mistakes" and it is confusing for me. Nobod...
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