Posts by BenIrvo

Bistoory

And by this I mean no stealth nerfs, no controlled RNG, no coin drops nerf, remember Bungie cheating players last year for the XP bar and how it ended as a scandal ? or the recent Bethesda on Fallout 76 stealth nerfs ? (I'm not even going to talk about Blizzard...), they are not good for the community, nor for the game and with "EA" stampeded on your game, it can be even worse with all those people just waiting for an opportunity to jump on the hate train.

Want to decrease coin drop rate to sell more shop items ? no problem, just tell us, want to nerf / buff some enemies ? no problem, just write it in the patchnotes; but just DON'T keep behind the scene, cause someone will find out.

Keep up the good work, you are on the way to create a great gaming experience for the years to come, we love your work ;)

ps : this is not a hate thread, but actually a sentiment on how you are treating your community right now, which is great.

Our goal is to continue to be transparent. We will never intentionally make stealth changes - as we get our patch note process locked in for launch it’s possible we miss things, we will try very hard not to but we hope you give us the benefit of the doubt if something goes live without an appropriate message to the community :)

RT @anthemgame: This Thursday, see Conviction, an #AnthemGame live-action short by @NeillBlomkamp set decades before the beginning of the g…
100% but you will never know :) https://twitter.com/odenforsaken/status/1095200774647369730
@GambleMike http://pbs.twimg.com/tweet_video_thumb/DzLxmNbVYAAUtub.jpg
I believe that is correct https://twitter.com/spartan901/status/1095205481919008768
@ShadowNinja0514 Nah
Loot tables. Certain things can be earned through challenges but that’s stuff like blueprints for crafting. https://twitter.com/idabz710/status/1095179070596411392
Yandayn

Combat in Anthem is based on flight, hovering and high mobility.

The devs stated they want to keep the players moving in battle. That's why we don't have a cover system for example.

But how does stationary effects from support abilities fit in this picture ? Not so well, in my opinion.

For example: if I want to have that nice damage buff from the storm in my group, I need to keep an eye on him to see if and when he's using it. Then I need to run or fly to wherever he put that circle on the ground and keep standing still in that circle to benefit from it.

Would it not be better if the Storm uses the ability and instead of putting a circle on the ground, his teammates automatically get the buff ? Like the armor get's a light blue glow so everyone knows they got the storm damage buff.

This way everyone stays mobile and the fights are more fluid imo.

You can fly through them and you get the buff, you don’t have to stand in them. Going back in refreshes the buff.

Different for bulwark and windfall as they are shields

darthvadercookies

There's a lot of hate going on YouTube and social media about Anthem solely because it's being published by EA. The identity politics being applied to it is just ridiculous. Even with all the dev involvement with the community, the consistent feedback, the livestreams, the roadmap, the launch support and content, the end-game; all of this and still people who haven't even played the demo are receiving it poorly all because of 2 freaking letters.

Despite all of the undeserved negativity, the community has seen through it (especially here on this subreddit) and sees Anthem for what it is: an awesome new IP that's letting all of us fulfill our Ironman dreams. What's more is BioWare has taken all the bad press like champs and continued to fine tune the game into something awesome. My friends and I played both demos and the remarkable improvements they made with the demos alone was nothing short of dedication and commitment to quality.

I can't speak for this entire subreddit, but I can say from the 6 of us who will be dropping in on the 22nd (omg... less than 2 weeks!!!)...

THANK YOU, BIOWARE for pressing on through all the hate to provide us an awesome game to binge for months to come!

I mean, they are alright, I guess.

@TigistSapphire @bioware Niiiiiice!
@ddoTVVI http://pbs.twimg.com/tweet_video_thumb/DzLP6AZUwAEivpc.jpg
Scale with pilot level, you can be more powerful by collecting rarer items https://twitter.com/souldestined/status/1095140149434957824
No. It’s relative health and damage. You both also get loot for your own level https://twitter.com/gemeloo24/status/1095147531108012033
Amazing!! https://twitter.com/tjramini/status/1095145406403473409
@Gemeloo24 @PewPewWoodsy It’s scales to YOU. Thats how friends of different levels can play together. This is what it feels like: If your friend is level 10 they fight level 10 mobs, if you are 30 you fight level 30 mobs. The damage and health is relative. This is a simplified explanation :)
@AsPeCt4392 @Gemeloo24 @PewPewWoodsy During leveling if you get better rarity gear you out pace the levelling curve. There is also horizontal progression and various synergies that help with it also. At 30 you will be able to obtain crazy amounts of power also :)
@NerdRage209 It scales
@pipnun @CaseyDHudson @Bio_Warner @GambleMike @bioware :)
Excitement !! :) https://twitter.com/neillblomkamp/status/1094966376534401024
@Joejuba GREAT game :)